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Forums - Nintendo Discussion - Images of Nintendo Switch internal parts leaked (including chip set)

JRPGfan said:
SonytendoAmiibo said:

That long copper pipe you see in these pictures is a passive heat pipe simular to the ones used in the Samsung Galaxy phones. So the Switch has active (fan) and passive (heat pipe) cooling. Nintendo didn't fool around with keeping this system cool.

But look how tiny those heat-fins at the end of the heatpipe are.

Without the fan, most of that heat will stay inside the console.

Your right though for a system that will probably only use 7-8watts or so when its portable, that heat pipe is probably more than decent enough to cool it.

When its docked it ll probably 15-20watts. And I suspect thats why the cooling unit is the size it is (which again isnt that big).

From copper to aluminum looks pretty standard to me in that size if a fan is required, I've seen full laptops cooled with less than that lol. It's a pretty standard looking solution and it works, don't need to reinvent the wheel on that one at least, not like anybody is crazy enough to use silver in a console for cooling lol.



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Wyrdness said:
jonathanalis said:
where are tech experts? 16 nm or 20? there are images from x1 and p1 chips?

From what I've read it indicates Maxwell Gen 2.

What exactly does indicate it's a Maxwell Gen 2?

JEMC said:
cycycychris said:

The only thing I can guess from looking at this is that the 2 boxes above the nvidea chip are probably the the RAM, suggesting 4GB.

Do 2GB RAM chips exist? I thought the highest ones were 1GB.

For DDR3, yes. DDR4 however can haz higher capacity Chips

dahuman said:
JEMC said:

Do 2GB RAM chips exist? I thought the highest ones were 1GB.

Max is 4GB @ 3200MHz

It's possibly LPDDR4, which comes at lower volume and clock rates due to lower voltages (and thus lower power consumption). However, a console like the Switch could need the bandwith from high-speed RAM, at 3200Mhz in a 64bit connection in Dual Channel (which seems to be implemented considering they have each their own connections to the custom Tegra chip) it could reach 51.2 Gigabyte/s. If the connection is broader than 64bit (Xbox ONE connects it's RAM with a 256 connection, so it's doable, just not the standard), Bandwith could be much higher. at the aforementioned 256bit  the bandwith would be ober 200GB/s in this particular case, way more than the chip could ever need.

My guess is it's (LP)DDR4-2133, but with a 128bit connection, giving a bandwith of 68GB/s, which should suffice for a console like the Switch.



Those images don't look right. The date on it of July 2016 is too old and there is no 'Nintendo' branding on the chips etc. This looks old and likely one of the early dev kits not a retail Switch unit. Confirms the dev kit has 4GB of memory and 25.6GB/s memory bandwidth for the dev kit but its not telling us what a retail unit has, hopefully the same especially after that news that Capcom requested more memory.



Bofferbrauer said:
Wyrdness said:

From what I've read it indicates Maxwell Gen 2.

What exactly does indicate it's a Maxwell Gen 2?

JEMC said:

Do 2GB RAM chips exist? I thought the highest ones were 1GB.

For DDR3, yes. DDR4 however can haz higher capacity Chips

dahuman said:

Max is 4GB @ 3200MHz

It's possibly LPDDR4, which comes at lower volume and clock rates due to lower voltages (and thus lower power consumption). However, a console like the Switch could need the bandwith from high-speed RAM, at 3200Mhz in a 64bit connection in Dual Channel (which seems to be implemented considering they have each their own connections to the custom Tegra chip) it could reach 51.2 Gigabyte/s. If the connection is broader than 64bit (Xbox ONE connects it's RAM with a 256 connection, so it's doable, just not the standard), Bandwith could be much higher. at the aforementioned 256bit  the bandwith would be ober 200GB/s in this particular case, way more than the chip could ever need.

My guess is it's (LP)DDR4-2133, but with a 128bit connection, giving a bandwith of 68GB/s, which should suffice for a console like the Switch.

I doubt they'd use something that expensive, it'd most likely be 1600MHz in dual channel IMO.



This looks Gamecube levels of great engineering.



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dahuman said:
Bofferbrauer said:

What exactly does indicate it's a Maxwell Gen 2?

For DDR3, yes. DDR4 however can haz higher capacity Chips

It's possibly LPDDR4, which comes at lower volume and clock rates due to lower voltages (and thus lower power consumption). However, a console like the Switch could need the bandwith from high-speed RAM, at 3200Mhz in a 64bit connection in Dual Channel (which seems to be implemented considering they have each their own connections to the custom Tegra chip) it could reach 51.2 Gigabyte/s. If the connection is broader than 64bit (Xbox ONE connects it's RAM with a 256 connection, so it's doable, just not the standard), Bandwith could be much higher. at the aforementioned 256bit  the bandwith would be ober 200GB/s in this particular case, way more than the chip could ever need.

My guess is it's (LP)DDR4-2133, but with a 128bit connection, giving a bandwith of 68GB/s, which should suffice for a console like the Switch.

I doubt they'd use something that expensive, it'd most likely be 1600MHz in dual channel IMO.

Only if it's LPDDR4. If it's not the low power version, DDR4 2133 is basically the base model - and thus the cheapest one

When the Switch was conceived, the RAM prices where still falling and lower than nowadays, so it's possible they choose faster RAM than they would do today. LPDDR4 1600 would be too slow, as I can't see any eDRAM - the console would even choke on the bandwith in handheld mode, let alone console mode. At closer inspection, I can only see 64 lanes, which would give the switch with LPDDR4 1600 only 25.6 GB/s, way too low for graphic intensive applications like games. Even Smartphones have a higher bandwith nowadays, and not only the high-end chips.



Bofferbrauer said:
dahuman said:

I doubt they'd use something that expensive, it'd most likely be 1600MHz in dual channel IMO.

At closer inspection, I can only see 64 lanes, which would give the switch with LPDDR4 1600 only 25.6 GB/s, way too low for graphic intensive applications like games. Even Smartphones have a higher bandwith nowadays, and not only the high-end chips.

Can someone please invent the multilayer PCB? Don't wont slow games on the Switch



So, 1629, means 29th week of 2016, in other words, july.

Emily(or laura, dont remember) mentioned that there is a version from july and other from october.
If it is the final version, is the july one. So, there is no other version (the october one).

So, eurogamer confirmed?

As foxconn got somethings right, but not everything like 4g, we can claim that specs were also wrong?



SegataSanshiro said:
This looks Gamecube levels of great engineering.

It looks better. However I dont really think the gamecube level of engineering is all that impressive:

 

I personally think the PS4 slim looks way more impressively designed.

If we re giveing scores based on how smart the layout is, and space is used ect.



JRPGfan said:
SegataSanshiro said:
This looks Gamecube levels of great engineering.

It looks better. However I dont really think the gamecube level of engineering is all that impressive:

 

I personally think the PS4 slim looks way more impressively designed.

If we re giveing scores based on how smart the layout is, and space is used ect.

Disagree. Gamecube is the most efficent design there is in a console. PS4 get's loud and very hot. GCN never did.