| aLkaLiNE said: I didn't mention anything about the hardware limitations you're talking about d: I don't mind storage and how discs are used in that regard since we have very fast internet where I live with no download cap. I also have a good understanding of tech, definitely better than the average joe at least. The real issue with the direction of modern gaming has to do with AA being replaced by indies, AAA dwindling down, the way that DLC/Season Passes/Microteansactions are handled, and one of my biggest gripes is that there's a severe lack of innovation in certain genres (for instance, there's too many big budget clones coming out in the fps market that closely resemble each other to justify the complete lack of interesting/creative ideas) among other things. It's become too hard for publishers to green light riskier products that can be considered underselling by only shipping a measily 5 million copies. One of the biggest reasons I've even stuck with Playstaion is because they've shown themselves willing to release unique games that may not break a profit but are still unique or interesting often times with a good story to tell. That's all dying. And the money grab weve seen thanks to the power of the Internet ain't cool either. Now devs can rush out unfinished products that require a day one patch, which to me feels like it's become the standard. That's definitely not cool, follows along the lines of false advertisement in my mind. There's just a lot of things. Tech isn't really one of them, I'm happy on that front. |
As for the bolded part, I agree with you.... but I also don't see it as a bad thing. The simple truth of the matter is that HD game development and the assets and resources it needs to pull off is really really expensive.
In the time of the PS2/PS1.... a AAA game would cost all of $5-$10M to make before marketing. T Thats was why going "platinum" was such a big deal back then. Then even selling at $50 all a publisher had to do was sell around 1M copies and they are in the green. Today, even at $60 a pop most AAA games have to sell at least 2.5M to even start breaking even.
The natural effect of that is when so much mony is on the line obviously fewer risks will be taken.
But now we have indies, which is basically what has become of what used to be the AA o A games of last gen. Being digital only and having far less marketing budgets and generally being smaller games made by smaller teams means they don't have to spend anywhere near as much money as the AAA folks do, but for now; gamers seem to look at indies as some sort of lesser product as opposed to seeing them for the AA games they really are.







