I don't agree with the SF II example, but the premise of the post will be very interesting to watch actually. Sabotage might be a strong word, but I would agree that Wii was poorly supported by 3rd party devs even though it sold extremely well.
But where Wii received a lot of ill will from hardcore devs ("two GameCubes duct-taped together", "party machine that lives in the closet"), I'm not sure if Switch will have the same problem. It's not targeting a new "casualz" audience, per se, so it might be viewed more favourably by devs since they're not being asked to serve a whole new market and abandon what they see to be "classic" gaming. Switch is classic gaming: Street Fighter, Zelda, Mario Kart, Minecraft, Tetris. Not Wii Sports or Wii Fit.
Obviously there are going to be games that will not come to the system because it's a big leap in performance from PS4 and Xbox One, but why not port games where there aren't a ton of graphical variables - like sports, puzzle, fighting. Why not port really huge games that are guaranteed to sell a few million like Grand Theft Auto or Call of Duty?
I think we'll still see third parties go very easy/cautious on Switch because they don't have to compete with Nintendo and they do get a lot more hardware specs on the other systems, but hopefully Nintendo can break the kind of "Oh, we'll turn dead space into a lightgun shooter for Wii" behavior that we witnessed in generation 7.







