By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Ex-Ubisoft Dev: Direct ports from PS4/Xbox One to Nintendo Switch not possible

daredevil.shark said:

 

“Around 50% of modern game engine frame time goes to running compute shaders (lighting, post processing, AA, AO, reflections, etc). Maxwell’s tiled rasterizer has zero impact on compute shaders. 25.6 GB/s is pretty low as everybody knows that 68 GB/s of Xbox One isn’t that great either. ESRAM is needed to reach good performance. But I am talking about the POV of down porting current gen games to Switch. Switch certainly fares well against last gen consoles, and Maxwell’s tiled rasterizer would certainly help older pixel + vertex shader based renderers. Too bad last gen consoles already got their last big AAA releases year ago. Easy ports between Xbox 360 and Switch are not available anymore. Xbox One is a significantly faster hardware. Straightforward code port is not possible. Content also needs to be simplified,” Sebastian Aaltonen explained.

Source: http://gametransfers.com/direct-ports-from-ps4xbox-one-to-nintendo-switch-could-not-be-possible-according-to-former-ubisoft-developer/

He is half right.
Maxwells tiled based rasterization does give it an efficiency edge as it is able to achieve higher levels of utilization.

As for the Memory. Picking an arbitrary number liks "25.6 GB/s" is completely and utterly pointless and is where he looses any kind of legitimacy.
It's bandwidth is not directly comparable to the Xbox One or Playstation 4. ESRAM or not.

The Switch takes advantage of Maxwells inherent architectural advantages such as colour compression which allows the Tegra chip to "eek" more out of that 25.6 GB/s than the raw number implies. - Plus Tiled based rasterization gives it an efficiency edge there too.

Jranation said:
Its "easy" to port but not "directly"? There was a couple of rumors that said it was easy.


It is easy to get the game running on the hardware.
It is difficult to get it to run at a playable level.

bonzobanana said:
Seems perfectly fair, compared to the xbox one the Switch has half the memory, half the cpu performance, third of the gpu performance and less than half of the memory bandwidth although saying that I still suspect the Switch SOC may have some frame buffer memory in there to assist performance.

Half the memory is a "Maybe". - We have no idea how much DRAM the Switch OS will reserve for itself and background applications.
The Xbox One and Playstation 4 reserve a few gigabytes. If the switch is more Stringent, it could theoretically only be missing out on 512Mb-1024Mb of DRAM for games.

GPU is a little trickier. The Xbox One and Playstation 4 chips are certainly a league ahead when it comes to Asynch compute.

Nautilus said:
At this point, Im not believing anything.There are so many contradicting rumors.Some say is hard to port, but then NVidia(I think they said that in their press release in october) and says is easy to port stuff...

Someone is lying their ass out.Im stay optimistic and say this dev is just speculating, since in the OP he says "may",something the OP "accidentaly" forgot to put in the title.But we will see what will be true in the 12th.

It is easy to port to the Switch. The hardware, OS and API's make sure of that.

But porting is only half the problem, making it playable is another matter entirely.

Hapuc12 said:
Like i care for Western releases for switch Japan alone will cover switch and plus Nintendo games (Breath of the Wild) so i'm not surprised.

You should care. Plenty of people enjoy western releases which could be consumers of the Switch which drives up Platform sales which then also make the switch more attractive to Japanese developers.

Radek said:

If that's true then Nintendo screwed up again.
Is it that hard to make a console that can have all Nintendo exclusives and all the multiplatform games at the same time?

Failed with Wii, then Wii U and now may fail again with Switch, it's not right to release a console that's 2 times slower than 3 year old PS4 which was already considered weak when it came out.

Nintendo seem to always do "Their own thing". - Hate it or love it, it is what it is.
But yes, they are the bane of Multiplatforms.




www.youtube.com/@Pemalite

Around the Network

I'd be surprised if it was able to direct port. But the rumors are, it's still rather easy to port to and that's the most important thing for Switch. It'll take a bit of work to port but nothing that will necessarily need an entire team to do a port. That's what I'm thinking.



Faelco said:
jason1637 said:

It depends on how much help Nintendo is giving devs with porting and what tools they provide them. Lots of devs said i it was easy and this is saying its hard. There is nothing to back up saying their trying to get on Nintendos good side.

It can be easy to port less technically demanding games, and impossible to port big games. Nothing surprising or contradictory with that. 

Yeah, this is nothing complicated.  

  • Lightweight game that would run on the hardware natively = easy port
  • Less demanding AAA game where certain effects and settings would need to be adjusted down = relatively easy port
  • High level AAA game where actual content and level design would need to be scaled back to achieve stable performance = expensive port

That real danger is that the first two on the list might skip the Switch if the last one doesn't show up at all.  Publishers might have the perception that the audience won't be there without the big boys pulling in the consumers.  That's where Nintendo has to offer support and incentives out of the gate.  They should be doing their best to get the easy ports and relatively easy ports on the system, even if some of the expensive ports skip out.



Just buy the switch as if it was a handheld instead of a console, that way you won't feel bad the console has been left behind.



The dream is over...



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


Around the Network

x1, 25.6 gb/s and maxwell are all confirmed?(for the final product? i dont doubt it could be one of dev kits version)



You guys are a strange bunch!
I get not hyping yourselves up to be disappointed, but to just believe anything negative for the sake of bringing a system down before it's unveiled in just 2 weeks is just weird...

We have actual developers making comments on what it's like working with the devkits, but somehow an ex employee that is going by Internet rumors has more credibility then everyone else. That just seems silly to me and if this guy was so great at his job he'd probably still be employed by Ubisoft, even though Ubisoft is one of the last companies that I would hold gpu optimization in high regards. Their games run like crap on exceedingly more powerful hardware than XbOne and PS4.



I think after Eurogamer's clock leaks, people weren't expecting otherwise



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Dammit Nintendo get to work on making the Switch more powerful!!



we've heard this easy to port thing before. and we saw how that turned out...fool me once