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JEMC said:
Cerebralbore101 said:

 

Selling a game on steam would be less profitable for Nintendo. Steam takes a 30% cut off game sales, and games are often sold at bargain bin prices. So Nintendo would be forced to sell their $60 games for $30 on steam a few months after release. Then they'd have to give up a cut of $10 to steam, netting them $20 profit. On the other hand they can release their game for $60 on a console they own, give a $10 cut to the brick and mortar store, and pocket $50 in profit. Normally it wouldn't work that way, but Nintendo is the developer, publisher, distributer, and console owner, so they can take a massive slice of the pie. 

It gets even worse when you consider the extra time and cost that it takes to develop a game for PC. Making sure your game looks as good as every other AAA game, making sure your game runs great on every single PC build, and getting your game to run 60fps/1080p all take time and money. Sticking with the Switch lets Nintendo stay an entire console generation behind in graphics without much of a drawback. Remember when the Wii U had no games for months and months? That was caused by Nintendo's development team having to learn how to make games at a 360/PS3 level. 

Maybe you don't know it, or you have decided to ignore it, but Steam Sales are not mandatory. Valve/Steam sends a form to publishers asking them if they want to take part in their sales, which of their games want to put on sale and which discount they want to apply to each game.

So no, Nintendo wouldn't be forced to sell their games $30 a few months after release or anything like that.

Even if they aren't forced into it they will either get their games sold at a massive discount on Kinguin ala currency manipulation, or nobody will buy their games because they will be considered too expensive.