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Forums - Gaming - Prediction: Xbox Scorpio IS a 9th gen console like Nintendo switch

Barkley said:
Mafioso said:

I believe an 'Oculus Powered' headset would be ideal, as in a collaboration for a custom Xbox/Win 10 branded headset, but lets not forget Oculus is a closed wall ecosystem and its headset would probably be improved from a cost and ergo standpoint by the time Scorpio launches.

I don't think compatibility with  $600 Gen 1 VR headset is thev right call, in other words. Xbox will want a more livingroom friendly VR solution, and based on Phil talking about the 'tethered experience " in regards to the current state of VR, i have an inclination to believe they would aim at a more streamlined or completely wireless solution.

To make the mark they want to, the need to deliver he most powerful box as well as the most attractive VR solution. Could the hardware team be hard at work to iterate the right product for the console gamer? We'll know soon enough what direction they go and the pricepoint their choice targets.

I'm just not sure a Wireless Solution for VR is really viable just yet. I mean motion sickness with VR is already an issue, introduce even the slightest amount of latency and that issue is going to be even more prevalent. It's certainly possible, but is it possible without increasing already existing discomforts?

The ability to use a variety of existing VR headsets would be good, but I expect there'll be one particular unit they'll partner with and I expect it'll be Oculus. They'll definitely have the most powerful box, I'm just unsure if there's a viable balance between price, features and specs that can be much more attractive then PSVR. Though on the console side of things the VR experiences could be more graphically impressive.

I think we are closer than you believe.

Tested went hands on with TPCast wireless VR (for Vive) and had a great experience at CES, and other third parties like QuikVR and the such are targeting solutions in the space.

https://www.youtube.com/watch?v=Z-CWz8nAFgs

Microsoft is capable as a company to put it altogether, if we are simply talking from a deep wallet  perspective. Hololens is a good example of what their reseach and product development is capable of, and i wouldn't be surprised so see basically a Hololenz/Oculus hybrid solution that would appeal to both Xbox and Windows. We've seen how KInect was never supported on Windows, and how today their strategy between both the Xbox and Windows platform has seen more synergy and unified development. 

IMO, VR needs a push right now. I'm afraid it will go the way of the Do-Do bird this year if the segment doesnt truly excite.  That's whats missing in the VR space, something that is not cumbersome for the consumer to wantb to adopt in the first place. 



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Barkley said:
Green098 said:
To be honest I could see it being 9th gen, and if it isn't what will be!? If 6TF native 4k gaming doesn't justify as 9th gen what ever will?

An exclusive library of games, like every generation previous.

I think the thing that did determine new game console generations; 'leaps' look to be a thing of the past. Before we had consoles get more powerful to give us more possibilities. Despite the Scorpio being 4.5 times more powerful than the Xbox One, it will simply offer a resolution upgrade without any new possibilities for games. If this is the case game console generations are dead as we know them. In previous generations it was differrent it was the jump from 2D to 3D, the jump to the possibility of bigger worlds, all things that gave games new possibilities to experience. We just aren't able to have jumps like this anymore. An exclusive library of games didn't dignify a new generation per say, it was that the hardware gave us something that gave games completely new possibilities that were previously unachievable. The only difference we are getting now is just in resolution something thats not going to change games, and give them more and new possibilitles.



Get used to that being the case due to Game development (Developers and Publishers) hitting a wall. Even the Switch reveals Nintendo, the most creative of these companies, has hit that wall.

The reason motion, 3D, now VR has been expanded on was that they've run out of ideas to iterate in the gameplay and 2D immersion, so they are now focusing on changing the users Perspective in using the same mechanics.

Sorry to say but all there is left is how a game can look and what perspective you play it on. Gaming will be samey for ever.



PC I i7 3770K @4.5Ghz I 16GB 2400Mhz I GTX 980Ti FTW

Consoles I PS4 Pro I Xbox One S 2TB I Wii U I Xbox 360 S

2 crappy gens in sales for years if we are going to count Scorpio as a 9th gen console. It's only 50% more powerful than a PS4 pro which is an eight gen console. Besides the 9th gen starting way too early its going to be a lacklustre graphical gen as well. Here is hoping the PS5 is an actual next gen 9TF system releasing in 2020. And being a gen whatever console. Sony shouldn't rush the PS5 for a Scorpio. The gap between Scorpio and PS4 pro isn't percentage wise much bigger than between PS4 and Xone.



Please excuse my (probally) poor grammar

Mafioso said:

Sorry to say but all there is left is how a game can look and what perspective you play it on. Gaming will be samey for ever.

I think you underestimate what is possible. Take Dragon Age Inquisition for example, instead of walking through bushes and watching my character get silently impaled by twigs the bush and the player character could interact with each other. Procedual Animation, reacting seemlessly to every possible situation and position, this would add a huge amount to a game. It doesn't have to be just for visuals either, a more accurate interaction with the game world means you have to be more observant, objects in the world could alter your speed or direction in combat. Also not just animation, but the sounds you make with the environment. Open World games are again a prime example of this, though it's certainly not exclusive to them. If you shoot in the air, you're going to alert nearby enemies. But if you say... walk into a rock, and the rock rolls down a hill hits a car and makes a loud noise... well actions involving environmental noise caused by the player rarely have any affect on nearby AI, unless it is a specifically scripted event.

Next is Player Influence, take a game like GTA. You can cause mass carnage, yet mere hours later you could return and everything is as it was, your actions have little impact on the world, and as the people living in said world are basically blank states that despawn as soon as you look away, your actions have no impact on them either. Now a world where your slightest action can have an affect or consequence, that's the future. For that we need advancements in AI and thus processing power. A world where the people living in them have actual homes, actual families and relationships, and ambitions and hobbies. A game world where everyone living in it isn't just window dressing randomly thrown in whenever you get close, a world that reacts and changes to your actions.

Fully Destructible enviroments, sure there are some games that feature destruction, some pretty impressive examples in fact. But there's no game where every object is physically simulated. You can't go around breaking down doors and going into any house you wish in GTA, you can't drive a car through any wall you wish, destructable enviroments is for the most part still in it's infancy, and worlds where the majority of buildings are just exteriors with no interior is also a factor. How can you destroy a house that doesn't have an interior?

Weather Systems... Weather is also still just window dressing in games, the furthest we've got is simply changing how your car steers. Again I'll use GTA as an example. It can be Sunny, it can be Cloudy. There can be Rain and sometimes Lightning... but does this have much impact on the world? No. I don't think wind even exists, you don't see Tree's blowing around, you don't see bins being blown across the street in heavy winds, it doesn't affect the car. Hell the weather usually doesn't even affect how many people are out and about. The world can't experience floods, or snow that actually settles, or damage caused by high winds, nor does the weather even affect the AI's visibility.

There's a lot more that could be said, but basically games are still incredibly shallow, and in no way accurately emulate a real living world, and that has a huge impact on gameplay, how you play and the decisions that you make.

 

 



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It depends on whether or not MS calls it a 9th gen console. And no, I dont mean a game dev working for MS calling it a 9th gen console on twitter/neogaf, I mean MS. There is a difference between a statement from the company and the personal opinion of an employee that isn't even close to being one of the higher ups of xbox.

The difference between the Switch is Nintendo will call it their next gen system. And yea, the power doesn't matter eyc



                  

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But Spencer already said scorpio is part of the xb1 family and it is just a premium console basically for the hardcore which mean he expects the xb1s to carry the rest of the gen.



But the thing is, does it really matter what gen it is?

Doesn't impact the games or anything really



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4K Gaming easilly? lmao some high end pcs with 1080 still struggle at 4K in some games, some people dream big and fall ever harder.



Switch is an 8th gen console