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Forums - Gaming - Ex-Ubisoft Dev: Direct ports from PS4/Xbox One to Nintendo Switch not possible

Faelco said:
It's obvious. You can't port a game to a console 3 to 4 times less powerful just by activating a magical "less powerful console" mode. PS3 and X360 would still have games if it was possible.

Indeed. It's not like the game can run on the Switch just by flipping a switch. Games use 5-6 jiggabytes of ram on PS4/XBone, and the latter versions are more often than not 900p/sub 900p. A console 3 times weaker than the Xbone and with half the available RAM is not gonna run those at 720p.

We will see many Japanese 3rd parties on the system, those who otherwise make Vita games will go to Switch. But other than some early ports, to test the waters, I don't think Western devs will flock to it.



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You know, I wonder if the hardware in the Switch is so customized that it might have good eSRAM or eDRAM in it. Also, it's not like you can directly port PS4 games to Xbone either, you'd need to downgrade the Xbone ports anyways.



How much i dislike ubi
Icant buy ac and farcry and splinter cell



REQUIESCAT IN PACE

I Hate REMASTERS

I Hate PLAYSTATION PLUS

Radek said:
Veknoid_Outcast said:

That's a lot of words, but none of them answer my question. Why do YOU care?

Because I want Nintendo to be successfull and appeal to wider audience? Want them to have third party support so people don't have to buy a PC/PS4/Xbox One to be able to play a lot of other games than Nintendo exclusives?

Also so they can focus on supporting their console strongly for 5+ years without having to rush a new console.

Nintendo in Poland is almost non existant, would be nice if it changed in the future.

The hybrid is the best way to go for Nintendo right now, if you want this hybrid to have Ps4 power without overheating, having at least 3-5 hours of battery and all for 300$ max you need to wake up already, realistically what you ask for would have to be be either a horrible product with performance problems over time and 20 minutes of battery, or a very good one but an incredibly expensive one no one would even touch, you can't have the advantages of both, the lower specs route was the wise one to have a good product at a good price.



Radek said:
Veknoid_Outcast said:

That's a lot of words, but none of them answer my question. Why do YOU care?

Because I want Nintendo to be successfull and appeal to wider audience? Want them to have third party support so people don't have to buy a PC/PS4/Xbox One to be able to play a lot of other games than Nintendo exclusives?

Also so they can focus on supporting their console strongly for 5+ years without having to rush a new console.

                               

Can I ask WHY you want Nintendo to be successful? I mean, they don't support the games or genres you like. They make under-powered hardware and replace it every five years.

Clearly you don't like Nintendo software enough to invest in the ecoystem. And you certainly don't need another venue to play Deus Ex or Far Cry or GTA. What am I missing? You just have an altruistic desire to see Nintendo succeed? But that desire doesn't translate to actually buying its products, and the company as is represents none of what you want or expect from a hardware manufacturer...



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shikamaru317 said:

Been saying this ever since the Digital Foundry specs leak. You simply can't run games that are designed to run on 1300+ gflops systems on a system with 393 gflops when docked and 157 gflops when undocked, not without extra work by the devs to build lower quality assets for the Switch version, which most of the big western devs aren't going to take the time or resources to do.

Where are you getting these 393 and 157 gflop figures from?



At the end of the day, third party support will depend on how well the Switch sells. If there are 50mm potential buyers of a game on Switch, then that game will come to Switch. If there are 14mm, like the Wii U, there will be a lot fewer games developed for, or ported to it.

I suppose there is a chance that if the Switch sells really well, devs could build games as Switch first, then port them to the more powerful PS4 and XB1. That could hold back progress across all systems. This seems pretty unlikely to happen widely though, as it would require huge sales among the correct demographics for it to make sense for devs to approach most games this way. It very well may be the case with games like Disney Infinity and Dance Central though. But, in that case, would we even notice?



VAMatt said:
At the end of the day, third party support will depend on how well the Switch sells. If there are 50mm potential buyers of a game on Switch, then that game will come to Switch. If there are 14mm, like the Wii U, there will be a lot fewer games developed for, or ported to it.

I suppose there is a chance that if the Switch sells really well, devs could build games as Switch first, then port them to the more powerful PS4 and XB1. That could hold back progress across all systems. This seems pretty unlikely to happen widely though, as it would require huge sales among the correct demographics for it to make sense for devs to approach most games this way. It very well may be the case with games like Disney Infinity and Dance Central though. But, in that case, would we even notice?

I think that's a great point. In this "chicken and egg" scenario with Nintendo and third-parties, I definitely believe Nintendo moving many Switch units is the precursor for Western third-party support, not the other way around. Better to build a cheap, accessible system with tons of first-party content, get those systems into folks' homes, and then make third-parties notice.

If Nintendo built some $400 monstrosity to appease 2K, EA, and others, it would sell fewer units, which would, in turn, cause third-party support to dry up. Fewer hardware units means fewer softaware sales and fewer accessories sold, and, of course, less revenue and less profit.

Let's remember: people are eager to play Nintendo's games. They just don't want to pay $300-400 for the privilege.



Veknoid_Outcast said:

Let's remember: people are eager to play Nintendo's games. They just don't want to pay $300-400 for the privilege.

Yes.  I think a low price is more important than power for Switch success.  I'd like to see this thing selling at $200, or maybe $250 in an attractive bundle deal. If they can do that, I think it has a great chance to sell 50mm or more units.  And, if it sells 50mm units, there will be tons of games developed for it.  



"Next Assassin's Creed to launch on Switch" No, must be a different version, can't be PS4/X1 version, rumour isn't true.

"Switch unable to have ports from PS4/X1 games" Yes seems right, the Switch is probably gonna fail again.

I swear this sort of trend keeps on happening, where some people on the forum like to believe only the rumours that belittle the Switch or Nintendo, but when some sort of other rumour stating the contrary comes out, it has to be false. Because sure, every rumour that can be classified as bad news always has more basis than ones that can be called good news.



 

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