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Forums - Nintendo Discussion - Switch VR HMD mockups.

NATO said:
spemanig said:

That's fair, but I don't think that's an issue with the quality of price you're getting for the price. 800p with nothing but a few tech demo games for $350 (the price of DK1) plus the price of extra motion controllers is much weaker of a value proposition than 720p with a bunch of premium, quality, exclusive games for only $100.

I'm not saying the Switch won't be worse. I'm saying it won't matter because it'll be good enough.

Yeah but you're missing  the point entirely, the DK1 was a terrible, terrible device, and just intended as an early prototype, the DK2 had a significantly better screen but was still fairly poor, only the final commercial release got things right by increasing the resolution even further.

The switch has a resolution BELOW the first ever rift prototype, which, as I can say from owning one, is an experience that I am frankly surprised didn't put people off of VR for good, it was THAT bad.

And the other thing is, headsets like Rift, vive and PSVR have the display in a sealed unit, no dust or crap gets on the screens which ruins the immersion, a switch screen would already be fairly poor because of the resolution, add to that smudges and fingerprints on the display itself and it gets worse.

It was a terrible, terrible device that still managed to blow so many people away so much that it literally kickstarted the VR arms race we're seeing now. I'm not missing the point - you are. It doesn't matter how terrible you think it was. With no games and a $350+ price tag, it was good enough. Switch VR with better games at a $100 price tag will be much better off than that.

As for smudges and dust. Okay. The HMD comes with a wipe. Crisis averted. You know what the best selling VR headset is? Not Oculus. Not Vive. Not even PSVR. Gear VR. Worse games AND succeptible to dust and finger prints. No one cares.

VR just needs to be cheap, convenient, and have a steady stream compelling software to be good enough to go mainstream. Switch is the first device that can actually make all of that happen at once, 720p screen and all.



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NATO said:
SvennoJ said:

Wasn't the DK1's problem the high persistence or streaking/ghosting of the image? I've only seen an emulator mockup of it of what it would look like and it was indeed terrible. It depends on what kind of screen the Switch has, the optics can hide the screendoor effect somewhat.

Ghosting was one of many issues, the screen door effect cannot be fixed by optics, it can only be fixed by higher PPI displays , AMOLED/OLED instead of standard IPS/TN LCD's and using pentile based displays.

Switch has none of those three.

 

Knowing Nintendo's ability to turn problems into workable solutions, we can expect a Zelda bug catching game where the screen door effect will be called the net. Genius.

   

Hey! They got SONY on my amiibo! Wait a minute. Two great gaming tastes that game great together!

Switch FC: SW-0398-8858-1969

spemanig said:

It was a terrible, terrible device that still managed to blow so many people away so much that it literally kickstarted the VR arms race we're seeing now. I'm not missing the point - you are. It doesn't matter how terrible you think it was. With no games and a $350+ price tag, it was good enough. Switch VR with better games at a $100 price tag will be much better off than that.

As for smudges and dust. Okay. The HMD comes with a wipe. Crisis averted. You know what the best selling VR headset is? Not Oculus. Not Vive. Not even PSVR. Gear VR. Worse games AND succeptible to dust and finger prints. No one cares.

VR just needs to be cheap, convenient, and have a steady stream compelling software to be good enough to go mainstream. Switch is the first device that can actually make all of that happen at once, 720p screen and all.

Gear VR isn't the best selling device.

See:

  • Google Cardboard: 84,400,000.
  • Samsung Gear VR: 2,316,632.
  • PlayStation VR: 745,434.
  • HTC Vive: 450,083.
  • Oculus Rift: 355,088.
  • Google Daydream: 261,083
Cardboard: $15 - Ample stock
Gear VR: $69.99 - Ample stock
PSVR: $399 - Barely in stock anywhere
HTC Vive: $799 - Limited stock
Oculus Rift: $600 - Limited stock
Google Daydream - $69 but only released a few weeks ago

There's a mighty big step up in pricetag there that more than explains the disparity.
And here's the thing, if Nintendo did make a VR option for Switch, it would require the accelerometer and Gyro, but would lack depth tracking entirely, so you'd get a $80-$120 headset addon for a poor VR experience.
Good luck with that.


It should be noted by the way that any developer can start making VR games for the Switch now. They don't have to wait. The second a third party HMD is made, anyone can make VR games for it without Nintendo's consent.

Also, just for clarification, the Switch screen itself does have both an accelerometer and a gyroscope that is independent from the ones in the Joy-Cons, according to the official spec sheet. So the HMD wouldn't need to add that tech.



NATO said:
spemanig said:

It was a terrible, terrible device that still managed to blow so many people away so much that it literally kickstarted the VR arms race we're seeing now. I'm not missing the point - you are. It doesn't matter how terrible you think it was. With no games and a $350+ price tag, it was good enough. Switch VR with better games at a $100 price tag will be much better off than that.

As for smudges and dust. Okay. The HMD comes with a wipe. Crisis averted. You know what the best selling VR headset is? Not Oculus. Not Vive. Not even PSVR. Gear VR. Worse games AND succeptible to dust and finger prints. No one cares.

VR just needs to be cheap, convenient, and have a steady stream compelling software to be good enough to go mainstream. Switch is the first device that can actually make all of that happen at once, 720p screen and all.

Gear VR isn't the best selling device.

See:

  • Google Cardboard: 84,400,000.
  • Samsung Gear VR: 2,316,632.
  • PlayStation VR: 745,434.
  • HTC Vive: 450,083.
  • Oculus Rift: 355,088.
  • Google Daydream: 261,083
Cardboard: $15 - Ample stock
Gear VR: $69.99 - Ample stock
PSVR: $399 - Barely in stock anywhere
HTC Vive: $799 - Limited stock
Oculus Rift: $600 - Limited stock
Google Daydream - $69 but only released a few weeks ago

There's a mighty big step up in pricetag there that more than explains the disparity.
And here's the thing, if Nintendo did make a VR option for Switch, it would require the accelerometer and Gyro, but would lack depth tracking entirely, so you'd get a $80-$120 headset addon for a poor VR experience.
Good luck with that.

 

Wow. Samsung Gear VR sold over 2 million. I am one of those happy customers. So a Switch VR will have no problem taking second or third place on that sales list. Just because of the brand recognition and games.

   

Hey! They got SONY on my amiibo! Wait a minute. Two great gaming tastes that game great together!

Switch FC: SW-0398-8858-1969

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spemanig said:
Turkish said:
720p? Reduced in half? How terrible would that look?

I used VR on an iPhone 5s, who's resolution is much lower than that. It would definitely be tolerable.

The pixel density of an iPhone 5s is around 30% higher than a Switch screen. A Switch would still look noticably worse, and suffer from a very glaring screen door effect due to the terrible pixel density.



spemanig said:
It should be noted by the way that any developer can start making VR games for the Switch now. They don't have to wait. The second a third party HMD is made, anyone can make VR games for it without Nintendo's consent.

Yep, can totally see developers investing the time and money to fine tune an engine to run VR without any guarantee one will ever exist.

Be real man.



spemanig said:
It should be noted by the way that any developer can start making VR games for the Switch now. They don't have to wait. The second a third party HMD is made, anyone can make VR games for it without Nintendo's consent.

Also, just for clarification, the Switch screen itself does have both an accelerometer and a gyroscope that is independent from the ones in the Joy-Cons, according to the official spec sheet. So the HMD wouldn't need to add that tech.

Try it. All games that are played on a Nintendo System have to be certified by Nintendo. If they're not, then the game can't be digitally signed, and the game won't run on Retail Switch units.

Nintendo, Sony and Microsoft have complete control over the kinds of games that are released on their system. One of the companies I worked for released a camera-based game for the PS4/XB1 that used a prop. We had to get special permission from both Sony and Microsoft to use a prop with the camera that was technically against the rules because of how the prop would need to be used was potentially dangerous. If we didn't get that permission, the game never would have been allowed to be released. If Nintendo doesn't want the Switch used as a VR headset, it won't be.



NATO said:
spemanig said:

It was a terrible, terrible device that still managed to blow so many people away so much that it literally kickstarted the VR arms race we're seeing now. I'm not missing the point - you are. It doesn't matter how terrible you think it was. With no games and a $350+ price tag, it was good enough. Switch VR with better games at a $100 price tag will be much better off than that.

As for smudges and dust. Okay. The HMD comes with a wipe. Crisis averted. You know what the best selling VR headset is? Not Oculus. Not Vive. Not even PSVR. Gear VR. Worse games AND succeptible to dust and finger prints. No one cares.

VR just needs to be cheap, convenient, and have a steady stream compelling software to be good enough to go mainstream. Switch is the first device that can actually make all of that happen at once, 720p screen and all.

Gear VR isn't the best selling device.

See:

  • Google Cardboard: 84,400,000.
  • Samsung Gear VR: 2,316,632.
  • PlayStation VR: 745,434.
  • HTC Vive: 450,083.
  • Oculus Rift: 355,088.
  • Google Daydream: 261,083
Cardboard: $15 - Ample stock
Gear VR: $69.99 - Ample stock
PSVR: $399 - Barely in stock anywhere
HTC Vive: $799 - Limited stock
Oculus Rift: $600 - Limited stock
Google Daydream - $69 but only released a few weeks ago

There's a mighty big step up in pricetag there that more than explains the disparity.
And here's the thing, if Nintendo did make a VR option for Switch, it would require the accelerometer and Gyro, but would lack depth tracking entirely, so you'd get a $80-$120 headset addon for a poor VR experience.
Good luck with that.

Oops. Totally forgot Cardboard existed for a second.

You proved my point though, so all is well. You're right. There is a mighty big step up in price tag and it does more than explain the disparity. That's my point. 

I don't know why you're still going on. Don't you get it? None of that matters. Even if the Switch VR didn't come with a solution for depth tracking, it would still sell better than the competition because, as you literally just said, the mighty big step down in price would create a disparity in sales. People don't care that it's not as good when they're paying that much less for it. That's common sense. I don't buy a $20 shirt expecting $80 quality. The question is, is this $20 shirt good for $20?

VR on the Switch for $100 would far and away blow the competition out of the water in the same price bracket in almost every concievable way. The only downgrade would be the screen quality. Better games, bigger, more ambitious, have higher production values, more polished games, and more of them released at a consistent pace. Better control in every concievable way without the need to buy unreliable third party controllers. And remember, those cell-phone VR experienced has blown every single dedicated PC/Console gaming HMD out of the water in terms of sales without any of that. Because nobody really cares about any of the things you're talking about when it costs that much.

You know why the stock is ample on the HMDs that sell better? I'll let you put 2 and 2 together there. You know why the cheaper PSVR is selling more than the superior but more expensive Vive and Oculus? I think you get my point. Nintendo doesn't need luck. They have basic economics.



NATO said:
spemanig said:

It was a terrible, terrible device that still managed to blow so many people away so much that it literally kickstarted the VR arms race we're seeing now. I'm not missing the point - you are. It doesn't matter how terrible you think it was. With no games and a $350+ price tag, it was good enough. Switch VR with better games at a $100 price tag will be much better off than that.

As for smudges and dust. Okay. The HMD comes with a wipe. Crisis averted. You know what the best selling VR headset is? Not Oculus. Not Vive. Not even PSVR. Gear VR. Worse games AND succeptible to dust and finger prints. No one cares.

VR just needs to be cheap, convenient, and have a steady stream compelling software to be good enough to go mainstream. Switch is the first device that can actually make all of that happen at once, 720p screen and all.

Gear VR isn't the best selling device.

See:

  • Google Cardboard: 84,400,000.
  • Samsung Gear VR: 2,316,632.
  • PlayStation VR: 745,434.
  • HTC Vive: 450,083.
  • Oculus Rift: 355,088.
  • Google Daydream: 261,083
Cardboard: $15 - Ample stock
Gear VR: $69.99 - Ample stock
PSVR: $399 - Barely in stock anywhere
HTC Vive: $799 - Limited stock
Oculus Rift: $600 - Limited stock
Google Daydream - $69 but only released a few weeks ago

There's a mighty big step up in pricetag there that more than explains the disparity.
And here's the thing, if Nintendo did make a VR option for Switch, it would require the accelerometer and Gyro, but would lack depth tracking entirely, so you'd get a $80-$120 headset addon for a poor VR experience.
Good luck with that.

Man, you just walked right into that one....... >.>;