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Forums - PC - Will PC get any AAA exclusives in the 80's on metacritic this year?

Cerebralbore101 said:
Azzanation said:

No its not expensive to run games at 1080p/60, majority of PCs can achieve that. My old PC made in 2009 was running games at that level and it was a 1k build. In 2017 you could spend half that and have something way more powerful.

Also all PCs are future proof, because all games are BC, weather you want to play them at max settings is a different story. 

Also note many PC games are vastly superiour. Majority of my Steam games have 4k options etc which is a massive jump alone compared to there console versions.

PCs dont need exclusives when they house the best versions of 3rd party games which is most of the market. PC gamers arent kicking themselves over 1 or 2 1st party games made by MS or Sony and most times there 1st party games are average at best.

If you can build a 1080p 60 FPS PC that will run every new AAA game like that for the next four years, then make a list on PCpartpicker and do it. Don't forget the operating system, cost of shipping the parts, and you need at least a 1TB harddrive (otherwise you're just deleting and reinstalling games too often.) Finally every part needs to be actually available to buy, and not just listed. If a part is out of stock it doesn't count. As per your post your price limit is $500. If you can do it I'll be proven wrong and pleasantly surprised.

There's far more than 1 or 2 games per year per system. Critics and fans alike agree that those games are way better than average.

What does cost have to do with anything though?

Running games at 1080p/60 is not about hardware, it's about software. And if console games had proper software, their games could all run at 1080p60 too. That's why you can play every game 1080p/60 on a low budget PC but not on a low budget console because console developers are assholes.



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vivster said:
Cerebralbore101 said:

If you can build a 1080p 60 FPS PC that will run every new AAA game like that for the next four years, then make a list on PCpartpicker and do it. Don't forget the operating system, cost of shipping the parts, and you need at least a 1TB harddrive (otherwise you're just deleting and reinstalling games too often.) Finally every part needs to be actually available to buy, and not just listed. If a part is out of stock it doesn't count. As per your post your price limit is $500. If you can do it I'll be proven wrong and pleasantly surprised.

There's far more than 1 or 2 games per year per system. Critics and fans alike agree that those games are way better than average.

What does cost have to do with anything though?

Running games at 1080p/60 is not about hardware, it's about software. And if console games had proper software, their games could all run at 1080p60 too. That's why you can play every game 1080p/60 on a low budget PC but not on a low budget console because console developers are assholes.

I need that proven to me.



Wouldn't be surprised if at some point this year a indie basically comes out of nowhere and gets a 90 and is just beloved as the best console exclsuives. Which was what happened to Undertale in 2015.



animegaming said:
Wouldn't be surprised if at some point this year a indie basically comes out of nowhere and gets a 90 and is just beloved as the best console exclsuives. Which was what happened to Undertale in 2015.

Too bad that indies don't count. It's all about dem three A's.



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The AAA model doesn't work on PC, the market is too small to sustain such big budgets. The last game that tried it was Crysis is in 2007 and the devs went multiplat afterwards.

None of the RTS games are anywhere close to the budgets of a Horizon or Zeruda. They're at most AA.

The only time it'll work is with customer funded games like Star Citizen, which seems to becoming vaporware. They seem to add more novel gameplay elements that are exclusively designed for a ship, heard there's now a ship where u can grow stuff to sell on the market or something? How wrong people were 3 years ago it would be finished by 2016 lol, now 2020 doesn't look so sure. They should put all their effort into making the singleplayer game first, ship it and then work on the MMO part. What is this lunacy where they have a few public showings every year and instead of looking closer to release it just gets bigger! Some of these things they can easily do with expansions and post game support!

A shame tho, would be amazing if a game was designed entirely around the latest gpu with the lowest entry poiny a gtx 1070. Imagine a short Kite demo like platformer.

shikamaru317 said:
The new Quake should meta over 80.

Divinity: Original Sin 2 should meta over 80 too, though it's only a timed exclusive,

These games aren't AAA budget. Quake has the graphics but budget wise it must be really small because it's only multiplayer, not many assets to create. I'd say it's AA.

Divinity is an indie game, funded by Kickstarter. They've raised 2 million on KS, coupled with maybe a few mil of their own, it's one of the bigger indie budgets.



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Bofferbrauer said:
vivster said:

You can always scale a game down and adjust for multiple input methods.

Not always. An RTS or MOBA needs both the precision and speed of a mouse AND many keys for quick orders. Even an Xbox Elite controller would run out of buttons for them. The result from scaling down and adjusting an RTS to consoles: Halo Wars 2 and it's lukewarm reception.

Seriously, there's a reason why many PC exclusives don't come to consoles, most of the times it's the contol method which simply can't be adapted to a controller scheme in an statisfying way

People said the same thing when FPS migrated to consoles. Analog controllers are a joke against the precision of a mouse, yet it even has its own esports scene.

It's entirely feasible to have an RTS with controller support. Check out Dune 2 on the Genesis. Of course it's not even close to the great feeling of a mouse controlled RTS but that's the same as analog sticks to mouse in shooters. You have the same scenario the other way around when it comes to racing games or Rocket League as a prime example.

Of course there is always a best input method for any given game but with proper design most input methods are feasible for any given game. Choice is what makes games great and it's what makes most PC games great.

The reason why RTS aren't popular on console has less to do with the input method than the demographic.



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vivster said:
Bofferbrauer said:

Not always. An RTS or MOBA needs both the precision and speed of a mouse AND many keys for quick orders. Even an Xbox Elite controller would run out of buttons for them. The result from scaling down and adjusting an RTS to consoles: Halo Wars 2 and it's lukewarm reception.

Seriously, there's a reason why many PC exclusives don't come to consoles, most of the times it's the contol method which simply can't be adapted to a controller scheme in an statisfying way

People said the same thing when FPS migrated to consoles. Analog controllers are a joke against the precision of a mouse, yet it even has its own esports scene.

It's entirely feasible to have an RTS with controller support. Check out Dune 2 on the Genesis. Of course it's not even close to the great feeling of a mouse controlled RTS but that's the same as analog sticks to mouse in shooters. You have the same scenario the other way around when it comes to racing games or Rocket League as a prime example.

Of course there is always a best input method for any given game but with proper design most input methods are feasible for any given game. Choice is what makes games great and it's what makes most PC games great.

The reason why RTS aren't popular on console has less to do with the input method than the demographic.

You can hardly compare dune 2 to modern RTS. That's like taking Wolfenstein 3D (which didn't even have mouse controls back ten) as the showcase on how we play modern shooters. I do agree however that the deomgraphic isn't there, but guess why? Because the controls are arkward and clunky, just check out Command & Conquer Red Alert 3 on PS360 compared to PC, the scores are quite a bit lower just because of the controls, as everything else is identical to the PC version



Bofferbrauer said:
vivster said:

People said the same thing when FPS migrated to consoles. Analog controllers are a joke against the precision of a mouse, yet it even has its own esports scene.

It's entirely feasible to have an RTS with controller support. Check out Dune 2 on the Genesis. Of course it's not even close to the great feeling of a mouse controlled RTS but that's the same as analog sticks to mouse in shooters. You have the same scenario the other way around when it comes to racing games or Rocket League as a prime example.

Of course there is always a best input method for any given game but with proper design most input methods are feasible for any given game. Choice is what makes games great and it's what makes most PC games great.

The reason why RTS aren't popular on console has less to do with the input method than the demographic.

You can hardly compare dune 2 to modern RTS. That's like taking Wolfenstein 3D (which didn't even have mouse controls back ten) as the showcase on how we play modern shooters. I do agree however that the deomgraphic isn't there, but guess why? Because the controls are arkward and clunky, just check out Command & Conquer Red Alert 3 on PS360 compared to PC, the scores are quite a bit lower just because of the controls, as everything else is identical to the PC version

That's why I said "good design". I'm sure there is a way to make RTS work on consoles. Using 1:1 copies of PC games might not be the correct way.



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Cerebralbore101 said:
Conina said:

Who needs exclusives if many PC versions of the multiplatform AAA games are vastly superior (better graphics, better performance, much faster loading times...)?

I love all of my consoles for their exclusives, but the majority of games I buy for and play on PC.

You have to spend a lot of money to get a PC to play everything at 1080p 60 fps though. Even more if you want to futureproof it. 1080p 60 fps doesn't impress me in the least. Saying that the PC versions are vastly superior is like saying that Original Xbox games looked vastly superior to Gamecube versions.

So basically 720p 30fps for you then?.

 

You make it sound like PC isn't even remotely worth it, I guess this is why you made a thread about asking for exclusives?. Even then that is contradicted ebcause PC gaming is "very expensive". 



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Well we've already heard it from the guy who knows AAA gaming more than anyone else on the site

AAA gaming just "doesn't work" on PC's because reasons, let's toss Crysis in there for lulz (Totally not the studios own fault, let's blame PC gamers instead, yeah that sounds much better and logical).



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.