Faelco said:
NoirSon said: Props to the team seeing what made Fire Emblem inaccessible and worked to improve it. Some hate but aside from Awakening being a little on the easy side, Fates being a little too expensive for the whole experience and the touching mechanic that caused more drama then it should ever have been credited for the franchise is still in good shape. |
There was nothing inaccessible in Path of Radiance or Radiant Dawn. Fire Emblem was a SRPG, so yes, you had to think a little bit before making a move, nothing special about it.
I'm glad for them that the series is more successful, but games like Awakening have no interest as SRPGs. They switched their focus on more mainstream features like shipping, breeding, grinding, and it works very well for the sales. But after setting a good level of AI, map design, balance, difficulty, variety of objectives (and even scenario/campaign progression IMO), it's a shame to see that they had to get rid of it in order to become popular. I'm still looking for recent SRPGs worthy of Radiant Dawn :(
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This.
Path of Radiance is arguably the easiest Fire Emblem game ever made, ignoring grinding and the casual modes.
And Radiant Dawn -- awful story, (lack of) support conversations, and awkward difficulty progression (imo) aside -- is (classical) Fire Emblem par excellence.