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Forums - Nintendo - Nintendo has a problem we are not talking about much.

This isn't talked about much? Really? Huh.



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Nintendo has a problem we are not talking about much. 
Where have you been? That's all we've been talking about on Nintendo threads for years. Switch will be fine since looks like Nintendo going to have two amazing new games with Mario Odyssey and Zelda BOTW



VGPolyglot said:
zorg1000 said:

And Wii.

This century Nintendo has released GBA, GC, DS, Wii, 3DS & Wii U. Four of them lacked AAA multiplats and each sold 70-155 million. Two of them focused on getting AAA multiplats and sold rougly 15-20 million.

Isn't the Switch focused on getting AAA multiplats too? Remember that during the reveal  and everything and they were trying to show off how much support they were getting?

Not really, the focus seems to be having a steady flow of 1st party releases with a handful of small-medium sized indie, Japanese & kid/family titles releasing in between. In terms of mainstream western support the only things we know about are a couple annual sports titles (FIFA/NBA 2K) & a couple 5+ year old ports (Skyrim/Payday 2) so AAA multiplats clearly are not the main focus, just an added bonus. So essentially its a convergence of the 3DS, Wii U & Vita software support.

With GC & Wii U the main goal was to get multiplat support of the games they missed out on with N64 & Wii. Both backfired for various.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
VGPolyglot said:

Isn't the Switch focused on getting AAA multiplats too? Remember that during the reveal  and everything and they were trying to show off how much support they were getting?

Not really, the focus seems to be having a steady flow of 1st party releases with a handful of small-medium sized indie, Japanese & kid/family titles releasing in between. In terms of mainstream western support the only things we know about are a couple annual sports titles (FIFA/NBA 2K) & a couple 5+ year old ports (Skyrim/Payday 2) so AAA multiplats clearly are not the main focus, just an added bonus. So essentially its a convergence of the 3DS, Wii U & Vita software support.

With GC & Wii U the main goal was to get multiplat support of the games they missed out on with N64 & Wii. Both backfired for various.

Not necessarily because they tried to get multiplats, though. 



JRPGfan said:

PS4's launch lineup had (day1):

Assassins Creed, Madden, Battlefield, Need for speed, Call of duty, Fifa, Killzone, Injustice,  NBA.

 

Didn't surprise anyone as it is a no-brainer to deliver the same game again with better graphics if the hardware allows it.

With Switch its different. There is much more brain involved to get the best out of hardware restricted by its CPU/GPU compared to other consoles. And – even worse – to make the best out of this whole new hybrid concept and new controllers.

So it would be better to compare the PS VR launch lineup against Switch...

 

 

 

 

 



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RolStoppable said:
VGPolyglot said:

Isn't the Switch focused on getting AAA multiplats too? Remember that during the reveal  and everything and they were trying to show off how much support they were getting?

Are you trolling again?

A system that launched over three years after the XB1 and has lower processing power is not focused on getting AAA third party. It's the exact opposite.

On topic: This isn't a problem.

So, that's going to be your response to everything I say now?



RolStoppable said:
VGPolyglot said:

So, that's going to be your response to everything I say now?

No, only when what you post is notably below the level of intelligence I attribute to you. Every time that happens, I will assume that you play dumb.

Well, I appreciate you giving me the benefit of the doubt



It's going to be an uphill battle from now on to captivate developers and publishers to release games from them into the Switch. I'll give Nintendo the benefit of doubt to pull it out even though how terrible WiiU ended up being in this regard, given that Wii got a great support in general.



The usage of "hardcore" like this always puzzles me.

I don't see why "hardcore" would be defined by the games a person plays but rather how much time they spend playing games and how much time and money they invest.

A person who only plays CoD on the weekend with people from work probably isn't hardcore. A person who plays CoD every single day and worries about their rankings is probably hardcore. A person who plays every game released by Nintendo would also probably be hardcore. In fact, I'd guess the problem with the Wii U is that only hardcore Nintendo gamers bought it.

So, in essence, the situation Nintendo finds themselves facing is that their pool of dedicated hardcore home console fans is lower than the pool Playstation can tap into, while their pool of non-hardcore home console fans is almost non-existent coming off the Wii U. Playstation obviously does well in that category, with a robust line-up of games that non-hardcore gamers like and established communities.

Of course, the Switch is hoping to bring over both hardcore and non-hardcore handheld audiences, though that seems to be a shrinking market. Nintendo also seems to be trying very hard to create an audience of non-traditional gamers for the Switch, much like they did with the Wii. The trouble with that, as we've seen, is that isn't a dedicated group, meaning they have to be enticed anew with every generation.

It's going to be interesting to watch. Anyone thinking Nintendo can sit back and relax because they had a good launch is fooling themselves. The Wii kept going viral and pulling in non-gamers in droves. The Switch has a long ways to go to equal something like that.

First, they have to bring back existing Nintendo fans from both the Wii U and 3DS. The Wii U might have lost a few to other options because it was disappointing but mostly die-hard Nintendo fans bought it so they'll mostly jump to the Switch no matter what. Most 3DS fans will jump over but, honestly, I think they'll lose some to mobile.

That means that they desperately need to create new customers to keep the Nintendo brand from continuing to shrink. That's of the utmost importance and they are well aware of it.



VGPolyglot said:
zorg1000 said:

Not really, the focus seems to be having a steady flow of 1st party releases with a handful of small-medium sized indie, Japanese & kid/family titles releasing in between. In terms of mainstream western support the only things we know about are a couple annual sports titles (FIFA/NBA 2K) & a couple 5+ year old ports (Skyrim/Payday 2) so AAA multiplats clearly are not the main focus, just an added bonus. So essentially its a convergence of the 3DS, Wii U & Vita software support.

With GC & Wii U the main goal was to get multiplat support of the games they missed out on with N64 & Wii. Both backfired for various.

Not necessarily because they tried to get multiplats, though. 

i have nothing to add, go back and read my last post again because it seems like you missed the point.



When the herd loses its way, the shepard must kill the bull that leads them astray.