mountaindewslave said:
are you kidding me? the framerate looks pretty damn good in that video, pretty smooth. You have to be somewhat realistic, its on a handheld and a big open world. I think it looks absolutely fabulous and by a long stretch better than anything else I've ever seen on a handheld device as far as gaming bear in mind performance will be improved if played in the DOCK on your TV for obvious reasons |
Its clear the game is not a stable 60 FPS even at 720p on a handheld. While I am fine with 720p for a handheld (altho the Nvidia Shield is even better than the Switch's hardware for the same price or even cheaper) its pretty bad that this game only goes to 900p when docked. Especially considering the world while beautiful just matter of fact is pretty well...bare. I know there is likely sacrifices to be made to have the game still viable for the Wii U and for use in handheld form, but I feel sadly that is showing to have held back the game when it could have been a beautiful packed world if the system had any viable power behind it.
https://www.youtube.com/watch?v=f5aIvr9hcD0
In this video around 6:54-7:08 are noticiable and sustained frame-rate issues in the grass. Pretty bad that IGN cut the video right afterwards to a later point in time. There is also another noticable dip around the 11 minute mark. Again who knows what development model this is and it is in handheld mode, but I mean its still viable criticism. To some people having Zelda on the go is amazing and I can understand that. Personally I am not a big gamer on the go so I personally am sad at what an open world game of Zelda with actual power could have been. This just vast open space of nothing because the device cannot handle much it appears.







