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Forums - Nintendo - Zelda: Breath of the Wild in Handheld Mode

 

how about you?

Handheld 10 33.33%
 
Docked 20 66.67%
 
Total:30
bunchanumbers said:
The thumb placements of the Dpad and the right analog stick look pretty uncomfortable. I don't think I could play this way for long periods of time.

people demo-ing the controllers have said they feel fine, but I guess time will tell. Honestly I didn't like how the 3DS layout felt so I'm kind of looking forward to something a bit wider and spaced out. I like space



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BeatdownBrigade said:
Granted we don't know what development version this is, some optimization and whatnot could have been done or still in process of being done for release. But ehh those frame-rate drops are pretty concerning still. And when it happens in just tall grass even it helps feed the narrative that the world is so empty looking because the hardware simply cannot handle more. These videos I think have hurt my outlook on the game more than helped.

And that is before we even get to the form factor which I will try to reserve judgment until I get a hands-on as the experience will like vary on hand size and peoples use to portable devices, but first impressions is it does not look comfortable for long-term use. Lots of "crab-arming" going on especially with the right joystick being in a very unnatural position.

are you kidding me? the framerate looks pretty damn good in that video, pretty smooth. You have to be somewhat realistic, its on a handheld and a big open world. I think it looks absolutely fabulous and by a long stretch better than anything else I've ever seen on a handheld device as far as gaming

bear in mind performance will be improved if played in the DOCK on your TV for obvious reasons



Is this confirmed to be the same build or just the old Wii U trailer side by side with the new Switch one?



mountaindewslave said:
BeatdownBrigade said:
Granted we don't know what development version this is, some optimization and whatnot could have been done or still in process of being done for release. But ehh those frame-rate drops are pretty concerning still. And when it happens in just tall grass even it helps feed the narrative that the world is so empty looking because the hardware simply cannot handle more. These videos I think have hurt my outlook on the game more than helped.

And that is before we even get to the form factor which I will try to reserve judgment until I get a hands-on as the experience will like vary on hand size and peoples use to portable devices, but first impressions is it does not look comfortable for long-term use. Lots of "crab-arming" going on especially with the right joystick being in a very unnatural position.

are you kidding me? the framerate looks pretty damn good in that video, pretty smooth. You have to be somewhat realistic, its on a handheld and a big open world. I think it looks absolutely fabulous and by a long stretch better than anything else I've ever seen on a handheld device as far as gaming

bear in mind performance will be improved if played in the DOCK on your TV for obvious reasons



Its clear the game is not a stable 60 FPS even at 720p on a handheld. While I am fine with 720p for a handheld (altho the Nvidia Shield is even better than the Switch's hardware for the same price or even cheaper) its pretty bad that this game only goes to 900p when docked. Especially considering the world while beautiful just matter of fact is pretty well...bare. I know there is likely sacrifices to be made to have the game still viable for the Wii U and for use in handheld form, but I feel sadly that is showing to have held back the game when it could have been a beautiful packed world if the system had any viable power behind it.

https://www.youtube.com/watch?v=f5aIvr9hcD0

In this video around 6:54-7:08 are noticiable and sustained frame-rate issues in the grass. Pretty bad that IGN cut the video right afterwards to a later point in time. There is also another noticable dip around the 11 minute mark. Again who knows what development model this is and it is in handheld mode, but I mean its still viable criticism. To some people having Zelda on the go is amazing and I can understand that. Personally I am not a big gamer on the go so I personally am sad at what an open world game of Zelda with actual power could have been. This just vast open space of nothing because the device cannot handle much it appears.



Pavolink said:
I'll be playing like that soon 🐱

1 month and a half. It'd be the slowest month of ny life XD.



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I haven't cared about Zelda since the SNES days, and don't game mobile. So $299 for a potato seems not for me. If the Mario game turns out to be a true successor to Mario 64 I might change my mind. Sunshine/Galaxy were NOT suitable entries compared to M64 though. Mario 3/SMW/Mario 64 are God-tier. Mario 2/1/Sun/Gal/Gal2/SM3DW are okay, but nothing to buy a system for.



Nice, but I'll be getting the Wii U version :p



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