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billy07 said:
Onyxmeth said:
billy07 said:
Onyxmeth said:
billy07 said:

Games with too much gameplay and not enough cutscene

 

That's the weirdest thing i've ever heard as a complaint. What's your idea of a great game, Dragon's Lair? that's like 99% cutscene and 1% gameplay.

I hate game that are either easy or don't have a difficulty level that can scale up the difficulty greatly. Games tend to be much longer when you die 200 times before you reach the end.

 

A great game to me is like MGS2. At least half the game should be cutcenes and the other smaller half should be gameplay. The cutscenes also shouldn't be too action heavy (some is ok), I like a lot of heavy dialog scenes aka planecape torment.

 

It seems like you would prefer an interactive movie over a game by how you describe it. In all honesty, maybe Dragon's Lair is for you. Or maybe a book. After every chapter do some pushups and then continue reading afterwards.

What did you do back in the 8-bit era when stories were basically non-existant?

 

Back then I was a kid so I only played for fun and didn't care for stories. Now that I'm an adult I require more sophisticated games with stories that are worth following and weren't written for prepubescent teens or kids. I used to love mario games but I can't stand playing through Mario Galaxy simply because it doesn't treat me as an adult with it's 100% gameplay focus and almost non existent storyline. I can't suffer through games anymore unless there is a good amount of cutscenes that tell a good story. There is the added benefit to the narrowing of my tastes that buying games are much less heavy on my wallet now.

 


 What's the point of playing games then? Novels and films are so far ahead in terms of storyline.