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Forums - Gaming - BOTW/Horizon Game Physics

Those videos make me want to go and play both games. Imagine if we could have BOTW on HZD's graphics engine?



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Intrinsic said:
lets see..... in a world like horizon, and how horizon is presented.... do you think it would look "ok/believable" to have her whack a three twice and it falls to the ground? Whack it again and it becomes a bundle of logs? Jump off a cliff and hovers using her scarf or something she magically pulls out of her pouch? Walk to a hill and just start climbing it?

Point is, there are very different kinda games, and their presentation adheres to their differences. If you or anyone can't understand that then I don't know what to say.

So you fire a burning arrow into water and it still burns! Electrcity doesnt kill a fish in water! Completley solid objects that dont move, the enviroment in Horizon just looks like a world you are in rather than a world you are apart of, where as is in BOTW your character feels apart of the world and enviromemt around you, a world thats alive, i dont even think the clouds move in Horizon, you get shadows of clouds on the terrain in BOTW, the enviroment just seems like its dead in Horizon, a world with no physics, again not saying its not a great game because it does look beautiful.



 

Zelda is so amazing.



MegaDrive08 said:
Intrinsic said:
lets see..... in a world like horizon, and how horizon is presented.... do you think it would look "ok/believable" to have her whack a three twice and it falls to the ground? Whack it again and it becomes a bundle of logs? Jump off a cliff and hovers using her scarf or something she magically pulls out of her pouch? Walk to a hill and just start climbing it?

Point is, there are very different kinda games, and their presentation adheres to their differences. If you or anyone can't understand that then I don't know what to say.

So you fire a burning arrow into water and it still burns! Electrcity doesnt kill a fish in water! Completley solid objects that dont move, the enviroment in Horizon just looks like a world you are in rather than a world you are apart of, where as is in BOTW your character feels apart of the world and enviromemt around you, a world thats alive, i dont even think the clouds move in Horizon, you get shadows of clouds on the terrain in BOTW, the enviroment just seems like its dead in Horizon, a world with no physics, again not saying its not a great game because it does look beautiful.

And your agenda shows

 

Moderated ~ CGI



Thats where Zelda shines the brightest for me. Game physics is a very important aspect for me. Having the enviroment react to how you play rather than set peices you cant do nothing with.
Not all games can achieve good physics based on the game design. Its like alot of gamers suggesting BOTW should of been a MMO, can you imagine other links running around chopping down every tree or collecting all the food/equipment.. it just wouldn't work.
For openworld i believe thats what makes Zelda almost perfect. It mixes the freedom to do what ever you want with a world that suits its goals.



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I built this secret base from scratch in an open world game:

Does Zelda let you build secret bases on this kind of scale?  Does it let you interact with the world to this degree?  It doesn't?  Fail.  

Seriously, different games do different things with different purposes.  Comparing them on every level is silly, especially when you only do it with categories where one game will win.  



Captain_Yuri said:

To be fair, the op was pretty aggressive and went about it the wrong way. If this op goes about it the right way, hopefully it will stay open.

OT: Yea its quite interesting the two different experiences that Zelda and horizon gives you.

What's even more interesting, is that not only does Botw give you a more immersive world, but it's also gotten the attention of PCG to write up an article on how it's set a new bar and that open world PC games should follow suit/

 

http://www.pcgamer.com/what-open-world-games-on-pc-need-to-learn-from-the-legend-of-zelda-breath-of-the-wild/

 

The side by side clips were pretty good and to the point as well. One game puts most of it's focus on visuals and story, while the other puts it's all into story and ways to immerse you.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

I don't see a single way that Horizon would benefit from Zelda's physics, especially with how unrealistic a lot of it is. They're striving for two completely different things.



Well if Horizon had as many interactions as Zelda the PS4 would probably explode cause I don't think the console can handle that level of visual fidelity while doing all the fancy physics Zelda does.

The comparision is a bit unfair tough, its basicaly comparing Zeldas greatest strength versus Horizon greatest weekeness, Horizon isn't even trying to do those things as the world is much more grounded, you are not suposed to go paragliding off a clif or surfing on your shield. I don't think itd be fair to compare Horizons narrative to Zelda's for instance, since Zelda basicaly opts out of any sort of proper narrative depth, and I disagree with that direction btw, Witcher 3 - and Horizon to some extent - showed us you can do deep and engaging narratives while keeping the freedom of the open world, you don't need to chose one or another, feels like a copt out when a game chooses freedom over narrative and uses that as an excuse, but anyway the comparision is as unfair here as the physics one is.