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Forums - Gaming - What are some things you don't like in videogames?

Long cut scenes for intros, story, characters etc. Its a game I want to play and interact with it not watch it (FF, MGS).

Most timed events/sequences.

Lots of backtracking. (I don't mind a bit!)

Enemies that spawn from nowhere and forever!!

Turn based combat. (Yuk)

Cost.

Little or no replay value.

Sequals that are just cashing in.



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billy07 said:
Onyxmeth said:
billy07 said:
Onyxmeth said:
billy07 said:

Games with too much gameplay and not enough cutscene

 

That's the weirdest thing i've ever heard as a complaint. What's your idea of a great game, Dragon's Lair? that's like 99% cutscene and 1% gameplay.

I hate game that are either easy or don't have a difficulty level that can scale up the difficulty greatly. Games tend to be much longer when you die 200 times before you reach the end.

 

A great game to me is like MGS2. At least half the game should be cutcenes and the other smaller half should be gameplay. The cutscenes also shouldn't be too action heavy (some is ok), I like a lot of heavy dialog scenes aka planecape torment.

 

It seems like you would prefer an interactive movie over a game by how you describe it. In all honesty, maybe Dragon's Lair is for you. Or maybe a book. After every chapter do some pushups and then continue reading afterwards.

What did you do back in the 8-bit era when stories were basically non-existant?

 

Back then I was a kid so I only played for fun and didn't care for stories. Now that I'm an adult I require more sophisticated games with stories that are worth following and weren't written for prepubescent teens or kids. I used to love mario games but I can't stand playing through Mario Galaxy simply because it doesn't treat me as an adult with it's 100% gameplay focus and almost non existent storyline. I can't suffer through games anymore unless there is a good amount of cutscenes that tell a good story. There is the added benefit to the narrowing of my tastes that buying games are much less heavy on my wallet now.

 


 What's the point of playing games then? Novels and films are so far ahead in terms of storyline.



Supposed said:
billy07 said:
Onyxmeth said:
billy07 said:
Onyxmeth said:
billy07 said:

Games with too much gameplay and not enough cutscene

 

That's the weirdest thing i've ever heard as a complaint. What's your idea of a great game, Dragon's Lair? that's like 99% cutscene and 1% gameplay.

I hate game that are either easy or don't have a difficulty level that can scale up the difficulty greatly. Games tend to be much longer when you die 200 times before you reach the end.

 

A great game to me is like MGS2. At least half the game should be cutcenes and the other smaller half should be gameplay. The cutscenes also shouldn't be too action heavy (some is ok), I like a lot of heavy dialog scenes aka planecape torment.

 

It seems like you would prefer an interactive movie over a game by how you describe it. In all honesty, maybe Dragon's Lair is for you. Or maybe a book. After every chapter do some pushups and then continue reading afterwards.

What did you do back in the 8-bit era when stories were basically non-existant?

 

Back then I was a kid so I only played for fun and didn't care for stories. Now that I'm an adult I require more sophisticated games with stories that are worth following and weren't written for prepubescent teens or kids. I used to love mario games but I can't stand playing through Mario Galaxy simply because it doesn't treat me as an adult with it's 100% gameplay focus and almost non existent storyline. I can't suffer through games anymore unless there is a good amount of cutscenes that tell a good story. There is the added benefit to the narrowing of my tastes that buying games are much less heavy on my wallet now.

 


What's the point of playing games then? Novels and films are so far ahead in terms of storyline.


how me a single movie with a storyline a deep as MGS2 or Xenogears. There isn't one, because you cannot present the scope of such games in a 2 hour movie. Most movies are either time waster blockbusters or they try to be emotional and classy and I don't enjoy either of those those types of movies. While with movies there's an unwritten rule that it muwt be presented in a 2-3 hour timeframe video games can have cinematics that are 3-4 time longer than your average movie allowing for much deeper exposition and lengthy meanderings -creating a more fleshed out experience. As for books, I enjoy and read many non fiction books but can't stand fiction stories unless it's visualized which help me relate more and take everything in clearer. My immagination is on the lazy side.



Backtracking, total lack of storyline (although some games don't need it), bad voice acting, bad cutscenes, forced minigames, lack of originality, long walks.



I drink your milkshake.

Insane difficulty
Bad AI
Having to start up way back from where I last died
Weapons/Items that are essentially useless
Cheap computer opponents



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Back tracking, through caves and dungeons after completeing it the first time

Not being able to skip scenes, especially if you died and have to start over, which in tern makes you see the scene for the unteenth time! (kingdom hearts and the final fight againts riku, i was able to recite the whole scene in just a few hours after losing eight times..... ¬_¬)



games that take a long time to get you into the main storyline
bad AI
backtracking (sometimes itz acceptable)
horrible storyline



- The reputation that goes with gamers.
- Online cheaters (this includes people that jump their way up to parts of a map that they're not supposed to get to).
- Games without a decent checkpointing system
- Anything fun in an online game is automatically noobish (Use a p90 in CoD4 = n00b, C4 = n00b, 3 frags = n00b, etc).



Repetitiveness, boring characters, boring worlds




billy07 said:
 

how me a single movie with a storyline a deep as MGS2 or Xenogears.

They aren't storylines as much as they are philosphy reads. You can get a better understanding of Nietzsche by actually reading his stuff rather than watching the Xeno games try to fit his understanding into a game about fighting robots.

I won't list the massive amount of movies that I feel are deeper than MGS2 and Xenogears, because you'll never agree with me anyways. I'll give you two of my favorite so you can disagree on a shorter scale, "The Squid and the Whale" and "Broken Flowers". I picked recent movies because there's a much better chance you've seen them.

 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.