Ivant said:
Very true, you can have both, but the push for more pixels in the latest fifa/Cod remake are pushing prices up, games will be approaching £80 in the next gen.
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Fifa/CoD don't have to concern themselves with development costs. They re-use allot of assets, engine technologies and online infrustructure every year... And those franchises rake in billions. Most of their budgets are actually advertising.
If Activision/EA increase the cost to buy Call of Duty/Fifa, then it is because they want more profit, not because they are doing it tough.
Ivant said:
It cost $9m to produce the graphics for a ps3/360 title with the costs expected to double for the current gen, DS games on the other hand took $1m to produce.
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Odd. Because we had games with $100+ million budgets during the Playstation 3 and Xbox 360 era with Red Dead.
And $70- million dollar budgets during the PS2/Gamecube/Xbox/Dreamcast etc' with the likes of Shenmue.
Square Enix sunk $145 million into Final Fantasy 7 during the PS1 era. ($45 million was soley development.)
If you wish to make a game with a lower budget, it is easily achievable, it is why we have 3rd party game engines, 3rd party middleware.
A large portion of costs are being sunk into things like motion capture and voice work, which can be avoided if that is the path the developer wishes to take.
Ivant said:
Gaming CEOs have said this is why games they cannot franchise are no longer profitable, reducing the likelihood they will take a risk on a new IP, with graphic costs it's incredibly risky to take a chance on a new IP. needing to sell over 1million copies to break even.
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If a publisher does not see a potential return on their investment, then you can rest assured that the budget would be decreased... A massive chunk of a games budget is advertising anyway, which does eat into the profitability.
Ivant said:
That is killing innovation, at what point do we as consumers say the costs are getting ridiculous, the graphics are good enough, spend more on innovative game play, new story's and new characters?
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I disagree. Such large budgets have allowed us to take some great strides in graphics and engine technologies that have benefitted the entire industry.
There will always be room for games with lower budgets, it is why the indie scene has exploded, why kickstarter has allowed for smaller studios to flourish.
It is great that we keep pushing forwards with innovation rather than stagnating and living in the past, I am a PC gamer, I hate how console hold back graphics for long periods of time.
Ivant said:
I've already seen estimations that on current trends the next generation of consoles will require £80 games. £60 this gen.
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I already pay upwards of $120 AUD for games. Which is about £75. It honestly doesn't bother me.
Ivant said:
All for more polygons which do little to actually cause more immersion, we need more innovation like VR to take gaming to the next level and leave the graphical quality where it is for a while in my opinion.
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VR is a gimmick. It ain't happening, just like fetch.
Ivant said:
I'm hoping some CEOs will feel the same and look for an easier profit margin on the switch with roughly half the development costs, it just needs the user base to entice them
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No. What CEO's are doing is looking for ways to increase monetization, DLC is becoming smaller, cheaper and more of them, Micro-transactions are a thing that is getting bigger and bigger... And even leveraging the ability to advertise in the actual games.
They are looking for better bang-for-buck approaches in advertising, such as E-Sports and Sponsoring, they are consolidating development costs... EA did this by making all their games on Frostbite rather than licensing a 3rd party game engine.
They are having paid "rental" schemes such as EA's Access and Xbox Game pass.
As for the Switch... That is entirely dependent on how well it sells over the long term, if it flops like the Wii U, then it will probably not be worth anyone's time to release a game on it...
Remember the combined gamers of the PC, Xbox and Playstation is far larger than what the Switch will ever be, even when combined with the Wii U and 3DS and thus more demanding multiplatform games will target those platforms primarily.
It's all well and good to think that the Switch will have half the development costs, but if it only sells a fraction of the amount of units, what's the point? You still loose economically.