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Forums - Gaming - GameStop's Slow Demise and the All-Digital Future - Colin Was Right

Normchacho said:
I do think the move to digital is both obvious and inevitable, though I don't think it will cause prices to drop.

For one, I don't see someone who plays CoD switching over to Battlefield just because it might be $10 cheaper. Basically, games are bought largely on the merits of the game itself, rather than how much it costs.

Secondly, I don't think it's any mystery that gaming publishers and developers work on fairly thin margins. Especially in this day and age where games are so cheap. So rather than the shift to digital dropping prices, I think it will simply further delay price increases, because it will allow publishers to hold onto more of the money from each game sale.

This is also true, but its also sll an unnecesarry problem thats left standing due to the console industries unwillingness to treat physical media as the second rate over expensive medium it is now in this modern age. Its perfect if its the only option, but not only is it not the option that is hamperring the industry. And it does this in two ways.

  1. lets look at physical  at $60 (and I will use approximations here)

    -  $30 to the publisher
    - $10 to the platform holder as royalties (sony/MS)
    - $10 to the retailer
    - $10 for manufacturing, distribution and marketing overhead. (also going to the publisher)

    Now all that could just as easily be and keeping with the $60 price point but this time for digital

    - $40 goes to the publisher
    - $10 for royalties
    - $5 for online bandwidth costs (so basically platform holder gets $15 total)
    - $5 for marketing costs (publisher ends up with $45 total.)

    In the digital situation the publisher and the platform holder all round makes more money. But most importantly, after certain targets have been met there is no reason why the price can't see a steady reduction over time and everyone still comes off making money. The curretnt system caters to sustaining the viability of physicl media, because if all the advantages digital media inherently has are leveraged, physical media will quickly die off. As I said, prices are even left high to allow stores clear their physical stock. Imagine that.

  2. The we have how caterring to physical media affects hardware design. Simple fact of the matter is that in the modern console space, a game disc serves as nothing more than a container for content. It has absolutely no technical benefit and if anything hinders game design. Right now, all games are installed and run off a faster internal HDD. 

    That means that the game disc is only relevant in getting the content to you. So why is it built into the system? Thats a redundant $25-$30 drive cost that could have been better spent on making all round better consoles than cateriing to the "sleekness" of a system. 

    Ideally, the second it was decided all games install on an internal HDD and that all games would be available day one digitally (we even have pre-loading which means digital buyers will always officially get the game before the physical buyers) that was the second that the disc drive should have become a secondary device. And as such an add on peripheral. Basically, the PS4/XB1 should have not come with a disc drive at all. But had an external disc drive available from day one priced at around $50/$60. 

    Let those that want to buy physical for whatever their reasons buy the external disc drive. And focus on making all round better more competent hardware.


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But i love physical :(



Intrinsic said:
I agree, but my issue really rests with physical media. I think right now its being still pushed as the primary distribution model is just doing more hard for the industry than good. Everything around it right now is just really shady.

In a perfect world.... hell, in a world that makes sense.... A brand new game should cost no more than $40. With $30 going to the publisher and $10 going to the platform holder. The $20 right now on top that that right now goes to manufacturing and package costs and "paying the middle man" will just not be there.

There are benefits to buying physical, and as such those that want those benefits should have no qualms paying $60 for their games and in fairness they are paying an extra $20 just to reap those benefits.

It will be really interesting. A lot of people champion physical media, but I can't wait for the day that a new game is released on the PS/XB stores for $40 and its physical equivalent is $60 at retailers. I would be curious to see which sku of the game will sell more.

Slight increase in digital, large decrease in physical. exponentially high used exchange rate.



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Goodnightmoon said:
Colin Was Right is the most pretentious title a section can have, but it fits with the character I guess. This news have been all around for days, Gamestop is outrageously shitty indeed, glad they are not in Spain anymore.

I literally came in here to post your same thoughts on what Colin titles his podcast. "Colin was right"? Lol. Get off that fucking high horse, even a broken clock is right twice a day.



Very impressive that he managed to predict that the same thing that happened to the music industry, book industry, and home movie industry would happen to another industry that was reliant on physical media. Great job there Miss Cleo.



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I have been all digital on console for about 7 years now. I have no problem paying $60, because I find greater value in having all of my games available on all of my consoles all the time. Plus there are times when some games are cross play with Vita and PS3. Overall I find much more value in digital than physical.

I also typically buy the top tier sku of all games I purchase. To me I would rather, Sony, Nintendo, and Microsoft make another $10 off my game purchases, than see prices drop. I was already paying $60 before, so the price is fine. I would prefer to give the manufacturers the money for better services, games, OS features, innovative new things like PSVR, and R&D for new consoles and peripherals.



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KLXVER said:
Angelus said:

Lets shoot for equalling Steam's $50 price tage before we eye 40

Ill gladly spend 10-20$ more for a physical copy.

I'll gladly spend 10-20$ more for a digital copy.



JWeinCom said:
Very impressive that he managed to predict that the same thing that happened to the music industry, book industry, and home movie industry would happen to another industry that was reliant on physical media. Great job there Miss Cleo.

This video wasn't about predicting anything. It's about presenting evidence to an argument many people don't want to believe.

KBG29 said:
I have been all digital on console for about 7 years now. I have no problem paying $60, because I find greater value in having all of my games available on all of my consoles all the time. Plus there are times when some games are cross play with Vita and PS3. Overall I find much more value in digital than physical.

I also typically buy the top tier sku of all games I purchase. To me I would rather, Sony, Nintendo, and Microsoft make another $10 off my game purchases, than see prices drop. I was already paying $60 before, so the price is fine. I would prefer to give the manufacturers the money for better services, games, OS features, innovative new things like PSVR, and R&D for new consoles and peripherals.

Couldn't have said it better myself.



Well I've not liked buying anything direct in store from game for years, their stores are cheap and full of pre-owned these days, I remember the good old days of shelves of games.

Get most of my games either from Amazon or Argos, it's easier and I don't have to go into a store thats ripping people off.

As for the video, comes across as a bit pretentious with the whole... "Real journalism" think he kept going on about.



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Digital games on console will never become a massive thing unless every new console has perfect backwards compability .