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Soundwave said:
fleischr said:
Sure. Switch is going to reverse the negative trend in a big way I think.

I see Skyrim selling great on the system. I see a portable Bioshock collection making its way into the hearts and minds of the 3DS RPG fanbase. I see Assassin Creed and For Honor being the same great games away from the TV as they are on it.

I see grand revival of local multiplayer games on the Switch. You could invite several Switch friend over and play Overwatch or Destiny all together in the same room. You could play Madden at tailgate parties. Who wouldn't enjoy all that?

I can see Nintendo taking on ownership of the Turok franchise or even putting out their own western-style IP.

And for what it's worth Yooka-Laylee in a sense is western game in terms of it's style.

End of the day - Switch isn't *that* much less powerful than X1/PS4. If the market is there, the tools are there, the games will be there.

I think the problem is are people willing to pay $60 for a port that's noticably worse than the PS4/XB1 ... there is a large hardware gap there whether you want to admit it or not. 

We saw how people freaked out when the Wii U versions of COD had a few frame rate hiccups here and there but was otherwise identical to PS3/360 versions, if people thumbed their nose at those ports, I don't know how they will take to Switch multiplats. 

I'll be getting NBA 2K and probably a few other third party games early ... but like the Wii U I'm probably going to be in a small minority. 

I'll bring back to UE4. On PS4/X1, the settings are 'high'. On Nintendo Switch, they are 'medium' for docked mode and 'low' for portable.

The gap in power has been around for Nintendo consoles since the Wii era. That gap is a lot smaller than what now.

If you ask me, UE4 high and medium settings don't look that terribly different. You have to pay extra attention to lighting and textures. Maybe people will see it the way I do. Maybe they won't.



I predict NX launches in 2017 - not 2016