JRPGfan said:
That is not from the Nintendo Wii. That screenshot is from a PS3/Xb360 or pc or something. This is what the actual Wii game looks like:
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I don't know who is more dishonest, but probably you since your picture is like 280p...
JRPGfan said:
That is not from the Nintendo Wii. That screenshot is from a PS3/Xb360 or pc or something. This is what the actual Wii game looks like:
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I don't know who is more dishonest, but probably you since your picture is like 280p...
Goodnightmoon said:
I don't know who is more dishonest, but probably you since your picture is like 280p... |
Thats as big as the pictures get from Nintendo's Wii own page about the game. 475 x 285.
Feel free to check it out yourself: http://www.nintendo.com/games/detail/1Y9lwaTCtRh01pjiljHkNOBky0GDXSFZ
Want a more honest look at it? Heres a youtube video: https://www.youtube.com/watch?v=mROB2M7S5HU
Its "slightly better" looking than the picture I posted, but clearly far far below the one the guy I qouted used.
Maybe nintendo wii just ran "Toy Story 3" at like a really low resolution?
I think Im the more "honest" one, since I actually used nintendos own pictures of it, and linked a video of a actual wii playing the game.
While he claims the picture he used is one from a Wii, when its clearly not.
JRPGfan said:
Thats as big as the pictures get from Nintendo's Wii own page about the game. 475 x 285. Feel free to check it out yourself: http://www.nintendo.com/games/detail/1Y9lwaTCtRh01pjiljHkNOBky0GDXSFZ
Want a more honest look at it? Heres a youtube video: https://www.youtube.com/watch?v=mROB2M7S5HU Its "better" looking than the picture I posted, but clearly far far below the one the guy I qouted used. |


It took me 2 seconds to find a more proper pic, and is still blurred by the compresion (as you can see on the letters below)
The game looks surprisingly well for a Wii thanks to Toy Story artstyle, in fact even the 1995 movie has aged well thanks to that same artstyle, so Jumpin has a point, what you are seeing on KH3 may be less demanding than it looks
| Goodnightmoon said:
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So going by your examples, this is the kind of compromise you're willing to have to play KH3... I really don't care if Switch gets a KH3 port, just as long as it doesn't effect the heavy weights in any kind of way.
XB360/PS3

Wii


Of course this can run on the Switch if it's downgraded enough, not sure why anyone would argue otherwise.
"The strong do what they can and the weak suffer what they must" - Thoukydides
deskpro2k3 said:
So going by your examples, this is the kind of compromise you're willing to have to play KH3.
XB360/PS3
Wii
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Except the above picture is not an in-game pic and comes from a different scenario
This would be more representative
But im not really saying that would be the level of difference, I'm only pointing that the artstyle makes the game looks more demanding than it is.
Hiku said:
I'm aware of Snake Pass, but I excluded it from the conversation because it's a relatively low budget and undemanding indie title. So my issue here is that it is a visually impressive game, probably targetting 30f and didn't have Switch in mind during design. When we as of yet still don't even have a current gen (non-indie) PS4-Switch game on Switch, it's difficult for me to expect this on Switch. |
Actually, Snake Pass ain't a technical showcase but it isn't small potatoes either, as Digital Foundry pointed out. It's a very different kind of set of challenges vs KH3, but noteworthy none the less. The one challenge the two do share is probably polygonal density of scenes. Snake Pass - which actually isn't a high effort port, they seem tl have mostly just adjusted some settings in UE4 and called it a day - does have some decently busy levels and scenery and while the Switch version isn't perfect it holds its own.
As for the grass, I wasn't saying quality is equal. The grass SOLUTIONS are the same. And upon closer inspection of the footage...yes, I am positive the solution is the exact same. I've seen it about a million times. It's just higher res textures with more grass meshes and more accurate reactions to wind. All of which is easily adjusted. Shoot, look at Snake Pass. Ps4 and Switch versions have very different densities (Switch has the superior density for...some reason). The difference with Snake Pass is their grass meshes are oblong making the indiviual meshes a bit easier to spot and the look of the grass is inherently more cartoony, which naturally looks less impressive than real grass because 1) it's less real looking (duh) and 2) results in fewer blades of grass. However, since blades are just textured on, number of blades means absolutely nothing with regards to performance. But yes, this is the folliage system built into UE4. And honestly, this shouldn't be a shock. The only games that take a different route to my knowledge are Xenoblade games (which used bilboards) - which have switched actually to the meshe based system with 2 - and Breath of the Wild which uses individual, independently reactive blades that I still don't know how they got to work.
Also, I would say the Mario comparison is more infavor of KH3. Cold truth is that SE has a habbit of having to scale back their visuals a bit near release for their big games. It's just how they do things within their development pipeline, they start high and adjust down. In most cases barring a small number, Nintendo tends to start conservative and move up. It's not really a shot at SE, that's just how they do it. The differences won't be night and day, but together I think it pushes things in favor of KH3. Just pointing that out.
As for impossible scenarios, that's possible I suppose though as you pointed out, highly insane scenarios were pulled off just fine in KH games and others last gen and even earlier so I'm unconvinced of that. The particle effects is in my mind a much more immediately obvious challenge as they seem to have a fetish for the things and use them all the dang time.
And the GT comparison is really a poor one, the issues are radically different as VR is in itself more demanding, requires a higher framerate, can only downgrade visuals so much before it becomes horendous, requires a high resolution, and of course the VR itself is a resource hog. Just not the same thing.
So as I said, if what we have seen so far is generally representative, I am confident a good version could be had on the Switch if they want to do it.
Goodnightmoon said:
Except the above picture is not an in-game pic and comes from a different scenario |
That's an XBOX or PC screenshot? lol
*Edit:
Oh you were just trying to show a much better comparison of the same setting. Ok, my mistake.

Hiku said:
Because it's not always a matter of just downgrading unless the game was designed to work that way. Removing entire assets from a game is another aspect of optimising that can be problematic. When downscaling reaches a point that no longer reflects the standards they've set for the game, they have to do things like Polyphony did with Gran Turismo Sport's VR mode. They removed all the opponent cars except for one, so that it is only a 1 v 1 racer. They could have continued to downgrade the graphics until all 12 cars would function well on the track together, but the game would probably end up looking closer to Gran Turismo 5 than Gran Turismo 7. "Nomura also discussed why Kingdom Hearts 3 features a party system that allows for more than two additional members to fight alongside Sora. No longer will players have to make the decision of which characters to bring with them into battle. And it in part comes from the decision to do away with the Dimension Link feature included in the PSP entry Kingdom Hearts: Birth By Sleep." "D-Link, that has been done away with. It was actually a compromise in a previous iteration because we were not able to display multiple characters on that platform in that game," Nomura said. "We’re able to depict multiple characters. Up to five people can join, even more, multiple characters can join your party." Why don't all action games run at 60f? There's no doubt that it's more beneficial for gameplay than resolution, but developers/publishers almost always prioritize visuals in that balance because that is what immediately stands out to potential customers. |
Kingdom Hearts 3 isn't doing anything ground-breaking, so I'm not sure what you're talking about.
"The strong do what they can and the weak suffer what they must" - Thoukydides
There is zero reason for it to be releasing on X1 and every reason to release it on Switch. I realize there will have to be a graphical downgrade for Switch, so it maybe isn't super convenient for them to do it, but the payoff would be well worth it for them. Could honestly see Switch being its biggest platform if Switch continues to sell so well.