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Forums - Nintendo - How do you feel about the difficulty in Pokémon games?

spemanig said:
Cloudman said:

Well, some NPCs could use items as well, but the overall usage of items in the game sort of stalled things and made battling annoying. Right when you're about to KO a pokemon, the enemy just heals it up. Though, some trainers did use X Attack and other stat boosting items, which was pretty cool, but not utilized enough.

Also, did you already post your solutions to the difficulty problem, or are you waiting to show us the proper way to do it? Haha..

I haven't yet lol I'm just collecting people's thoughts to jog my memory lol

Sounds more like you're gonna compile some of the best answers to make your own.



 

              

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hershel_layton said:
spemanig said:

I think difficulty is an integral part of fleshing out a game, and some games don't gel well with certain difficulties. Dark Souls shouldn't be easy and Kirby shouldn't be hard.

I don't think the decision should always be left up to the player.

Pokemon seems to be a game that would work as either easy or hard. Unlike Dark Souls/Kirby, it seriously works regardless of whether the game is insanely hard or not.

I agree.



Cloudman said:
spemanig said:

I haven't yet lol I'm just collecting people's thoughts to jog my memory lol

Sounds more like you're gonna compile some of the best answers to make your own.

Quite the opposite lmao I'm disagreeing with almost everything here, which is the point



spemanig said:
Cloudman said:

Sounds more like you're gonna compile some of the best answers to make your own.

Quite the opposite lmao I'm disagreeing with almost everything here, which is the point

maybe collaborate with someone to write an interesting article about difficulty in Pokemon games? I'd love to read an article like that



 

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spemanig said:
Cloudman said:

Sounds more like you're gonna compile some of the best answers to make your own.

Quite the opposite lmao I'm disagreeing with almost everything here, which is the point

Haha, I see. I need to read back on all your comments then.



 

              

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Honestly...I found Sun/Moon the perfect difficulty with my style of play. Like usual, the game can still be mind-numbingly easy, but I've created a few rules for myself that not only make it more challenging, but more fun to play overall.

-Don't grind unless absolutely necessary
-Turn off option to switch Pokemon after opponent Pokemon is defeated
-Turn off Exp. Share (I use this a lot in the post-game, but it massively over-levels your party during the main adventure)
-Don't be limited to a party of six, and don't force myself to keep everyone at the same level. My last playthrough, I had a party of 15 or so Pokemon I liked, which I slowly widdled down to six by the time I faced the Elite Four.

Now...these rules might not be fun for everyone, and it's admittedly an excuse, since some of these options require you to go out of your way, but for me, they helped keep the experience fun throughout the adventure.

That being said...a difficulty option is always welcome.



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hershel_layton said:
spemanig said:

Quite the opposite lmao I'm disagreeing with almost everything here, which is the point

maybe collaborate with someone to write an interesting article about difficulty in Pokemon games? I'd love to read an article like that

I have something else in mind lol

Cloudman said:
spemanig said:

Quite the opposite lmao I'm disagreeing with almost everything here, which is the point

Haha, I see. I need to read back on all your comments then.

I was being deliberately vague lol. 



I think it's fine, I like playing casually, so I leave EXP All on :D



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Super_Boom said:
Honestly...I found Sun/Moon the perfect difficulty with my style of play. Like usual, the game can still be mind-numbingly easy, but I've created a few rules for myself that not only make it more challenging, but more fun to play overall.

-Don't grind unless absolutely necessary
-Turn off option to switch Pokemon after opponent Pokemon is defeated
-Turn off Exp. Share (I use this a lot in the post-game, but it massively over-levels your party during the main adventure)
-Don't be limited to a party of six, and don't force myself to keep everyone at the same level. My last playthrough, I had a party of 15 or so Pokemon I liked, which I slowly widdled down to six by the time I faced the Elite Four.

Now...these rules might not be fun for everyone, and it's admittedly an excuse, since some of these options require you to go out of your way, but for me, they helped keep the experience fun throughout the adventure.

That being said...a difficulty option is always welcome.

the exp share actually doesn't make the game easier- just more convienent. 

 



 

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12/22/2016- Made a bet with Ganoncrotch that the first 6 months of 2017 will be worse than 2016. A poll will be made to determine the winner. Loser has to take a picture of them imitating their profile picture.

hershel_layton said:

the exp share actually doesn't make the game easier- just more convienent. 

 

It makes it easier to level up for sure, which makes it convenient for completing your Dex...the problem is that it effectively increases the overall amount of experience you get per battle by 250% (more if you have multiple Pokemon take part in the battle). It'd be different if it was just divying up the experience like in the older games, but after gen 6, it basically creates extra experience out of nowhere to level up your party. For me, that really dampened the overall difficulty of the game.

At least...this how it worked in Gen 6. I never bothered testing it out in Gen 7, but a friend told me her team was already massively over-levelled from using it until halfway into the second island...so I assume the mechanics haven't changed significantly.



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