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Forums - Gaming - VGC Weapon Durability MEGA Thread

Johnw1104 said:

The thing is I'll fully recognize that it's unfair and unreasonable to dismiss the preferences of others, and I do try to remind myself of that constantly. My point, I think, is that this discussion has been blown so far out of proportion as people have fixed on it as the primary criticism of the new Zelda game.

I really think it's more impatience than anything, as it ceases to be a problem after only a few hours into the game, and where I'm at I routinely have to leave behind awesome weapons despite a drastically expanded inventory as I always have a full stock of weapons and, as you improve, the gear continues to scale along with you (lately I've been getting ++ items that do absurd damage).

As someone who probably gets more sentimentally attached to in-game items than 99% of people (you should really see my banks from WoW, I still have every set ever, my first epic, my original gear etc lol) I understand that notion of wanting to keep an item. The breaking weapons are one of the driving forces of the game though, keeping you hunting for more gear and such.

To me, there's one improvement that could be made: very rare items that are quite strong but, while still breaking eventually, can be repaired at great expense. A this point we do have reward items that can be replaced, but they're so weak that they're not worth carrying.

Either way, it's hardly an issue, but the way it's being discussed it's as if it's a game breaking feature.

Also, for the record, I certainly don't think this is a perfect game. Heck, I made a thread about it yesterday lol:
http://gamrconnect.vgchartz.com/thread.php?id=226761&page=1

I found it was fine in the beginning, yet it has been getting on my nerves lately. Mainly due to not having any inventory expansion yet (I'll fix that tonight, now have an idea where to spend those 106 Korok seeds I have)

The problem is with the zone I'm currently in. There are the standard low level enemies, camps that have leveled up, mini bosses and Lynels. All need their own sets of weapons, plus I like to have a sledge hammer to remove obstacles and a fire wand is always nice to have to light fires. That doesn't work with 8 inventory slots and weapons breaking after 2 or 3 fights.

It's not a game breaking issue, but it is a nuisance. I don't want to dispatch the low level nuisances with my fragile weapons, I rather reload after removing that slab revealing something I can't use. I don't feel like experimenting with my better weapons as I probably need them later if major test of strength or a mini boss or Lynel comes up again. It's actively discouraging experimentation by weapons breaking so quickly.

Now I could simnply teleport to a place with good weapons, stock up, teleport back again. Yet I choose to play without fast travel, which unfortunately makes the fragile weapons a bigger nuisance. I'll see how it goes after expanding my inventory. Should at least give me more space to carry more use and discard weapons.



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irstupid said:
Qwark said:
Don't really care about it really. I do want to be able to repair weapons though if they can brake down. I like some weapons more than others and if I can't repair them I lose them when they wear out. I don't like losing weapons to be honest.

Yea i was very wary coming into this game and also played very conservatively and hoardy to begin with. I like collecting things and never knew when I might want to have that weapon.

Now I care more about 1 arrow, especially any special kind, than any weapon in my inventory, lol. I'm constantly spending my rupees in the stores/merchants buying any and all arrows they sell. weapons are a dime a dozen. Arrows are precious.

Haha it hurts when you miss with an arrow. Damn Korok random moving target. I started stocking up on them too, over 70 bomb arrows now, 50+ of the other kinds, was up to 150 wooden at some point. Now it still hurts using them as my good bows still break... My triple shot long distance attack up bow is too precious to use :/ Royal bows and strengthened lizal bows drop very often anyway.

Btw let them shoot a few arrows first, the first 5 or so fall to the ground and you can pick them up.



SvennoJ said:
Johnw1104 said:

The thing is I'll fully recognize that it's unfair and unreasonable to dismiss the preferences of others, and I do try to remind myself of that constantly. My point, I think, is that this discussion has been blown so far out of proportion as people have fixed on it as the primary criticism of the new Zelda game.

I really think it's more impatience than anything, as it ceases to be a problem after only a few hours into the game, and where I'm at I routinely have to leave behind awesome weapons despite a drastically expanded inventory as I always have a full stock of weapons and, as you improve, the gear continues to scale along with you (lately I've been getting ++ items that do absurd damage).

As someone who probably gets more sentimentally attached to in-game items than 99% of people (you should really see my banks from WoW, I still have every set ever, my first epic, my original gear etc lol) I understand that notion of wanting to keep an item. The breaking weapons are one of the driving forces of the game though, keeping you hunting for more gear and such.

To me, there's one improvement that could be made: very rare items that are quite strong but, while still breaking eventually, can be repaired at great expense. A this point we do have reward items that can be replaced, but they're so weak that they're not worth carrying.

Either way, it's hardly an issue, but the way it's being discussed it's as if it's a game breaking feature.

Also, for the record, I certainly don't think this is a perfect game. Heck, I made a thread about it yesterday lol:
http://gamrconnect.vgchartz.com/thread.php?id=226761&page=1

I found it was fine in the beginning, yet it has been getting on my nerves lately. Mainly due to not having any inventory expansion yet (I'll fix that tonight, now have an idea where to spend those 106 Korok seeds I have)

The problem is with the zone I'm currently in. There are the standard low level enemies, camps that have leveled up, mini bosses and Lynels. All need their own sets of weapons, plus I like to have a sledge hammer to remove obstacles and a fire wand is always nice to have to light fires. That doesn't work with 8 inventory slots and weapons breaking after 2 or 3 fights.

It's not a game breaking issue, but it is a nuisance. I don't want to dispatch the low level nuisances with my fragile weapons, I rather reload after removing that slab revealing something I can't use. I don't feel like experimenting with my better weapons as I probably need them later if major test of strength or a mini boss or Lynel comes up again. It's actively discouraging experimentation by weapons breaking so quickly.

Now I could simnply teleport to a place with good weapons, stock up, teleport back again. Yet I choose to play without fast travel, which unfortunately makes the fragile weapons a bigger nuisance. I'll see how it goes after expanding my inventory. Should at least give me more space to carry more use and discard weapons.

One thing I think helps me a lot is that I use archery and explosions to kill lots of them, so it's not often I find myself needing to swing more than a few times when assaulting a camp. I've found it fairly easy to keep arrows and special arrows in stock by just visiting the towns/villages/Beedle and buying whatever they have whenever it's available, which is rather easily funded by always gathering from whatever ore you come across. For some reason I just forgot the name of them, but those Luminescent rocks or w.e are worth 30 rupees a pop, and they're easily found by looking for the glowing blue spawns that often drop two or three per rock. Also, from what I've been able to tell you get 5 arrows from enemies shooting at you if you headshot them and, if you're very in need, you can just dance around for a while and collect them and they should provide you with 10 or so before they stop appearing.

Mixing up your attacks might reduce the damage your weapons take, distributing it across melee, bows, and home-made bombs. If you've not met the guy that takes Korok seeds and have 102, though, you'll be able to drastically expand your inventory.



Johnw1104 said:

One thing I think helps me a lot is that I use archery and explosions to kill lots of them, so it's not often I find myself needing to swing more than a few times when assaulting a camp. I've found it fairly easy to keep arrows and special arrows in stock by just visiting the towns/villages/Beedle and buying whatever they have whenever it's available, which is rather easily funded by always gathering from whatever ore you come across. For some reason I just forgot the name of them, but those Luminescent rocks or w.e are worth 30 rupees a pop, and they're easily found by looking for the glowing blue spawns that often drop two or three per rock. Also, from what I've been able to tell you get 5 arrows from enemies shooting at you if you headshot them and, if you're very in need, you can just dance around for a while and collect them and they should provide you with 10 or so before they stop appearing.

Mixing up your attacks might reduce the damage your weapons take, distributing it across melee, bows, and home-made bombs. If you've not met the guy that takes Korok seeds and have 102, though, you'll be able to drastically expand your inventory.

Yup, it's always nice when there's dynamite inside. Snipe the guard towers, sneak up in the window (skull's eye), throw a bomb in and, argh the weapons I want are all burning :) Blasting them off high places is great for those pesky bow or other no weapon wielding foes. Sometimes you can lead an angry bear into their camp, free meat.

Anyway my main problem is the limited inventory space. Sometimes I spend more time debating what to throw out now than playing the game :/



SvennoJ said:
Johnw1104 said:

One thing I think helps me a lot is that I use archery and explosions to kill lots of them, so it's not often I find myself needing to swing more than a few times when assaulting a camp. I've found it fairly easy to keep arrows and special arrows in stock by just visiting the towns/villages/Beedle and buying whatever they have whenever it's available, which is rather easily funded by always gathering from whatever ore you come across. For some reason I just forgot the name of them, but those Luminescent rocks or w.e are worth 30 rupees a pop, and they're easily found by looking for the glowing blue spawns that often drop two or three per rock. Also, from what I've been able to tell you get 5 arrows from enemies shooting at you if you headshot them and, if you're very in need, you can just dance around for a while and collect them and they should provide you with 10 or so before they stop appearing.

Mixing up your attacks might reduce the damage your weapons take, distributing it across melee, bows, and home-made bombs. If you've not met the guy that takes Korok seeds and have 102, though, you'll be able to drastically expand your inventory.

Yup, it's always nice when there's dynamite inside. Snipe the guard towers, sneak up in the window (skull's eye), throw a bomb in and, argh the weapons I want are all burning :) Blasting them off high places is great for those pesky bow or other no weapon wielding foes. Sometimes you can lead an angry bear into their camp, free meat.

Anyway my main problem is the limited inventory space. Sometimes I spend more time debating what to throw out now than playing the game :/

Yeah that sucks, you should really just go turn those seeds in... could probably double (or more) your inventory depending on how many times you've already improved it.



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Btw why is it fine for my weapons to break so easily, yet those of the enemy are indestructible. I have fought Lynels for long enough to easily have broken their weapons with all that slamming around. And they do slam them around a lot harder than tiny Link ever could.

They never run out of arrows or charges for wands, weapons never break. Yet as soon as I pick them up they're about to fall apart! And they're suddenly out of arrows too :)



Peh said:
archer9234 said:

It's a game mechanic that is different, for each person. Example. Minecraft has a durability and food system. I don't find it annoying one bit. Why? Because it isn't fast, hounding you, or causing you to stop what you're working on. Zelda causes a lot of the issues, I hate. Weapons break from a fight, open a chest. Crap items. I either continue. Or waste my time, on a reload. Because, the game wasted my time, on a worthless fight. Finding diamonds is annoying as hell, in Minecraft. But, I find it more satisfying. Because the diamond armor, and weapons, last the longest. With Zelda. Things break in x amount of hits. Even the best weapons, break fast. So it's more often easier to find a cheese tactic. And stick to it. I don't bother to ugprade my hearts. Intil my Stamina bar is maxed. It's easier to just reload. Than to deal with the statmina limitations. That's not a good designed game. 

Another reason why this is a bigger problem. Is the same issue RE 0-3 fans. Have towards RE 4-6. BOTW changed thesystem. It wasn't gradual. It hit you. So the annoying item breaks, are hated more. Because people are like: This worked better the old way. Or I liked the item system, the old way. As for this being more "rewarding". I got that from past Zelda games, just fine. I loved unlocking the big goron sword. Was it useful? No. I ignored it. But, I have it. And it counts towards my 100%. How about adapt this logic, in real life. You own a 2001 digital camera. And get a 2017 one. The 2017 one breaks, after 5 uses. Are you happy to go back to the 2001 one, yes or no. Simple question.

No. What it really does. Is make you find the best exploit way, to beat the game. By avoiding fights. Looking at walkthrough's. So you know what to not bother with. All because you don't want to break your items. Or just rush threw the game. Because some, people aren't having fun. It doesn't encourage you to explore. It encourages you to go around.

But if you avoid fights, you'll miss out on necessary materials to upgrade your gear. And even on buying special gear with monster parts.

Who cares. The game can be beat, at any point. That's what it wants you to do. So, the upgrades are moot. Who cares if I skip a fight. I have no incentive to fight worthless battles. That break gear. And I get nothing. I will skip and do what's actaully useful.

SvennoJ said:

Btw why is it fine for my weapons to break so easily, yet those of the enemy are indestructible. I have fought Lynels for long enough to easily have broken their weapons with all that slamming around. And they do slam them around a lot harder than tiny Link ever could.

They never run out of arrows or charges for wands, weapons never break. Yet as soon as I pick them up they're about to fall apart! And they're suddenly out of arrows too :)

They went to the same school. Where the GTA guys had lion's with built in cell phones. That call the cops. The game would be a cake walk. If all the enemies would have the same limitations the user has. Imagine everyone having the stamina bar. It be great.



Dup post.



SvennoJ said:

They never run out of arrows or charges for wands, weapons never break. Yet as soon as I pick them up they're about to fall apart! And they're suddenly out of arrows too :)

Ugh, reminds me of that mechanic in I am Alive, where you are carrying a gun that barely has one or two bullets, then you find these survivors that don't want you near them and threaten you with a gun. If you aggro them, they'll always shoot you until you die, but if for some reason you choose to kill them (even when reloading a checkpoint) they'll suddenly have only one bullet (or none at all! it was a bluff all along!). xD



archer9234 said:
SvennoJ said:

Btw why is it fine for my weapons to break so easily, yet those of the enemy are indestructible. I have fought Lynels for long enough to easily have broken their weapons with all that slamming around. And they do slam them around a lot harder than tiny Link ever could.

They never run out of arrows or charges for wands, weapons never break. Yet as soon as I pick them up they're about to fall apart! And they're suddenly out of arrows too :)

They went to the same school. Where the GTA guys had lion's with built in cell phones. That call the cops. The game would be a cake walk. If all the enemies would have the same limitations the user has. Imagine everyone having the stamina bar. It be great.

On the otherhand, imagine if all the enemies constantly block your attacks, dodge and heal all the time. I guess it's a fair trade off :)

I just helped my 7 year old defeat the Lynal at Zora's domain. You probably don't need to do that (just need to collect arrows) yet I couldn't resist. After 45 minutes he's finally down. Used up a 26 Shuriken, a 24 2-hand sword, 18 spear and 12 spear. Pretty much only used flurry attacks yet still used up one 40 shield, damaged a second. He got a 10x3 bow, 24 sword and 30 shield out of it. So pretty much a downgrade overall. And 10 shock arrows. (needed 20)

Luckily the AI is quite stupid. At any point the Lynal could have pulled out his bow and one shotted me (he does if you get too far away from him) That armor is just for show too, any hit was fatal. And now watch his new 24 sword break after 2 fights :)

It's a shame that the special moves still break your equipment just as fast. There seems to be no difference in the amount of hits you can make between special and normal attacks. It's just easier on the shield and saves a bit of time when you get the timing down. Plus it's the only way a slow 2-hander is of much use against him.