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Forums - Nintendo Discussion - Switch Graphics! Don’t give up on them just yet.

If anyone looking for great graphic on Switch then they are wrong, Switch is more about portability (well of course the batteries is not great maybe another hardware revision along the way)

Is more of casual and party people, and people who have nostalgic feeling with Nintendo

Is more of family and parent who want to play with their kid

People who like superb and ultimate great first party exclusive

and more of Japanese gamer

And Switch is for people who already has PC, PS4 or Xbox (multi platform devices) and will not complain about the graphic.



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spemanig said:
bigtakilla said:

Yeah, looks identical on more powerful hardware. Couldn't have said it better myself. And even that's kind of a hard sell (draw distance anyone?)

I never said it was a graphical leap forward. But you said it was graphically inferior, which it's not.

Draw distance, cel shading, it is graphically inferior, especially from a ambition standpoint. Which is what I said.



bigtakilla said:
spemanig said:

I never said it was a graphical leap forward. But you said it was graphically inferior, which it's not.

Draw distance, cel shading, it is graphically inferior, especially from a ambition standpoint. Which is what I said.

From the limited things we've seen, the draw distance is comparable. I have no doubt it will be better. Xenoblade Chonicles X suffered from pop-in and major problems in its LOD system.

Remember, the early pictures of Xenoblade Chronicles X had a very limited draw distance compared with the final product. Fog was very prevelant.

Now compare that to Xenoblade 2.

 



bigtakilla said:
spemanig said:

I never said it was a graphical leap forward. But you said it was graphically inferior, which it's not.

Draw distance, cel shading, it is graphically inferior, especially from a ambition standpoint. Which is what I said.

Cel-shading is not a graphically inferior rendering method, and I noticed absolutely nothing about the draw distance in that trailer that is any worse than what's in XCX. Making one giant exterior map with only a handful of interiors and one town isn't ambitious - it's cost-cutting.



I'm with bigtakilla here, XCX looks visually better than XB2 so far.

XCX had a style all its own, while XB2 looks comparatively generic.

Maybe I'll change my mind when we see more of XB2's environments, but so far none of it wows me that way that the luminescent alien jungles of Noctilum or the gargantuan canyons and alien ruins of Oblivia did in XCX.



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curl-6 said:

Maybe I'll change my mind when we see more of XB2's environments, but so far none of it wows me that way that the luminescent alien jungles of Noctilum or the gargantuan canyons and alien ruins of Oblivia did in XCX.

That is probably just it. When Xenoblade was called Monado: Beginning of the World they didn't show large-scale environments, and I remember the game had low-key hype at the time.

When I played the game or myself, I was quite amazed at what the game actually turned out to be.

Xenoblade Chronicles X premiered with flying skells. You definitely can't compete with that.

But looking at some of the locales, I see a clear connection to the other Xeno games.

Mix of Frontier village/Colony 9.

 

Shevat anyone?

 

No label necessary




sc94597 said:
curl-6 said:

Maybe I'll change my mind when we see more of XB2's environments, but so far none of it wows me that way that the luminescent alien jungles of Noctilum or the gargantuan canyons and alien ruins of Oblivia did in XCX.

That is probably just it. When Xenoblade was called Monado: Beginning of the World they didn't show large-scale environments, and I remember the game had low-key hype at the time.

When I played the game or myself, I was quite amazed at what the game actually turned out to be.

Xenoblade Chronicles X premiered with flying skells. You definitely can't compete with that.

But looking at some of the locales, I see a clear connection to the other Xeno games.

Mix of Frontier village/Colony 9.

 

Shevat anyone?

 

No label necessary


Oh I can definitely see the parallels, I just have yet to see that Gaur Plains/Satorl Marsh at Night/Noctilum type of environment from XB2, those scenes in XBC and XCX that took my breath away. 



mmmm guys, it will have the full feature set and actually more, the difference is raw power, so it will push less effects, polygon can be masked these days, but particle effects is another story. Would Switch run 3rd party games? Oh you bet your ass it can, but will they run with the same effects or resolution? Fuck no. Will I care? Not if I can take shit on the road with me with ease, anything else, I'm playing on PC or maybe a future PS4 Pro for exclusives if TLoU2 is good, don't fail me Naughty Dog!



sc94597 said:
bigtakilla said:

Draw distance, cel shading, it is graphically inferior, especially from a ambition standpoint. Which is what I said.

From the limited things we've seen, the draw distance is comparable. I have no doubt it will be better. Xenoblade Chonicles X suffered from pop-in and major problems in its LOD system.

Remember, the early pictures of Xenoblade Chronicles X had a very limited draw distance compared with the final product. Fog was very prevelant.

Now compare that to Xenoblade 2.

 

Yes, but XCX also had three more years of development. This game is coming out this year. 



curl-6 said:

I'm with bigtakilla here, XCX looks visually better than XB2 so far.

XCX had a style all its own, while XB2 looks comparatively generic.

Maybe I'll change my mind when we see more of XB2's environments, but so far none of it wows me that way that the luminescent alien jungles of Noctilum or the gargantuan canyons and alien ruins of Oblivia did in XCX.

Absolutely agree. No wow moment in the video whatsoever.