Slarvax said:
DélioPT said: Well, it's hard to comment because Switch really isn't his work, but Iwata's. What may be his work is how they will make Switch relevant: games and HW revisions/iterations. Personally, i still believe that making just a single piece of HW instead of two (HW and HH) might bring less revenue. Let's see how things go. |
That's a good point I haven't read about before. The benefit of the Switch is all development teams working on one, single platform, making dev time and costs more efficient (and different studios can help each other out more).
But what you say is pretty interesting. By selling Wii U and 3DS, Nintendo was making $450 in hardware and $100 in software revenue. With only one system and one type of game (as in, no more handheld MK and console MK, for example), they potentially make a lot less money, even by selling the same amount of systems and games... dude, you made me think.
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:D
Glad to add something to the discussion.
It's true what you said. As great as it is seeing Nintendo focusing one a single "platform", it's also true that their mainline franchises might not see more than 1/2 games per generation and thus making Nintendo less money (although, it will/can also mean that those studios will focus on something else for the rest of the generation).
I don't see Nintendo making more games per year than they already do. They might decrease the number in favor of bigger, more demanding games (tough crowds these days). And that could also mean less revenue/profits at the end of they day.
What i expected since Iwata started talking about two systems being brothers - you know, that talk - was that we would see 2 consoles sharing the same library.
Two different systems attract, almost by definition, more people. Thus, by increasing your market, you should increase revenue and profits (if sold at a profit).
But what we see is - and there is nothing pointing at a HH, at least not for now - Nintendo sticking with one device. And that can only mean less money for them at the end.
Of course, NIntendo can offset this "decrease" in revenue if they are successful with their new business strategy of using their IPs for merchandise, movies, theme parks and whatnot, but in the console business there's a added risk of decreasing your marketshare or userbase: if you fail, there's nothing to cover the losses and we might see more pressure by shareloders saying something like "Nintendo doesn't make the same money on consoles as they did before. Go full force on mobile".