Hiku said:
Super_Boom said:
I've only played P4 and 5, but it doesn't seem so unreasonable to me that he'd prefer one over the other. Persona has a much stronger cast of characters, but the story itself really doesn't have the same level of focus, and forces suspension of disbelief much more. Personally I prefer the more character-focused stories of Persona, but I can understand if someone prefers a more plot-focused story.
OT: You're welcome Zura!
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From the mainline SMT series, I've only completely played through SMT 3 and 4, but "plot" is not one of the things that comes to mind when describing those games. On the contrary, I'd say they're unusually light when it comes to the script for being jrpgs. Instead they are more heavy on atmosphere and symbolism with a lot of mythology and religious undertones. SMT 3 for example has one playable character, who is a silent protagonist, but without a supporting cast around him to develop characters or advance the story. The "focus" of the plot is, the world was destroyed, and you survived. Now what? You go from area to area only because it's the only place you can go to. Not because the story dictates that direction. Nothing resembling a purpose appears until the very end, right before the final dungeon becomes available. Along the way there, the majority of the few conversations that do happen, are only there to gauge what kind of ideals you have, and determine what ending you get. Do you believe in the survival of the fittest, or equality? Total destruction? Etc. Don't expect much of a plot from SMT 3. It's not that kind of game. Although I did really like it.
SMT 4 is a step up both in terms of story and characters, but the transition from story outline to script still appears significantly lighter than what you'd expect from most jrpgs. For example, the best/childhood friend of the protagonist, you only see him one more time after the beginning part of the game, but you never find out why they were friends. You only know that they came from the same village (you don't actually get to see that either aside from one flashback of them chilling by a lake) and that they sought the same job. And although a very important part of the plot focuses on a character called The Goddess of Tokyo, who was referenced several times throughout the course of the game, she is not explained at all.
For reference, imagine if you never saw the protagonist of P3 before the very end where he shows up and does that "thing", and how he does it is not shown or explained either.
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Perhaps I didn't describe it well, since I don't disagree that SMT does place a bigger focus on atmosphere than actual narrative. I suppose I'm thinking of plot as the entire package, and how much of an impact it leaves on the viewer. Opinion incoming!
My personal experience with Persona 4 and 5 left very memorable character arcs, but the overall plot left very little impact on me. It felt like several individual character arcs that build up to one final arc, but the overall package felt less cohesive, especially in 4, with that rather sudden "true ending" (did this get any foreshadowing? I honestly can't remember). Meanwhile, with SMT IV at least, while the characters are very weak, the overall plot felt much stronger than the sum of its parts, and it certainly left a greater impact overall.
I suppose I'm coming across as anti-Persona, which is odd since I actually vastly prefer the character arc style of story telling. I'm just trying to explain why preferring one over the other shouldn't be that vexing, since the games set out to achieve very different things.