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Forums - Sony - PlayStation VR Had A “Great Start,” Says Sony CEO

it's sold out all the time on amazon.com/.co.uk/.de/.co.jp (many of the negative reviews on the jpn amazon store even complain that it's only available from scalpers)

Sony seems to have a bit of trouble producing enough to meet demand, probably due to either the RGB OLED screen or the lenses



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UnderstatedCornHole said:
bluedawgs said:

lol what do you mean "what does it matter"? it came out two months ago and its 400 dollars and can go up to 600 with a camera and move controller bundle (i bought this one) and its supply constrained like wtf did you expect it to sell in 2 months? also sony has said its doing well so you're pulling shit out of your ass. what you're saying is the type of shit that gets bumped a year or two from now and you'll look dumb because you're like "the writings on the wall" for a brand new product that we have yet to get official sales numbers for

Sometimes you just know, deal with it. PSVR has had less fanfare than my last turd. It just hasn't resonated. This kind of thing needed to hit the ground running to get developers onboard for proper content, too late now. Too much risk of the investment that the developer needs to make to get the buzz going.

 

This reminds me of the Vita, it took years of people to accept it was a corpse and had been since day 1. Same as PSP etc.

I'd but it but I'm visually impaired so useless to me so I'm a bit relieved in a spiteful way.

lol sucks to be you i guess, its fun as fuck and everyone i've shown it loves it so i'm hoping its a big time success



Lafiel said:
it's sold out all the time on amazon.com/.co.uk/.de/.co.jp (many of the negative reviews on the jpn amazon store even complain that it's only available from scalpers)

Sony seems to have a bit of trouble producing enough to meet demand, probably due to either the RGB OLED screen or the lenses

Or controling demand means they can maintain a price where they break or even make a profit on hardware. 

Its got a hell of a build quality, they are taking their time making a top end product.  



JWeinCom said:
KLAMarine said:

Shame about the Move dying. I seriously feel the pointer function in it and the WiiMote could have found a good use had they been tackled by devs.

Resident Evil 4 on the Wii benefits from the pointer function BEAUTIFULLY!

It's actually almost too easy with the Wii-mote.  Not the Wii-mote's fault for being so great though.  Wish they designed the game with pointer controls from the start so they could have had more enemies and such.

That's part of what's so great about RE4 though: masses of zombies falling to the might of your shotgun, grenades, and roundhouse kicks and on the Wii, your faster reticle.

Damn shame to see the pointer function go.



RolStoppable said:

We are less than a year away from the launch of the VR headsets, so there's no way that all of the announced VR-enabled games would already be released (and there were a lot announced before the headsets went on sale). A more relevant measurement would be to look at how many games got announced since the launch of PS VR and will be announced in the coming months, or more importantly, what Sony's plans are in terms of providing new VR-enabled games. I don't think Vive and Oculus Rift have any kind of notable first party game development behind them; do the makers of those headsets even have any studios that make games?

Regarding VR hardware and accessories, VR-ready reads nicely on the feature list of laptops and the like.

As for the matter of opinion, that may be true, but the best course of action is to take a step back and look at sales to gauge how favorable opinions are for VR. Vive and Oculus had already flopped, so that only left PS VR. Which is allegedly sold out in most places, but the catch is that the shipments weren't big and are estimated to have been below 1m units. I have no issue with you liking PS VR, but I can't take positive feedback of a few users over sales. I remember we had a discussion about VR before and this one will probably not turn out any different. It's maybe for the best if we give it a rest for the time being and revisit it in another three months, or sooner in case that Sony reveals some sales numbers. You can have the last word.

Agreed, it's more fun with actual numbers. And with the ease to get high up in online scoreboards for PSVR game I have to admit sales can't be stellar.

To be continued, perhaps when Capcom reveals how many people attempted and/or played resident evil 7 in VR. It would be nice if there was a trophy linked to VR so you can simple check the rarity of it. Wishful thinking I know. So hard to get numbers nowadays.



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SvennoJ said:
Jranation said:
No sales number?
No stats?
Whats the best selling game?

For October it was Batman. Rez Infinite, Batman and Thumper ended up in Eurogamer's readers top 50. Quite an accomplishment for such a small userbase as it's mostly a popularity contest. Rez made the #30 spot, above Pokemon Go.

Stats, sales, no clue. Sony says on track, media says biggest loser, Sony was surprised at how many hours people were spending on VR.
https://www.vg247.com/2016/11/30/vr-was-the-biggest-loser-in-sales-this-year-psvr-sales-forecast-greatly-lowered-superdata/
http://www.playstationlifestyle.net/2016/12/06/sony-ps4-pro-sales-is-selling-very-well-demand-is-larger-than-we-had-anticipated/
So far, the most surprising thing for Shuhei about the way people are using PSVR is how long they’re spending in virtual reality. He was expecting the intensity of VR to keep the playtime low, “but looking at the data, people are spending many hours on the system every day.
Seems everybody is clueless about VR.

Oh! Thanks for that! Not surprise for Batman.



Pocky Lover Boy! 

Mummelmann said:
aLkaLiNE said:

What metric of failure do you use for something that's entirely new to the market? And after you answer that, by what metric could you even call VR a failure yet? What do we have to gauge against? Supply/demand obviously right? Because PSVR has been sold out nigh constantly months before it released leading up to this point in time now. It's sold out on Amazon US for instance.

VR isn't new to the market, there was a push in the 90's that failed hard. Same with 3D, it has had several attempts at becoming a factor both in movies and gaming and still hasn't quite succeeded. VR has come and gone once before, if 2017 isn't a whole lot kinder to it, most developers are likely to ignore it more or less completely until more capable hardware makes the mainstream. Most signs point towards still remaining a niche device that stores demo but very few will drop a rather ludicrous premium on.

As someone else has pointed out; being sold out tells only half the story, the first shipments go to pre-orders, and 750k is not a big amount for a peripheral belonging on a platform with over 50 million users. What do you think the demand is, realistically? Seeing the sales figures for the more expensive VIVE and Occulus Rift, it seems like PSVR is performing more or less at the level that can best be expected for its price point, I seriosuly doubt that there is any huge pent up demand.

Even the Wii U has been outsold a couple of times, but there was hardly a stampede of crazy customers flowing in when it became readily available again.

Every post just further proves the point that you don't own one, haven't played one and frankly are comparing apples to oranges by comparing 3D Movies and the 90s VR tech.  The more apt comparison was jumping from SNES Mario --> Mario 64  or Link to the Past ---> Ocarina of Time.    My 80 year old grandmother was blown away by it --- down to my 8 year old cousin.

The tech is early, yes -- as in it's not visually flawless and the games aren't perfect high budget, but in 5 years we could be talking about top tier seamless 4k type VR experiences.  

The price is steep for a 'peripheral' -- yes.   But the experience is incredible. Word of mouth will be incredible for these devices, even at the current price point.  Games that literally stink,  complete shovelware in any other form are amazingly fun and transformational.   PSVR is at the absolute "perfect" entry point. Cheaper than the alternative options, with plenty of software and the difference in specs is hardly noticeable despite the tremendously inferior hardware running it.

To the poster earlier who stated it actually ruins regular gaming?  Spot on.  I wouldn't dare purchase the new Resident Evil without VR.  With VR?  Absolute day one purchase and around every corner will be potential thrilling horror (Much like the original games felt like).  Tons of games fall in the same category.

Sales mean very little at this point -- it's a peripheral and expensive at that right now.  It will have fantastic legs as the price points go down and even better legs once the word of mouth spreads because it's just plain fun.  



Lafiel said:
it's sold out all the time on amazon.com/.co.uk/.de/.co.jp (many of the negative reviews on the jpn amazon store even complain that it's only available from scalpers)

Sony seems to have a bit of trouble producing enough to meet demand, probably due to either the RGB OLED screen or the lenses

This^.

The ONLY fact we have is that the PSVR is sold out EVERYWHERE. That tells us at least that Sony is having a hard time keeping up with demand.   Perhaps capacity issues at their plants, perhaps higher thn expected demand?   Who knows....  Anything outside  of the fact that the item is sold out is pure especulation.  Simple as that.   



The next "big" game that requires the VR headset will push the hardware easily. It needs software that can't function without it if it is to become a standard gaming purchase.



Feel free to check out my stream on twitch 

bluedawgs said:
UnderstatedCornHole said:

Sometimes you just know, deal with it. PSVR has had less fanfare than my last turd. It just hasn't resonated. This kind of thing needed to hit the ground running to get developers onboard for proper content, too late now. Too much risk of the investment that the developer needs to make to get the buzz going.

 

This reminds me of the Vita, it took years of people to accept it was a corpse and had been since day 1. Same as PSP etc.

I'd but it but I'm visually impaired so useless to me so I'm a bit relieved in a spiteful way.

lol sucks to be you i guess, its fun as fuck and everyone i've shown it loves it so i'm hoping its a big time success

*shakes fist*, why yooooooo! lol :)