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Forums - Gaming - First 27 Minutes Of Rime (IGN First)

Thought people might be interested. I'm really confused by this. When Sony dropped it we were told it was in development hell and what we'd been shown was only CGI. How then have they managed to 'cobble' something together in the meantime that looks so damned good?:


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I will check it out. I want to like it because it's my sort of game but what I've seen so far has been lackluster.



Soooo, still not convinced. Interesting world and nice art style although a little rough around the edges. But the puzzles are so mundane. You get into a new area and it looks like it'll be an interesting puzzle but all you do is shout at little statue things, sometimes you have to shout at multiple statues within a short time to pass. It's basically a bunch of uninspired, easy puzzles

I do still hold hope for it that they might of been baby steps into the real puzzles later on.



SWORDF1SH said:
Soooo, still not convinced. Interesting world and nice art style although a little rough around the edges. But the puzzles are so mundane. You get into a new area and it looks like it'll be an interesting puzzle but all you do is shout at little statue things, sometimes you have to shout at multiple statues within a short time to pass. It's basically a bunch of uninspired, easy puzzles

I do still hold hope for it that they might of been baby steps into the real puzzles later on.

Regardless of what you or I think of it, don't you think it's odd that a game we were told was more or less just CGI and concept art now appears to be a coherent world with decent animations and gameplay? I do hope we're not having the wool pulled over our eyes again.



 

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GribbleGrunger said:
SWORDF1SH said:
Soooo, still not convinced. Interesting world and nice art style although a little rough around the edges. But the puzzles are so mundane. You get into a new area and it looks like it'll be an interesting puzzle but all you do is shout at little statue things, sometimes you have to shout at multiple statues within a short time to pass. It's basically a bunch of uninspired, easy puzzles

I do still hold hope for it that they might of been baby steps into the real puzzles later on.

Regardless of what you or I think of it, don't you think it's odd that a game we were told was more or less just CGI and concept art now appears to be a coherent world with decent animations and gameplay? I do hope we're not having the wool pulled over our eyes again.

It seem's strange for Sony to drop it. Where did the story come from that it was on development hell?



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SWORDF1SH said:
GribbleGrunger said:

Regardless of what you or I think of it, don't you think it's odd that a game we were told was more or less just CGI and concept art now appears to be a coherent world with decent animations and gameplay? I do hope we're not having the wool pulled over our eyes again.

It seem's strange for Sony to drop it. Where did the story come from that it was on development hell?

And also to have the guts to go from having development hell on one platform to developing for a few.



 

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b00moscone said:
SWORDF1SH said:

It seem's strange for Sony to drop it. Where did the story come from that it was on development hell?

And also to have the guts to go from having development hell on one platform to developing for a few.

I feel the rumours it was in development hell was fed from the delays it had on PlayStation. Sounds like Sony weren't prepared to give them more funding for the extra development time and sold them the IP back so they can complete the game. 



SWORDF1SH said:

It seem's strange for Sony to drop it. Where did the story come from that it was on development hell?

Sony dropped them because the game wasn't nearly as complete as they'd been lead to believe. 'Development hell' is my take on it but how else would we describe it? Unless we assume Sony were 'conned' (which isn't out of the question), I see no other way of putting it without sounding unkind. That wasn't long ago though and yet here we are with what appears to be a large slice of gameplay.



 

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Four platforms, eh? PS4, Xbox One, Steam and even Nintendo Switch. Let's wait and see.



Hunting Season is done...

GribbleGrunger said:
SWORDF1SH said:

It seem's strange for Sony to drop it. Where did the story come from that it was on development hell?

Sony dropped them because the game wasn't nearly as complete as they'd been lead to believe. 'Development hell' is my take on it but how else would we describe it? Unless we assume Sony were 'conned' (which isn't out of the question), I see no other way of putting it without sounding unkind. That wasn't long ago though and yet here we are with what appears to be a large slice of gameplay.

Rime will release this May, the game was announced in 2013. That's over 4 years of development (Rime developer said the reveal trailer was in-game footage so it had been in development some time before reveal). Maybe Sony wanted to fund a 2 years project, extended it 3 but when it became clear that it was going to miss that they weren't prepared to fund it any longer. They will have projections how much the game will bring in through revenue and developments costs will have to be kept in check.

If the game was supposed to release in 2015 and it releases in 2017 then you can probably consider that in development hell. Plus do weknow if the game is near completetion? We've seen 30 mins of gameplay and trailers before that were taken from those 30 minutes I think. Will it still launch in May?