Nope, can't sell well on a platform you never release on.
Well Will They? | |||
| Yes | 15 | 15.96% | |
| No | 27 | 28.72% | |
| It depends | 50 | 53.19% | |
| Other, comment below | 2 | 2.13% | |
| Total: | 94 | ||
Nope, can't sell well on a platform you never release on.
Soundwave said:
I think the problem is are people willing to pay $60 for a port that's noticably worse than the PS4/XB1 ... there is a large hardware gap there whether you want to admit it or not. We saw how people freaked out when the Wii U versions of COD had a few frame rate hiccups here and there but was otherwise identical to PS3/360 versions, if people thumbed their nose at those ports, I don't know how they will take to Switch multiplats. I'll be getting NBA 2K and probably a few other third party games early ... but like the Wii U I'm probably going to be in a small minority. |
I'll bring back to UE4. On PS4/X1, the settings are 'high'. On Nintendo Switch, they are 'medium' for docked mode and 'low' for portable.
The gap in power has been around for Nintendo consoles since the Wii era. That gap is a lot smaller than what now.
If you ask me, UE4 high and medium settings don't look that terribly different. You have to pay extra attention to lighting and textures. Maybe people will see it the way I do. Maybe they won't.
I predict NX launches in 2017 - not 2016
Never 4get. On a more serious note Nintendo will get gimped ports that are weaker than 8th gen systems. 8th Gen systems already run games at low-medium settings at sub-1080p resolutions and sub 30fps. The DLC stuff is inconvenient as well if the Switch doesn't have an HDD. It's gonna be hard to sell a lower quality port when the competition's base consoles are around the same price and stronger. It's a hard sell IMO. Nintendo Makes Hardware for themselves, not others.
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