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Forums - Gaming - Nintendo dismisses idea of entering resurgent PC market

Not unexpected, Ninty exclusives sell Ninty HW, and almost always Ninty starts profiting on HW very early and ends every generation with profits also on HW alone. If a PC game can help them bring more people to their consoles, they'll probably make it, just like they made a mobile Pokémon game.



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Shikamo said:
Oneeee-Chan!!! said:

Seems op's threads quality is declining recently.

Still better OP than the one for the recent MH thread, which is just a mere YT link and nothing more



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Chazore said:
Shikamo said:

Still better OP than the one for the recent MH thread, which is just a mere YT link and nothing more

in the OP i always put one image or video, article and source, sometimes I put the main things in bold, if the forum members want more things in the OP just say to me :)



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malistix1985 said:
Pc gaming is the best platform and software sales are the biggest profit for nintendo so entering the PC market would be smart.

The Switch has a very different appeal then people who buy a PC and many might even like to have both, play anywhere like xbox is doing would have MUCH more appeal if it was combined with the switch because you could continue your games on the go.

Anyway, I never expected them to enter the PC market but it would be very profitable.

 

Selling a game on steam would be less profitable for Nintendo. Steam takes a 30% cut off game sales, and games are often sold at bargain bin prices. So Nintendo would be forced to sell their $60 games for $30 on steam a few months after release. Then they'd have to give up a cut of $10 to steam, netting them $20 profit. On the other hand they can release their game for $60 on a console they own, give a $10 cut to the brick and mortar store, and pocket $50 in profit. Normally it wouldn't work that way, but Nintendo is the developer, publisher, distributer, and console owner, so they can take a massive slice of the pie. 

It gets even worse when you consider the extra time and cost that it takes to develop a game for PC. Making sure your game looks as good as every other AAA game, making sure your game runs great on every single PC build, and getting your game to run 60fps/1080p all take time and money. Sticking with the Switch lets Nintendo stay an entire console generation behind in graphics without much of a drawback. Remember when the Wii U had no games for months and months? That was caused by Nintendo's development team having to learn how to make games at a 360/PS3 level. 



Bristow9091 said:
Aside from third parties, I do feel PC and console games should be kept separate, if Nintendo were to release their future Switch games on PC too, what would be the point of owning a Switch? It may be silly to suggest, but maybe Microsoft are making the wrong decision by bringing their first party exclusives to both XBO and PC, since they're sort of stealing their own userbase, why would somebody buy an XBO for Sea of Thieves or Forza 7, when they already have a PC. Obviously not all PC's are capable of running these games, and not everyone with a PC uses it for gaming, but there's always going to be people who would rather buy the game on their PC, or even pay to upgrade their system to be able to run a game, rather than buy the console it belongs to in order to play it.

tl;dr I think PC and console games made by first party developers should be kept separate.

I've seen this popping up ever since MS decided to take another crack at getting back in PC gaming's graces. What would MS have to do to pander to both markets that it has it's hands in?.

 

it's clear that MS has zero intentions of spending millions upon millions to create new studios to craft games that remain exclusive to Xbox and never touch PC in a million years, while also doing the exact same for PC, wehre those games never touch Xbox. To them that goes against the whole "play anywhere" ideal, it would also require more money, time and effort and with the way things have been going for them I don't think they are in for a 5-10 year wait period to see if that split idea bear fruit.

 

Also how are PC games to be kept separate from consoels when all PC games are third party?. PC has no first party studio because no one owns an open platform like it. Valve makes their own games, same with Blizz, bethesda, EA, Ubisoft etc, all of them have their own stores and clients on PC but none of them are first party.

 

The other thing to consider is that not eevryone wants to game on PC, just like how not everyone wants to game on a console either. People want multiple options rather than a singular one. 

 

About that last part. What is MS to even begin to do with PC if all it makes are first party games for Xbox and they are to be kept on the console?.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

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In other words - "We're only interested in the integrated hardware/software business.......unless you mean smartphones, cuz then we're all about selling whatever, wherever."



Pretty sure everyone saw this coming, Not that it matters much considering every single one of Nintendo's consoles/handhelds get emulated at some point.



                  

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Cerebralbore101 said:
malistix1985 said:
Pc gaming is the best platform and software sales are the biggest profit for nintendo so entering the PC market would be smart.

The Switch has a very different appeal then people who buy a PC and many might even like to have both, play anywhere like xbox is doing would have MUCH more appeal if it was combined with the switch because you could continue your games on the go.

Anyway, I never expected them to enter the PC market but it would be very profitable.

 

Selling a game on steam would be less profitable for Nintendo. Steam takes a 30% cut off game sales, and games are often sold at bargain bin prices. So Nintendo would be forced to sell their $60 games for $30 on steam a few months after release. Then they'd have to give up a cut of $10 to steam, netting them $20 profit. On the other hand they can release their game for $60 on a console they own, give a $10 cut to the brick and mortar store, and pocket $50 in profit. Normally it wouldn't work that way, but Nintendo is the developer, publisher, distributer, and console owner, so they can take a massive slice of the pie. 

It gets even worse when you consider the extra time and cost that it takes to develop a game for PC. Making sure your game looks as good as every other AAA game, making sure your game runs great on every single PC build, and getting your game to run 60fps/1080p all take time and money. Sticking with the Switch lets Nintendo stay an entire console generation behind in graphics without much of a drawback. Remember when the Wii U had no games for months and months? That was caused by Nintendo's development team having to learn how to make games at a 360/PS3 level. 

Maybe you don't know it, or you have decided to ignore it, but Steam Sales are not mandatory. Valve/Steam sends a form to publishers asking them if they want to take part in their sales, which of their games want to put on sale and which discount they want to apply to each game.

So no, Nintendo wouldn't be forced to sell their games $30 a few months after release or anything like that.



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Bristow9091 said:

I just feel like, especially Microsoft anyway, they're taking the appeal of the XBO away from gamers who are happy enough playing on their PC, for example, if we look at Sony, if a PC gamer wants to play Uncharted 4 or Horizon or whatever, they need to buy a PS4, since it's only available there, so they'll buy a PS4, giving Sony another console sale, and they now have another potential customer for all of their other exclusives. If that same PC gamer was interested in Sea of Thieves or Forza 7 (No idea why I'm using these two games as examples, just the first two to come to my head from each platform lol), they could just buy it on PC and wouldn't need to bother buying an XBO, which means Microsoft are losing out on what could have been a potential console sale. 

What I think would be handy, is if they invested in bulking up their first party, as many people have suggested over the years anyway, and have developers that work on PC games, and others on XBO games, that way Microsoft as a whole will have more exclusives, but they'll also have games you can only experience on PC, and games on XBO too... 

It's probably a backwards way of thinking, but it's just what I personally think they'd have to do for someone like me, who owns a gaming PC, to actually fork out for an XBO, since right now there isn't much incentive to own the console, since the exclusives I'm interested in, I can play on my PC too.

Again, purely my opinion on the matter, may sound silly, but I just feel if Microsoft want me to buy an XBO, they need to make games that are ONLY for the XBO. 

PS. If I'm not making any sense, it's probably because it's 7am and I should really head to bed now, so I won't be posting until tomorrow evening now.

I already explained that MS has no plans to do that and out of the big 3, it's the most expensive for their pockets as well. They don't see the point in wasting 5-10 years to see if it all bears fruit (if you're the only one out of the 3 spending more money on two plats, would you take such a huge risk after losing this much, 3 gens in a row?).

You forget that I also mentioned that there are those who aren't interested in consoles like there are those not interested in PC. There are those not interested in the PS4, X1 and Switch/Wii U, so chances are those not interested in those systems end up not buying into those system exclusives, same with PC, but I'm sure there are those out there who would love to play said games on their system of choice.

I'd love for MS to make a ton of PC exclusives only found on PC, but that's not really going to happen if ever, so their current objective is to make games for both because it suits their scope and budget as well.

 

You seem to have avoided the PC exclusive part though. I mean if you want console exclusives to stay exclusive, then I imagine the same for PC as well?.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

JEMC said:
Cerebralbore101 said:

 

Selling a game on steam would be less profitable for Nintendo. Steam takes a 30% cut off game sales, and games are often sold at bargain bin prices. So Nintendo would be forced to sell their $60 games for $30 on steam a few months after release. Then they'd have to give up a cut of $10 to steam, netting them $20 profit. On the other hand they can release their game for $60 on a console they own, give a $10 cut to the brick and mortar store, and pocket $50 in profit. Normally it wouldn't work that way, but Nintendo is the developer, publisher, distributer, and console owner, so they can take a massive slice of the pie. 

It gets even worse when you consider the extra time and cost that it takes to develop a game for PC. Making sure your game looks as good as every other AAA game, making sure your game runs great on every single PC build, and getting your game to run 60fps/1080p all take time and money. Sticking with the Switch lets Nintendo stay an entire console generation behind in graphics without much of a drawback. Remember when the Wii U had no games for months and months? That was caused by Nintendo's development team having to learn how to make games at a 360/PS3 level. 

Maybe you don't know it, or you have decided to ignore it, but Steam Sales are not mandatory. Valve/Steam sends a form to publishers asking them if they want to take part in their sales, which of their games want to put on sale and which discount they want to apply to each game.

So no, Nintendo wouldn't be forced to sell their games $30 a few months after release or anything like that.

Even if they aren't forced into it they will either get their games sold at a massive discount on Kinguin ala currency manipulation, or nobody will buy their games because they will be considered too expensive.