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Hiku said:
Alkibiádēs said:
Of course this can run on the Switch if it's downgraded enough, not sure why anyone would argue otherwise.

Because it's not always a matter of just downgrading unless the game was designed to work that way. Removing entire assets from a game is another aspect of optimising that can be problematic. When downscaling reaches a point that no longer reflects the standards they've set for the game, they have to do things like Polyphony did with Gran Turismo Sport's VR mode. They removed all the opponent cars except for one, so that it is only a 1 v 1 racer. They could have continued to downgrade the graphics until all 12 cars would function well on the track together, but the game would probably end up looking closer to Gran Turismo 5 than Gran Turismo 7.

"Nomura also discussed why Kingdom Hearts 3 features a party system that allows for more than two additional members to fight alongside Sora. No longer will players have to make the decision of which characters to bring with them into battle. And it in part comes from the decision to do away with the Dimension Link feature included in the PSP entry Kingdom Hearts: Birth By Sleep."

"D-Link, that has been done away with. It was actually a compromise in a previous iteration because we were not able to display multiple characters on that platform in that game," Nomura said. "We’re able to depict multiple characters. Up to five people can join, even more, multiple characters can join your party."

Why don't all action games run at 60f? There's no doubt that it's more beneficial for gameplay than resolution, but developers/publishers almost always prioritize visuals in that balance because that is what immediately stands out to potential customers.

Kingdom Hearts 3 isn't doing anything ground-breaking, so I'm not sure what you're talking about. 



"The strong do what they can and the weak suffer what they must" - Thoukydides