| daredevil.shark said:
“Around 50% of modern game engine frame time goes to running compute shaders (lighting, post processing, AA, AO, reflections, etc). Maxwell’s tiled rasterizer has zero impact on compute shaders. 25.6 GB/s is pretty low as everybody knows that 68 GB/s of Xbox One isn’t that great either. ESRAM is needed to reach good performance. But I am talking about the POV of down porting current gen games to Switch. Switch certainly fares well against last gen consoles, and Maxwell’s tiled rasterizer would certainly help older pixel + vertex shader based renderers. Too bad last gen consoles already got their last big AAA releases year ago. Easy ports between Xbox 360 and Switch are not available anymore. Xbox One is a significantly faster hardware. Straightforward code port is not possible. Content also needs to be simplified,” Sebastian Aaltonen explained. |
He is half right.
Maxwells tiled based rasterization does give it an efficiency edge as it is able to achieve higher levels of utilization.
As for the Memory. Picking an arbitrary number liks "25.6 GB/s" is completely and utterly pointless and is where he looses any kind of legitimacy.
It's bandwidth is not directly comparable to the Xbox One or Playstation 4. ESRAM or not.
The Switch takes advantage of Maxwells inherent architectural advantages such as colour compression which allows the Tegra chip to "eek" more out of that 25.6 GB/s than the raw number implies. - Plus Tiled based rasterization gives it an efficiency edge there too.
| Jranation said: Its "easy" to port but not "directly"? There was a couple of rumors that said it was easy. |
It is easy to get the game running on the hardware.
It is difficult to get it to run at a playable level.
| bonzobanana said: Seems perfectly fair, compared to the xbox one the Switch has half the memory, half the cpu performance, third of the gpu performance and less than half of the memory bandwidth although saying that I still suspect the Switch SOC may have some frame buffer memory in there to assist performance. |
Half the memory is a "Maybe". - We have no idea how much DRAM the Switch OS will reserve for itself and background applications.
The Xbox One and Playstation 4 reserve a few gigabytes. If the switch is more Stringent, it could theoretically only be missing out on 512Mb-1024Mb of DRAM for games.
GPU is a little trickier. The Xbox One and Playstation 4 chips are certainly a league ahead when it comes to Asynch compute.
| Nautilus said: At this point, Im not believing anything.There are so many contradicting rumors.Some say is hard to port, but then NVidia(I think they said that in their press release in october) and says is easy to port stuff... Someone is lying their ass out.Im stay optimistic and say this dev is just speculating, since in the OP he says "may",something the OP "accidentaly" forgot to put in the title.But we will see what will be true in the 12th. |
It is easy to port to the Switch. The hardware, OS and API's make sure of that.
But porting is only half the problem, making it playable is another matter entirely.
| Hapuc12 said: Like i care for Western releases for switch Japan alone will cover switch and plus Nintendo games (Breath of the Wild) so i'm not surprised. |
You should care. Plenty of people enjoy western releases which could be consumers of the Switch which drives up Platform sales which then also make the switch more attractive to Japanese developers.
| Radek said: If that's true then Nintendo screwed up again. Failed with Wii, then Wii U and now may fail again with Switch, it's not right to release a console that's 2 times slower than 3 year old PS4 which was already considered weak when it came out. |
Nintendo seem to always do "Their own thing". - Hate it or love it, it is what it is.
But yes, they are the bane of Multiplatforms.

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