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Forums - Nintendo - Nintendo switch docked is at least 2.3 times the power of wii u.

shikamaru317 said:
barneystinson69 said:

Thats less than 1/3 the power of the XB1. If its running Skyrim remastered, it has to be more than that.

I heard the Skyrim port is based on the PS3/360 version, not the Remastered version. 

Source? They didn't say Remastered Edition in the presentation but they used footage from the Remastered Edition, which is confusing by itself. The only similar info I've heard is that FIFA is based off the 360/PS3 version.



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Metroid33slayer said:

Mario kart 8 is running in 1080p on a docked switch, the wii u version could only handle 720p which is a 2.3 x increase in pixels. Now the wii u gpu has a performance of 176gf, times that by 2.3 and you get 405gf. So the console has to be a minimum of around 400 gf to be able to run mario kart 8 at this resolution.

http://www.gamespot.com/articles/mario-kart-8-nintendo-switch-resolution-and-frame-/1100-6446930/

The PS3 has about 300 GFLOPS, maybe more. 405 GFLOPS  would make the Switch 35% more powerful. Which is weak nowdays. And yes, the PS3 does run some games at 1080p too. It means nothing. Also 405 GFLOPS is much lower than the speculated 700 GFLOPS I've read other times and 1/3 of the power of the XB1 that still has troubles running games at 1080p.

If those are really the numbers the Switch is nothing else than a glorified dockable handheld. A cool one, I must admit, but still an handheld.



Metroid33slayer said:
NATO said:

No, no it doesn't at all.

Different you architecture, it means literally nothing.

If one console can only run a game in 720p and another console can run the same game at 1080p then it doesn't take a rocket scientist to work out that the console running the game at 1080p has quite a big power advantage, no?

Different architecture.

There has been no official announcement regarding the WiiU gflops specs, and even if we take your value as realistic, it's still a different GPU with a different featureset, so even if you had two GPUs of the exact same measured gflops rates, if one GPU has more features to utilise that power better in the metal, then the performance will be better despite the gflops measurement being the exact same.

Thus, using different generation/architecture GPUs and then using an arbitrary element such as resolution to calculate the switch gflops is absolutely pointless.

Again not rocket science, just basic logic of you have the slightest idea about hardware feature set diffrences.



Yassssss! This is gonna loook sooo fine!



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SegataSanshiro said:
barneystinson69 said:

Thats less than 1/3 the power of the XB1. If its running Skyrim remastered, it has to be more than that.

Xbox isn't portable

Ding ding ding!



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It's not that simple... You can't usually calculate it that simply. If I had to guess, Switch's architecture has other improvements that make it easier to run games at higher graphical quality even if its the raw processing power wouldn't permit it otherwise.

barneystinson69 said:

Thats less than 1/3 the power of the XB1. If its running Skyrim remastered, it has to be more than that.

It's probably running neither the original Skyrim nor the remastered version. If I had to guess, I'd say it's based on the remastered version and tailored for Switch. There's not much reason for Bethesda to use the old version when the new one's supposedly much better, and they should be able to simply strip off some of the more demanding features to make it run decently on Switch.



That's pretty good, definitely a lot better compared to the 3DS



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