By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Digital Games Make 3x As Much As Physical In US, Says Report

Wow, it's actually very impressive physical makes up 26%!

Considering it's physical games vs...

Digital Games
Mobile Games
Microtransactions
DLC
Subscriptions
Facebook Games



Around the Network

Digital Master Race.



konnichiwa said:

I found this graph also usefull:

Wow.  That. Is. HILARIOUS xD



Miguel_Zorro said:

This sounds believable, considering that digital made up:

- 100% of iOS/Android game sales
- 100% of MMO Revenue
- 100% of DLC
- Almost 100% of PC gaming
- A rapidly increasing % of PS4/XBox One games.

This ^



Barkley said:
Wow, it's actually very impressive physical makes up 26%!

Considering it's physical games vs...

Digital Games
Mobile Games
Microtransactions
DLC
Subscriptions
Facebook Games

I agree, that's still a significant chunk considering I thought most people play games on their tablets and phones (i.e. all digital). 



Around the Network
Ariakon said:
Barkley said:
Wow, it's actually very impressive physical makes up 26%!

Considering it's physical games vs...

Digital Games
Mobile Games
Microtransactions
DLC
Subscriptions
Facebook Games

I agree, that's still a significant chunk considering I thought most people play games on their tablets and phones (i.e. all digital). 

Well this is based on revenue and mobile games are almost all free so if a large percentage of people refuse to buy the microtransactions those downloads are worthless.



Anfebious said:
"Graphics continue to play a huge part in deciding whether to buy a game, meanwhile: 67% of respondents cited it as a factor, making it the single biggest consideration, before even price"

Further proof that people would gladly switch a PS4 for a PC if Sony went third party.

Yes, lol sony thirdparty best for gamers!!



34 years playing games.

 

Nuvendil said:
outlawauron said:

It includes all dollars spent. So every microtransaction, every skin purchased in League of Legends, every gacha roulette in Puzzle and Dragons, etc.

In other words, it is a completely useless compilation of data that speaks in no way to any trend away from a market for physical purchases since it includes mountains of products only being offerred digitally.

I wouldn't say that. It shows that without a doubt that consumers will consume far more digitally than physically. It speaks  to customer willingness to buy things on digital platforms. There shouldn't be uneasiness about that. Physical is obviously still important, but even on consoles, it's losing ground to digital.

I'd bet that physical won't be an option in 2 generations, if there are new consoles at all.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

Why?  No one should be surprised by this.  Physical media is nothing but a hassle.  Our kids will not even know what a disc or cartridge was.



Nuvendil said:
Ariakon said:

I agree, that's still a significant chunk considering I thought most people play games on their tablets and phones (i.e. all digital). 

Well this is based on revenue and mobile games are almost all free so if a large percentage of people refuse to buy the microtransactions those downloads are worthless.

If you do it right, mobile games make a ton of money even if only 1% of the people pay for it. Some games make billions and many make millions. F2P games usually make more money than traditional pay models.

It's not that the revenue of mobile is small, it's just that physical sales are still that huge.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.