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vivster said:
Bofferbrauer said:

Not always. An RTS or MOBA needs both the precision and speed of a mouse AND many keys for quick orders. Even an Xbox Elite controller would run out of buttons for them. The result from scaling down and adjusting an RTS to consoles: Halo Wars 2 and it's lukewarm reception.

Seriously, there's a reason why many PC exclusives don't come to consoles, most of the times it's the contol method which simply can't be adapted to a controller scheme in an statisfying way

People said the same thing when FPS migrated to consoles. Analog controllers are a joke against the precision of a mouse, yet it even has its own esports scene.

It's entirely feasible to have an RTS with controller support. Check out Dune 2 on the Genesis. Of course it's not even close to the great feeling of a mouse controlled RTS but that's the same as analog sticks to mouse in shooters. You have the same scenario the other way around when it comes to racing games or Rocket League as a prime example.

Of course there is always a best input method for any given game but with proper design most input methods are feasible for any given game. Choice is what makes games great and it's what makes most PC games great.

The reason why RTS aren't popular on console has less to do with the input method than the demographic.

You can hardly compare dune 2 to modern RTS. That's like taking Wolfenstein 3D (which didn't even have mouse controls back ten) as the showcase on how we play modern shooters. I do agree however that the deomgraphic isn't there, but guess why? Because the controls are arkward and clunky, just check out Command & Conquer Red Alert 3 on PS360 compared to PC, the scores are quite a bit lower just because of the controls, as everything else is identical to the PC version