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Forums - Sony - PERSONA 5 director Katsura Hashino thanks western player & fans

 

The Game Persona 5 is ...

For me legendary. 49 34.51%
 
A Masterpiece! 41 28.87%
 
Awesome. 17 11.97%
 
Good. 8 5.63%
 
see results 27 19.01%
 
Total:142
JRPGfan said:
Ka-pi96 said:

So Sony get thanked 3 times and Sega get nothing, despite being the ones to save Atlus when their parent company went bankrupt?

Best deal Sega ever made.

Seriously Atlus is a goldmine... if not profit wise then artistically.

Even if profits wherent huge, any of big 3 (nintendo, sony, ms) would love to have them.

Next up hopefully Sega buys PlatinumGames. They always felt like they belong with Sega, the reincarnation of their old arcade studios.



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outlawauron said:
Mar1217 said:
I still prefer the mainline Shin Megami Tensei series though ... story and gameplay-wise, it's one step ahead of it's cousin.

A great game nonetheless.

You think SMT's story and gameplay is ahead of Persona?

I know there are a lot of hot takes on VGC, but even this one surprises me.

I've only played P4 and 5, but it doesn't seem so unreasonable to me that he'd prefer one over the other. Persona has a much stronger cast of characters, but the story itself really doesn't have the same level of focus, and forces suspension of disbelief much more. Personally I prefer the more character-focused stories of Persona, but I can understand if someone prefers a more plot-focused story.

OT: You're welcome Zura!



NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334

Super_Boom said:
outlawauron said:

You think SMT's story and gameplay is ahead of Persona?

I know there are a lot of hot takes on VGC, but even this one surprises me.

I've only played P4 and 5, but it doesn't seem so unreasonable to me that he'd prefer one over the other. Persona has a much stronger cast of characters, but the story itself really doesn't have the same level of focus, and forces suspension of disbelief much more. Personally I prefer the more character-focused stories of Persona, but I can understand if someone prefers a more plot-focused story.

OT: You're welcome Zura!

I'd argue that SMT requires far more suspension of disbelief because of how disjointed everything is. I haven't played the older SMTs, but I don't see it when compared to the newest SMTs.



"We'll toss the dice however they fall,
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outlawauron said:
Mar1217 said:
I still prefer the mainline Shin Megami Tensei series though ... story and gameplay-wise, it's one step ahead of it's cousin.

A great game nonetheless.

You think SMT's story and gameplay is ahead of Persona?

I know there are a lot of hot takes on VGC, but even this one surprises me.

Well, gameplay I can understand, but SMT has always been more about its atmosphere and setting more than its story, so that one is a bit less understandable.



Ultrashroomz said:
I want to thank the Persona 5 team for blessing us with the best video game girl that is named Futaba Sakura.

So, who's the worst video game girl that is named Futaba Sakura?



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VGPolyglot said:

So, who's the worst video game girl that is named Futaba Sakura?

Any video game girl that is NOT named Futaba Sakura, of course.  



"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."

Hiku said:
Super_Boom said:

I've only played P4 and 5, but it doesn't seem so unreasonable to me that he'd prefer one over the other. Persona has a much stronger cast of characters, but the story itself really doesn't have the same level of focus, and forces suspension of disbelief much more. Personally I prefer the more character-focused stories of Persona, but I can understand if someone prefers a more plot-focused story.

OT: You're welcome Zura!

From the mainline SMT series, I've only completely played through SMT 3 and 4, but "plot" is not one of the things that comes to mind when describing those games.
On the contrary, I'd say they're unusually light when it comes to the script for being jrpgs. Instead they are more heavy on atmosphere and symbolism with a lot of mythology and religious undertones.
SMT 3 for example has one playable character, who is a silent protagonist, but without a supporting cast around him to develop characters or advance the story. The "focus" of the plot is, the world was destroyed, and you survived. Now what? You go from area to area only because it's the only place you can go to. Not because the story dictates that direction.
Nothing resembling a purpose appears until the very end, right before the final dungeon becomes available. Along the way there, the majority of the few conversations that do happen, are only there to gauge what kind of ideals you have, and determine what ending you get. Do you believe in the survival of the fittest, or equality? Total destruction? Etc. Don't expect much of a plot from SMT 3. It's not that kind of game. Although I did really like it.

SMT 4 is a step up both in terms of story and characters, but the transition from story outline to script still appears significantly lighter than what you'd expect from most jrpgs.
For example, the best/childhood friend of the protagonist, you only see him one more time after the beginning part of the game, but you never find out why they were friends. You only know that they came from the same village (you don't actually get to see that either aside from one flashback of them chilling by a lake) and that they sought the same job.
And although a very important part of the plot focuses on a character called The Goddess of Tokyo, who was referenced several times throughout the course of the game, she is not explained at all.

For reference, imagine if you never saw the protagonist of P3 before the very end where he shows up and does that "thing", and how he does it is not shown or explained either.

Perhaps I didn't describe it well, since I don't disagree that SMT does place a bigger focus on atmosphere than actual narrative. I suppose I'm thinking of plot as the entire package, and how much of an impact it leaves on the viewer. Opinion incoming!

My personal experience with Persona 4 and 5 left very memorable character arcs, but the overall plot left very little impact on me. It felt like several individual character arcs that build up to one final arc, but the overall package felt less cohesive, especially in 4, with that rather sudden "true ending" (did this get any foreshadowing? I honestly can't remember). Meanwhile, with SMT IV at least, while the characters are very weak, the overall plot felt much stronger than the sum of its parts, and it certainly left a greater impact overall.

I suppose I'm coming across as anti-Persona, which is odd since I actually vastly prefer the character arc style of story telling. I'm just trying to explain why preferring one over the other shouldn't be that vexing, since the games set out to achieve very different things.



NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334

New Fantasy RPG with Persona Director? When can I start throwing money your way? Hopefully it has the social aspects like Persona, while I want them to keep the current gameplay mechanics, it would be entirely up to them if they want to revamp it completely for a fresh new take on JPRG gameplay. However, if it ain't broke, don't fix it ;)



I adored Persona 5. Along with Persona 4, it is my favorite game. I will admit that it's a game that gets substantially better on the second playthrough and if you play the game extremely slowly by talking to every NPC. Watching the world change over time and really experiencing it is kind of magical.

I look forward to seeing Re: Fantasy. I have some high expectations.



Hiku said:

By overall plot in P4, do you mean the murder mystery? You follow a trail of murders that leads you to an answer. And then another. And another. The last one connecting them. As for foreshadowing of the third one, how the main protagonist got his power remained a mystery. So him getting a headache right after shaking hands with the gas station attendant at the start of the game was suspicious. But if you look closely, a certain green truck leaves the gas station right as your family car arrives. The fact that the gas station attendant only appears on rainy days was also strange. The significance of the rain probably had to do with the fact that certain rare stronger shadows only appear when it's raining. Moreover, during your visit to the P3 area, you get a lecture about Izanami, Izanagi and Kagatsuchi. This, along with something else I know from a different STM game lead me to suspect that Izanami could be the final boss. I did however not suspect the gas station attendant. I only noticed the foreshadowing there after finishing the game and thinking back. But it was nice to see that the signs were there.

By overall plot in SMT IV, what are you refering to, to be clear?

Hmm, I stand corrected. Maybe this would be worth a 2nd playthrough sooner rather than later.

I'm thinking of the larger story and how it flowed, how the mysteries were unraveled, and the larger implications behind everything you learned. Being unpredictable probably helped with that, but rather than just being random, the plot twists felt natural within the universe, and boosted that impact I mentioned. Some of the most profound moments included seeing Tokyo for the first time, learning where the red pills come from, and the origin of the Ring of Gaea. I also found the Akira -> Aquila plot interesting, and remember marathoning that alternate timeline section because of how intriguing I found it.



NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334