curl-6 said:
Nuvendil said:
I know the GBA was cut off early, I was accounting for that. I would say had all things been left to their original paths, 110 mil or so would have been the GBA's final numbers. Not dissimilar to the GB/GBC. And I think if Sony and Nintendo had been on top of their game with the 3DS and Vita, similar numbers could have been seen. But they weren't, of that there can be no doubt.
Oh I'm not saying that handhelds will persist now, but rather that their end wasn't for lack of demand. Nintendo could have kept it going, but they went with a solution that would grab most of not all of the handheld market and also work its way into the console space. There won't be another handheld because frankly the only company that knew how to work that market has moved on to a different approach.
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I dunno, I still think that if Nintendo had made another dedicated portable it would have sold less than the 3DS, as smartphone competition is much stronger now than in the early days of 3DS and most kids grow up on that now instead of getting a portable, while the market as a whole is moving away from dedicated devices and has been for some time. Nintendo could have spent years and billions prolonging the decline, but thankfully they don't have to as the Switch manages to solve the problem.
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I think it would have sold more, as the Vita wouls die and all devs who wanted a premium market to sell their games in handheld would only have one option. So the few strong Vita IPs would likely migrate there in time. And Nintendo's market is 1000% better than 3DS and Wii U.
Smartphone competition is really not the issue people think it is. The damage it was going to do has mostly been done, scooping up people who never were all in on the dedicated gaming hardware thing, it's just that was the only option. And 95% of those people were the new consumers of Gen 7. If you want a handheld-style gaming experience, phones are a pretty miserable choice. Few devs pushing the hardware, most who are are just poor man's versions of console games (Modern Combat, Asphalt, N.O.V.A, etc), freemium model overrunning the market to the point kf toxicity and to the extreme detriment of game design, overly simplistic gameplay, lack oh physical inputs. Seriously, it's a shoddy substitute. It's a competitor on paper, but the handheld and mobile market are radically different in practice.
I don't know if it would habe hit the over 90 mil mark. As for kids growing up more mobile than handheld, I think what you are really seeing is more kids growing up playing on the go in general. Hundreds of millions of people young and old game on mobile that never ever would have touched a handheld. As a result, yeah, of course they outnumber handheld owners. But they were never going to buy one to begin with. How many sales were actually *taken* and how many are sales to entirely new customers. It's hard to quantify.
Also, I think Nintendo, with the right marketing, could have instrumented some countermeasures against the mobile gaming market with children. I mean, mobile games are some of the most nakedly psychologically manipulative products on the market and I sure as hell wouldn't let my kid play most mobile games. It would have been work, but I think it could be done. And I definitely think they could have picked up some more adults as well.
The Switch is still I think a superior solution, mainly because I think it allows them to do things handhelds could not. But I think handhelds could have held their ground.