| Johnw1104 said: The thing is I'll fully recognize that it's unfair and unreasonable to dismiss the preferences of others, and I do try to remind myself of that constantly. My point, I think, is that this discussion has been blown so far out of proportion as people have fixed on it as the primary criticism of the new Zelda game. I really think it's more impatience than anything, as it ceases to be a problem after only a few hours into the game, and where I'm at I routinely have to leave behind awesome weapons despite a drastically expanded inventory as I always have a full stock of weapons and, as you improve, the gear continues to scale along with you (lately I've been getting ++ items that do absurd damage). As someone who probably gets more sentimentally attached to in-game items than 99% of people (you should really see my banks from WoW, I still have every set ever, my first epic, my original gear etc lol) I understand that notion of wanting to keep an item. The breaking weapons are one of the driving forces of the game though, keeping you hunting for more gear and such. To me, there's one improvement that could be made: very rare items that are quite strong but, while still breaking eventually, can be repaired at great expense. A this point we do have reward items that can be replaced, but they're so weak that they're not worth carrying. Either way, it's hardly an issue, but the way it's being discussed it's as if it's a game breaking feature. Also, for the record, I certainly don't think this is a perfect game. Heck, I made a thread about it yesterday lol: |
I found it was fine in the beginning, yet it has been getting on my nerves lately. Mainly due to not having any inventory expansion yet (I'll fix that tonight, now have an idea where to spend those 106 Korok seeds I have)
The problem is with the zone I'm currently in. There are the standard low level enemies, camps that have leveled up, mini bosses and Lynels. All need their own sets of weapons, plus I like to have a sledge hammer to remove obstacles and a fire wand is always nice to have to light fires. That doesn't work with 8 inventory slots and weapons breaking after 2 or 3 fights.
It's not a game breaking issue, but it is a nuisance. I don't want to dispatch the low level nuisances with my fragile weapons, I rather reload after removing that slab revealing something I can't use. I don't feel like experimenting with my better weapons as I probably need them later if major test of strength or a mini boss or Lynel comes up again. It's actively discouraging experimentation by weapons breaking so quickly.
Now I could simnply teleport to a place with good weapons, stock up, teleport back again. Yet I choose to play without fast travel, which unfortunately makes the fragile weapons a bigger nuisance. I'll see how it goes after expanding my inventory. Should at least give me more space to carry more use and discard weapons.








