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archer9234 said:
SvennoJ said:

Btw why is it fine for my weapons to break so easily, yet those of the enemy are indestructible. I have fought Lynels for long enough to easily have broken their weapons with all that slamming around. And they do slam them around a lot harder than tiny Link ever could.

They never run out of arrows or charges for wands, weapons never break. Yet as soon as I pick them up they're about to fall apart! And they're suddenly out of arrows too :)

They went to the same school. Where the GTA guys had lion's with built in cell phones. That call the cops. The game would be a cake walk. If all the enemies would have the same limitations the user has. Imagine everyone having the stamina bar. It be great.

On the otherhand, imagine if all the enemies constantly block your attacks, dodge and heal all the time. I guess it's a fair trade off :)

I just helped my 7 year old defeat the Lynal at Zora's domain. You probably don't need to do that (just need to collect arrows) yet I couldn't resist. After 45 minutes he's finally down. Used up a 26 Shuriken, a 24 2-hand sword, 18 spear and 12 spear. Pretty much only used flurry attacks yet still used up one 40 shield, damaged a second. He got a 10x3 bow, 24 sword and 30 shield out of it. So pretty much a downgrade overall. And 10 shock arrows. (needed 20)

Luckily the AI is quite stupid. At any point the Lynal could have pulled out his bow and one shotted me (he does if you get too far away from him) That armor is just for show too, any hit was fatal. And now watch his new 24 sword break after 2 fights :)

It's a shame that the special moves still break your equipment just as fast. There seems to be no difference in the amount of hits you can make between special and normal attacks. It's just easier on the shield and saves a bit of time when you get the timing down. Plus it's the only way a slow 2-hander is of much use against him.