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Forums - Nintendo - IS my wii u defective or breath of the wild runs terrible at kakariko and Hetano?

It needs a framerate patch. Tons of other games on competing consoles get these too, no big deal for me. If it doesn't get a framerate patch, try CEMU in about 4 months. Just make sure you have a decent PC.



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Nintendo should patch the WiiU version - in practice that means removal of some objects and lower textures in town areas. Kakariko and Hetano flew to close to the WiiU sun and burned their frame wings.



bonzobanana said:
I'm still amazed the wii u can run it at all. I'm not far in the game and frame rate is great so far with beautiful graphics.

My wii u gamepad is defective though because when the tower comes out of the ground and the rumble effect happens my gamepad just feels like a spinning electric motor rather than much rumble effect. The worst rumble effect I've ever encountered on any console controller. The effect is total rubbish. The gamepad hardly rumbled at all but the spinning motor sound could be clearly heard. I'm sure my wii u pro controller has better rumble.

yeah maybe I'm overreacting cause I was expecting a flawless experience and zelda is my baby, even with the bad performance in some places I'm loving everything about this game. Sucks that I had problems with my switch order and now even more after seeing how it runs on the console.



sabastian said:
So my question now is, If there is such a HUGE issue, why is this game garnering so many perfect scores ?

Should this issue not take away a few points from the game score ?

You don't run into them very often. When you do, it usually doesn't take away from the experience (as in, there's nothing important happening). There is one framerate problem that is a dealbreaker, though. Every once in a while, vs Moblins, the framerate goes literally to 0...

But you are right. BotW deserves lower scores for it. Like, it's a technical issue; the easiest issue to find in games.



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Under extreme weather conditions, like raining and storm, yep. The game suffers a lot in those villages. It suffer on the Switch, so I expected the same on the WiiU.



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Slarvax said:
sabastian said:
So my question now is, If there is such a HUGE issue, why is this game garnering so many perfect scores ?

Should this issue not take away a few points from the game score ?

You don't run into them very often. When you do, it usually doesn't take away from the experience (as in, there's nothing important happening). There is one framerate problem that is a dealbreaker, though. Every once in a while, vs Moblins, the framerate goes literally to 0...

But you are right. BotW deserves lower scores for it. Like, it's a technical issue; the easiest issue to find in games.

Maybe if you rate a game a 90 it would be almost inconsequential to worry about deducting for minor frame-rate issues.  Rating a game a 100, though, should hold more weight.  It implies virtual flawlessness.  Even with my favorite games of all-time, I only go to a 98.

Rather than the meta-score itself, it's all those perfect scores that I hold in distain.  For me, that hurt the integrity of the publication that posts them.



I'm still hoping that the rumors are true about a second dev porting Xenoblade X to Switch so that Monolith has time to finish Xenoblade 2. I'd love to have a Switch version that doubles or tripples the distance for pop-in and can detect collisions, at least for the cars in New LA (that was distracting).

A boost to 1080p (or even 900p like BotW) would add to the open-world experience as well. I'd definitely pour another ~100 hours into "Xeno X".



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pokoko said:
Slarvax said:

You don't run into them very often. When you do, it usually doesn't take away from the experience (as in, there's nothing important happening). There is one framerate problem that is a dealbreaker, though. Every once in a while, vs Moblins, the framerate goes literally to 0...

But you are right. BotW deserves lower scores for it. Like, it's a technical issue; the easiest issue to find in games.

Maybe if you rate a game a 90 it would be almost inconsequential to worry about deducting for minor frame-rate issues.  Rating a game a 100, though, should hold more weight.  It implies virtual flawlessness.  Even with my favorite games of all-time, I only go to a 98.

Rather than the meta-score itself, it's all those perfect scores that I hold in distain.  For me, that hurt the integrity of the publication that posts them.

the thing is that the meta score and reviews are for the switch version, that's the version that runs smoothly with the typical framerate dips of open world games. The wii u version is the version with the bad perfomance and reviewers didn't have that version, so it can't hurt the integrity of the publication. 



Of course, Nintendo want you to buy the Switch.



I don't know about the Wii U, but on the Switch I experience fps issues primarily on the starter plateau or in Kakariko village.

I don't see it often, but when it rains and I'm turning quickly it tends to appear. I imagine it's just the game.