Barkley said:
I'm just not sure a Wireless Solution for VR is really viable just yet. I mean motion sickness with VR is already an issue, introduce even the slightest amount of latency and that issue is going to be even more prevalent. It's certainly possible, but is it possible without increasing already existing discomforts? The ability to use a variety of existing VR headsets would be good, but I expect there'll be one particular unit they'll partner with and I expect it'll be Oculus. They'll definitely have the most powerful box, I'm just unsure if there's a viable balance between price, features and specs that can be much more attractive then PSVR. Though on the console side of things the VR experiences could be more graphically impressive. |
I think we are closer than you believe.
Tested went hands on with TPCast wireless VR (for Vive) and had a great experience at CES, and other third parties like QuikVR and the such are targeting solutions in the space.
https://www.youtube.com/watch?v=Z-CWz8nAFgs
Microsoft is capable as a company to put it altogether, if we are simply talking from a deep wallet perspective. Hololens is a good example of what their reseach and product development is capable of, and i wouldn't be surprised so see basically a Hololenz/Oculus hybrid solution that would appeal to both Xbox and Windows. We've seen how KInect was never supported on Windows, and how today their strategy between both the Xbox and Windows platform has seen more synergy and unified development.
IMO, VR needs a push right now. I'm afraid it will go the way of the Do-Do bird this year if the segment doesnt truly excite. That's whats missing in the VR space, something that is not cumbersome for the consumer to wantb to adopt in the first place.
PC I i7 3770K @4.5Ghz I 16GB 2400Mhz I GTX 980Ti FTW
Consoles I PS4 Pro I Xbox One S 2TB I Wii U I Xbox 360 S










