Areym said:
Johnw1104 said: Weapon fragility is NOT a problem for anyone with a lick of patience in this Zelda game lol, the game practically throws weapons at you. Early on it might seem like an issue as you're facing mobs far superior to yourself, but by a few hours in I never had another shortage. I think the most directly comparable system is that of Dying Light, which I also liked. Reading Jim's review recently, I'm convinced he did not play it nearly as long as he claimed to or, otherwise, just went in with a negative disposition looking for things to dislike. |
But it wasn't the only thing he disliked, just one of many. He's big on dark souls games so I can see maybe how things like stamina and weapon management bugged him more than usual. He still layed out everything he liked and things he didn't like and recommended the game. I don't see where you think he had it out for zelda
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Yeah, he's not the only one who seems to be expecting the combat to mirror Dark Soul's, and I really don't get that.
Otherwise, he seems to see the worst in everything. He likes to complain about how the more difficult mobs are made more difficult by increasing their damage output and health (as if this is something that all open world games don't do), but fails to make any mention of the impressive AI and their adapting strategies mid-fight, or the creative ways at your disposal to fight these creatures. If anything, I think the only valid complaint would be that combat is eventually too easy, especially with the availability of useful foods and elixirs which he seems to be aware of given he describes them in detail.
He manages to twist the sheer number of shrines into a negative by suggesting they break immersion and that you feel forced to do them (that's his own construct, as you can simply mark them on the map and return to them later as I've done time after time), and then falsely claims you'll need to finish as close to all 120 of them as possible (I'd wager you can easily beat this game with just a couple dozen of them, as I've been putting off beating the game for ages and have only just passed 60 shrines).
Thereafter he takes up the complaint I've seen others mention regarding stamina, mentioning that you'll find yourself stopping for a breather as you scale certain cliffs and the like. Strangely, the focus of most of his negativity in this is the idea that any progression whatsoever is necessary, even though the required progression in this game is far less than just about any other game of its kind. I've no doubt whatsoever that, were zero progression necessary, he would immediately bitch and moan about the lack of motivation for doing many of these activities (something the weapon fragility also fosters).
Even still, it's the limited stamina that turns climbing into an experience and a challenge itself as opposed to just holding up on the joystick for 3 minutes. It really seems to me as if he never stops to think through the implications of his complaints, instead just choosing to focus on the negative even though he'd undoubtedly find an all new negative were they to adapt to his wishes. To him, the idea that he had to do sixteen (his italics, not mine) shrines to get the stamina to where he was OK with it was somehow outrageous... how dare the game motivate him to actually explore its content?!?
Really, the only criticisms I can say he definitely was spot on with were that rain makes climbing impossible and the blood moon gets irritating (indeed, that short section struck me as the only honest criticism in the whole article), but that hardly turns a masterpiece into a "meh" title.
I'm certainly not claiming this is some sort of hit-piece; he's far too intelligent for that. Jim has established a huge fanbase by walking that line perfectly, never stooping to outright trolling (as no one would take him seriously) but routinely offering a contrarian's position to generate views and clicks. He references directly the reception this game has received and so was fully conscious of its standing and the fact that not a soul had felt it deserved lower than a 90, and 70 is precisely the perfect rating to get everyone's attention but not be so unreasonable as to be passed off as mere trolling. Truly, if I'd been asked ahead of time to pick one reviewer who'd provide a low score, Jim would have been my first guess followed a bit behind by Gamespot; if Jim's review had even reached a 9 I would have been very surprised, especially given his current disdain for the Nintendo (the company) itself. He has reason to be in a negative state of mind.
That he claims to be surprised by the outrage proves outright that he was fully aware it was coming; a man who has so often been in this position and makes a living by having his finger on the pulse of the gaming community could not possibly be surprised by this reaction lol
The line "Too often does BotW paint its players into corners rather than encourage 'varied' playstyles" entirely proves my point in my mind... never have I played a game for which that statement was less true, and yet he included it in his summation. How that's what he took away from this game is more than just perplexing; it's damning of his mindset when reviewing this game.
This review reads like one which he had the title "Open World, Closed Doors" and closing wordplay "Close, but no tri-force" planned out before he even got his hands on the game.