This guy is a joke. Ignore and move on.
Hi
freebs2 said:
Yes, but to be fair the series has also been quite unfortunate so far. By the standards of thier time Metroid and Super Metroid were actually quite popular. Then the series has been put back for a whole generation and later it happened to recive the strongest back-up from Nintendo in a time when the company was labeled as "kiddy" and its home console was selling poorly.
You may argue MP3 didn't do better on Wii either but even in that case you have to put things in perspective. The Wii was a very popular console due to accessibilty and multiplayer, Metroid Prime on the contrary is an immersive and graphical intensive single player game. With Ps3/360 (and HD gaming in general) being a novelty those who were looking for that kind of experience were obviously looking elsewhere. In other words MP3 was a no brainer for established fans but it wasn't in a good position to attract new players. If Nintendo will ever want to revive the series I think now its the right timing. It's not a stretch to say Zelda is the key title that convinced people to buy the Switch on launch and it will likely play a role in defining the system's library since it signals a strong interest for deep and immersive single player experiences. |
You won't get an argument out of me. I especially agree with the last paragraph, I would have loved to see Metroid as a summer title released in July. Being part of the system's fledgling catalog would have surely prompted some who weren't a fan of the series to buy it just for something high budget to play. Those nearly 3 million fans that bought Metroid or Prime would hopefully be back. I'd like to see a switch version that legs out to 4.5 to 5 million copies sold if not more. Metroid and Zelda are my two most favorite Nintendo IP and have been since they came out on the NES. Perhaps we will get a true Metroid game (F-you Other M and Federation Force) sometime early in 2018 with bundles holiday 2018 as I would reaaaaaaaly like to see the base expand.
I've been thinking about a a Metroid: Prime of the Wild since I began playing Zelda: BOTW. Imagine being able to speedrun/shinespark in a world that large. Ok...maybe the Zelda world is too large for a Metroid title, but even Zelda simply began on the Plateau. Revali's Gale already gets us close to the shinesparking and the entire game features multiple visors. I'm really hoping the Metroid dev team (if there is one) was watching over the Zelda team's shoulder the whole time.
| jonathanalis said: wasnt this guy who said switch would have 3 teraflops? |
Yeah, he was the guy that speculated that the (then) NX would use AMD's Polaris architecture and have a handheld and console model. He never said he had inside sources that confirmed it like an Emily Rogers with her own NX rumors but he pushed his theories so hard that people mistook it as that. Then when the Switch was actually revealed he got salty about it. It's because of that attitude that I just stopped watching or following him.


Wyrdness said:
It has more problems then that it requires a specific taste from the player as it's more complex in what you need to play through it compared to most games, Prime for one sold as much as it did because people thought it was going to be a Halo clone which is a big reason Echoes had a massive drop in sales. Even when we factor in that Metroid games on average sell 1m it's almost always over a long period which compared to other first party games is unflattering especially for the amount of effort it requires to develop Metroid games, it takes as much resources to make Metroid as it does the tier 1 first party titles like Mario and Zelda but the returns from it are much much lower. Other M actually sold well as Metroid goes ironically it sold around 1.4m which is what Super Metroid hit on SNES, the series was never strictly a western one that's a misconception it was always sold to the same dedicated fanbase as even with flaws OM hit the usual series mile stone. This is because the are very few alternatives to the series it requires a unique taste as mentioned but at the same time that taste brings in a dedicated fanbase that isn't big but decent enough. |
Sort of, but that comes with a major caveat; a much larger than normal portion of the sales came long after the game's release. Sadly VGC doesn't have a ton of data on shipments over time until 7th gen titles, so all I really have to compare Other M to is Metroid Prime 3, which has sold about 1.8 million to date. Prime 3 sold 1 million in its first four months, and had 1.5 of it's 1.8 million copies sold by the end of 2008. 55% of its copies sold to date were sold within four months, and 83% were sold within a year and a half of launch. By comparison, Other M only sold 700K within its first four months (prompting this response from Reggie Fils-Aime), and hadn't even hit 1 million within its first year and a half (51% and 70% of sales to date, respectively).
This might not normally be a problem, but a big reason why Other M sold relatively well in the years after was due to sizeable discounts. In other words, the game may have wound up selling as well as other Metroid titles, but it wasn't making anywhere near as much money for Nintendo.

It would be nice but SMD wasn't really correct basically from 1st rumour, saying that I defintly expecting to see new 3D Metroid Prime on E3.
The_Yoda said:
I wish the Metroid fanbase was bigger that way we got more regular installments but I just don't think that it is ... |
I think its rather interesting for Metroid's case. For being considered one-third of the Nintendo First-Party trinity (along with Mario and Zelda), it has struggled to gain an increasing audience. With 13 titles (including the packaged Prime trilogy compilation), the series has only sold about 18 million all together. Even with most of the main titles gaining high acclaim (and Other M receiving above average reviews), it appears the scores and acclaim weren't enough to gain people's attention. Then, to add insult to injury, in their releases, Super Metroid and Prime 3 were overshadowed by Donkey Kong Country and Super Mario Galaxy, respectively, when released within their respective years.
I'm not realy sure why the series has struggled to have even a 4 million seller. I think Nintendo has tried whatever they could to expand the audience or create greater awareness within their budget. I don't know if its commercials or something or the fact that the gameplay and concepts don't necessarily attract the casual or larger audiences. When you have series like Kirby and Animal Crossing finding consistent (or even greater) success and Fire Emblem and Xenoblade gaining new ground and momentum, then something has to be wrong. I guess Dark Souls has something to say about that, in regards to commercial and critical success, but the two series are different in terms of gameplay and such.
Kai_Mao said:
I think its rather interesting for Metroid's case. For being considered one-third of the Nintendo First-Party trinity (along with Mario and Zelda), it has struggled to gain an increasing audience. With 13 titles (including the packaged Prime trilogy compilation), the series has only sold about 18 million all together. Even with most of the main titles gaining high acclaim (and Other M receiving above average reviews), it appears the scores and acclaim weren't enough to gain people's attention. Then, to add insult to injury, in their releases, Super Metroid and Prime 3 were overshadowed by Donkey Kong Country and Super Mario Galaxy, respectively, when released within their respective years. I'm not realy sure why the series has struggled to have even a 4 million seller. I think Nintendo has tried whatever they could to expand the audience or create greater awareness within their budget. I don't know if its commercials or something or the fact that the gameplay and concepts don't necessarily attract the casual or larger audiences. When you have series like Kirby and Animal Crossing finding consistent (or even greater) success and Fire Emblem and Xenoblade gaining new ground and momentum, then something has to be wrong. I guess Dark Souls has something to say about that, in regards to commercial and critical success, but the two series are different in terms of gameplay and such. |
Those games are much easier to play through than any Metroid title that's why, as I mentioned earlier Metroid requires a player to have such a specific taste to the point it can be classed as niche. Metroid as it is now will never have a 4m seller unless they do a Fire Emblem style overhaul on it at which point you'll get the situation of long time fans vs new fans over the series.
Wyrdness said:
Those games are much easier to play through than any Metroid title that's why, as I mentioned earlier Metroid requires a player to have such a specific taste to the point it can be classed as niche. Metroid as it is now will never have a 4m seller unless they do a Fire Emblem style overhaul on it at which point you'll get the situation of long time fans vs new fans over the series. |
I'm not sure if that's been a big deal for Fire Emblem. I've read that even some older fans like the new stuff, though you can take that for what you will. I mean, besides the fan service (which really isn't that big of deal when you actually play the games, or in my case, Awakening since I haven't played Fates yet since my sibling has it) and the over powered pair up mechanic, Awakening and Fates still retain their core gameplay that has evolved from previous entries of the franchise. The weapons triangle, the free roaming overworld map, permadeath, the change of classes, character tropes, special skills, etc. are all in the recent games. And while the waifu thing is prominent in the recent games (which I don't really think is a problem, personally), its not like the support and marriage system isn't new. Its roots were back in Geneology. It also helped that casual mode became a thing back in FE12 (Mystery of the Emblem remake) and was applied in these games to allow new players to play since permadeath can be a factor for new players due to fear of losing units, especially early in the games. So ultimately, the recent games of Fire Emblem didn't really go through that much of an overhaul, they just combined everything from previous games, utilized new art, and allowed the game to be more accessible. You could probably argue the three paths for Fates being new in the series, but I'm not sure if that is considered a big overhaul.
As for Metroid, I would argue it kinda went through that kind of particular treatment with Other M, maybe a little more than Awakening or Fates. Mainly trying to go for a more story focused game with Samus having an actual voice, more focus on her relationship with some of her peers and issues with her past, and mix 3D Prime and 2D traditional Metroid. Unfortunately it didn't pan out due to some problems here and there, mainly the story and characterization of Samus.
| Kai_Mao said: I'm not sure if that's been a big deal for Fire Emblem. I've read that even some older fans like the new stuff, though you can take that for what you will. I mean, besides the fan service (which really isn't that big of deal when you actually play the games, or in my case, Awakening since I haven't played Fates yet since my sibling has it) and the over powered pair up mechanic, Awakening and Fates still retain their core gameplay that has evolved from previous entries of the franchise. The weapons triangle, the free roaming overworld map, permadeath, the change of classes, character tropes, special skills, etc. are all in the recent games. And while the waifu thing is prominent in the recent games (which I don't really think is a problem, personally), its not like the support and marriage system isn't new. Its roots were back in Geneology. It also helped that casual mode became a thing back in FE12 (Mystery of the Emblem remake) and was applied in these games to allow new players to play since permadeath can be a factor for new players due to fear of losing units, especially early in the games. So ultimately, the recent games of Fire Emblem didn't really go through that much of an overhaul, they just combined everything from previous games, utilized new art, and allowed the game to be more accessible. You could probably argue the three paths for Fates being new in the series, but I'm not sure if that is considered a big overhaul. As for Metroid, I would argue it kinda went through that kind of particular treatment with Other M, maybe a little more than Awakening or Fates. Mainly trying to go for a more story focused game with Samus having an actual voice, more focus on her relationship with some of her peers and issues with her past, and mix 3D Prime and 2D traditional Metroid. Unfortunately it didn't pan out due to some problems here and there, mainly the story and characterization of Samus. |
Other M's approach is not new it's the same approach used in fusion only applied to a 3D game, Metroid was already heading that way long before OM.
As for FE the is a bit of a divide over the new approach it's just that new fans vastly outnumber old ones because FE only ever sold decently before Awakening, Metroid has around 1.5m dedicated fans to it on average so any issues or divide is more heard of this is the same groupd who lost their heads over a spin off in federation force after all a game that was made separate from the main games and possibly to test and play around with new ideas. An FE style overhaul won't change the core approach but it might be enough to have the fanbase throw a hissy fit.
Me personally I wouldn't mind such an overhaul if it retains the core approach like FE did.