By using this site, you agree to our Privacy Policy and our Terms of Use. Close

The AAA model doesn't work on PC, the market is too small to sustain such big budgets. The last game that tried it was Crysis is in 2007 and the devs went multiplat afterwards.

None of the RTS games are anywhere close to the budgets of a Horizon or Zeruda. They're at most AA.

The only time it'll work is with customer funded games like Star Citizen, which seems to becoming vaporware. They seem to add more novel gameplay elements that are exclusively designed for a ship, heard there's now a ship where u can grow stuff to sell on the market or something? How wrong people were 3 years ago it would be finished by 2016 lol, now 2020 doesn't look so sure. They should put all their effort into making the singleplayer game first, ship it and then work on the MMO part. What is this lunacy where they have a few public showings every year and instead of looking closer to release it just gets bigger! Some of these things they can easily do with expansions and post game support!

A shame tho, would be amazing if a game was designed entirely around the latest gpu with the lowest entry poiny a gtx 1070. Imagine a short Kite demo like platformer.

shikamaru317 said:
The new Quake should meta over 80.

Divinity: Original Sin 2 should meta over 80 too, though it's only a timed exclusive,

These games aren't AAA budget. Quake has the graphics but budget wise it must be really small because it's only multiplayer, not many assets to create. I'd say it's AA.

Divinity is an indie game, funded by Kickstarter. They've raised 2 million on KS, coupled with maybe a few mil of their own, it's one of the bigger indie budgets.