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Forums - Gaming - RE7 - 10% of gamers plays with PSVR, 87k PS VR sold at least.

KingofTrolls said:
Chevinator123 said:
Also keep in mind this only counts the people who "opt in" to the RE NET data collection when you first boot the game up.

Sure, but well - I guess this is the first solid sales number we got about PS VR. Nobody can say now it sold less than 87k !!!!!!

 

Also this numbers shows well how good the PS4 version of the game is doing.

We know how much it sold week 1 in Japan, because MC and Famitsu reported sales. No idea why they dropped it in following weeks.



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GodOfPeace3 said:
Official numbers of PSVR sold came in back around late November, and it was 750k

Source? I think you are mistaking Superdata's estimate with official numbers.



Finised the game and it kinda got back to the roots. But not really. The puzzles are ok, the map little small and too straight forward. I never had to make hard decision with inventory managment. Its more dumdown, but its ok. I never asked for hardcore games.
But the story and especially the little girl syndrom like in FEAR. Is makeing me sick. It wasnt scary back then and especially not today. Whos idea was it should be k****. It has no original story but steal parts from all the horror gliches out there and its kinda shitty puted together. Thanks to those unskippable cutscenes i dont want to play it a second time.



fuallmofus said:
Finised the game and it kinda got back to the roots. But not really. The puzzles are ok, the map little small and too straight forward. I never had to make hard decision with inventory managment. Its more dumdown, but its ok. I never asked for hardcore games.
But the story and especially the little girl syndrom like in FEAR. Is makeing me sick. It wasnt scary back then and especially not today. Whos idea was it should be k****. It has no original story but steal parts from all the horror gliches out there and its kinda shitty puted together. Thanks to those unskippable cutscenes i dont want to play it a second time.

Well it is written by the same writer of FEAR.



 

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  fuallmofus said:
Finised the game and it kinda got back to the roots. But not really. The puzzles are ok, the map little small and too straight forward. I never had to make hard decision with inventory managment. Its more dumdown, but its ok. I never asked for hardcore games.
But the story and especially the little girl syndrom like in FEAR. Is makeing me sick. It wasnt scary back then and especially not today. Whos idea was it should be k****. It has no original story but steal parts from all the horror gliches out there and its kinda shitty puted together. Thanks to those unskippable cutscenes i dont want to play it a second time.

It's the new trend, you have to unlock hard mode first :/ In Madhouse you do have hard desicision with inventory management and those unskippable cutscenes become brief pauses where you can breathe for a second. You can skip the tapes the second time. Some of the pre-rendered cutscenes can be skipped but not the in engine onces.

But true, without VR I would not have played it a second time, probably not at all. With it I ended up with a total 52h play time according to ReNet, 5 playthroughs and the dlc survival game.

The stats have slowed down a lot, VR users is now at 121k, 9.35% of 1,295k registered players. I apparently walked 229km total, died 117 times, killed 535 (half of those from the survival mini game) It was the most fun platinum trophy to unlock. But all thanks to psvr. I could only play Ethan must die for 5 minutes. That doesn't support VR and was no fun at all :/