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JRPGfan said:

Its crazy to think that SNES games where 1mb-2.5mb or so for the most part.

Today they dont care if the game is bloated, and takes up 10 times as much space as it probably needed.

Seiken Densetsu 3  (2.6mb game):

(they can look slightly better on a emulator like snes9x, due to image proccessing techniques ect)

This game had like 24hours of gameplay in it, and pretty darn good graphics for a game thats like a few mb only.

 

People need to complain to developers that do these patches.

Launch game as it should be, without haveing to rely on fixing things down the line via crazy big patch's.

I feel that this gen, devs have decided to simply offload the game space to the users, especially since it's a common thing these days to swap out the HDD in your console for a bigger one as well as adding more HDD/SSD's to your PC as well. File size compression seems to be a dead art. I hope enxt gen they come up with a better way to compress files, because I do not want to have to go out and buy another 2-3 more few TB HDD's. I've already got 4tb in total with two HDD's and 3 SSD's (one for OS, two for games like GTA V, Skyrim, ARK, Fallout 4 etc).

I don't have a data cap, but there might come a time when I want to move to somewhere else and then I might have to live with a cap, but by then I'd hope devs have sorted out file size compression once more.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.