KBG29 said:
Barkley said:
Keeping the ps4 name means the other PS4 models would need to still be supported. If you dubbed the new device "PS4 Premium" when it has a different CPU and GPU...
Pro uses the same GPU (just has the chipset mirrored and runs at a higher clock), it uses the same CPU just overclocked, and it still has 8gb GDDR5 (just with higher memory bandwidth and an extra gig of DDR3 for the OS). Pro IS a PS4.
Changes beyond what the Pro does makes for an entirely new machine, not a ps4, which would just make things a massive pain in the ass.
|
That is the thing. It should still be the PS4 CPU and GPU, just like the Pro still uses the same CPU/GPU, with minor new features. At 7nm they should be able to get the PS4 CPU running at 3GHz and the GPU should be able to do 10 - 12TFLOPs by having 4 identical GPUs as opposed to 2, and running at around 1.2GHz. Give devs 16GB GDDR to play with and keep the 1GB for Multitasking, or maybe bump it up to 2GB with additional multi-tasking feautres for Premium users. This would be a $399.99 console in 2020.
This would be extreamly easy for devs to build to, and give us full 4K/30fps and 4K/60fps versions of PS4 games with no frame rate and pacing issues. It is as good as we are going to get from a device in 2019 - 2020 at the $399.99 to $499.99 console pricing, whether it is a fully new architecture or a modified PS4 APU.
For games that are not possible on PS4, we need a true generational leap. 8 Core CPU with Multi-threading or Two 8 core CPU's side by side like the PS4 and XBOs Two 4 cores side by side. Either way it needs to be much more powerful per core than the current PS4 CPU. We need 20+ TFLOP GPUs, and a Minumum of 64GB of RAM dedicated to games, with at least 8GB for the OS, but 128GB would be optimal and that would be total system RAM. Finally it has to have m.2 NVMe SSD storage.
|
with 4 GPUs? Hell no!
GPUs are pretty difficult to syncronise, especially if they have to work on graphics (Cuda/OpenCL is much easier) since not every part of the screen needs the same amount of ressources and calculating power. It would microstutter all the time even in 60fps
PS4 Pro doesn't use 2 GPUs, just one with twice the amount of Compute Units of the base model. This was possible due to the introduction of the 14nm process (smaller chip, less power consuption and thus less heat production), but the next process update is far in the future. Intel is struggling for quite some time now with it's 10nm process (Kaby Lake and the upcoming Coffe lake are stopgaps due to the 10nm cannonlake kept getting delayed and ultimately only ending up in mobile devices, not desktops or servers), and Globalfoundries (who are producing most of AMDs chips) stated that they will jump that process and go directly to 7nm, which is to come 2H 2021 in the earliest
As for your dream PS5, that won't come out before 2025 for sure. There ain't any Graphics card yet coming even close to 20TF, let alone surpassing it. 64GB is a giant amount of RAM. In DDR4 Memory this would cost right now already around 500$ minimum. Even high-end Gaming PCs don't go above 32GB yet, as more is useless right now unless one is rendering a lot (and even then it's barely noticeable). Did I mention that prices for RAM are going up instead of down since for about a year now because smartphones are using up almost all the production capacities for RAM?
A console OS shouldn't need that much RAM, even Windows 10 can go on 2GB (4GB is strongly recommended) and that one has vastly more functions than a console OS. What features would be in that OS to consume such a high amount of RAM?
Fast M.2 SSDs are also very expensive as they need high-end Chips which don't come cheap. 1 such as you prposed with a capacity of just 500GB costs around 300$ minimum right now. The prices are still dropping, but not nearly as fast as they did in the past anymore however, so having a 2TB or higher capacity would still get quite expensive , much more than a hard drive with x times it's capacity would do