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Forums - Sony - How Bloodborne would look like in 60FPS

I so want a pro patch for it T-T



                  

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Slimebeast said:

Damn, I need to play this game. That atmosphere of sorrow was fantastic.

It gets very Lovecraftian after (I think) the fourth mandatory boss.

 

EDIT: Yep, double checked. It's the fourth mandatory boss. Depending on how you play the game, though, it could be your fifth  sixth, or even seventh boss. 



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Azuren said:
Slimebeast said:

Damn, I need to play this game. That atmosphere of sorrow was fantastic.

It gets very Lovecraftian after (I think) the fourth mandatory boss.

 

EDIT: Yep, double checked. It's the fourth mandatory boss. Depending on how you play the game, though, it could be your fifth  sixth, or even seventh boss. 

Nice! Have you completed the game?



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Last edited by OttoniBastos - on 02 July 2018

Unpopular opinion (and I have a high-end gaming PC, so don't say I am a blind console peasant): Souls is better in 30 fps.
The combat has weight to it. Putting it in 60 fps makes it too responsive and it feels wrong. I feel like I get an extra iframe with my dodge rolls.

Now, a pro-patch to fix the frame pacing issues would be awesome.



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At first I was thinking "there isn't much difference", although usually I can spot 60 vs 30 fps.

Turns out this is just bullshit by the channel; they use motion interpolation. True 60 fps would look much smoother.



FIT_Gamer said:
OdinHades said:
I don't know, 30 fps is fine by me. Sure, 60 fps is a little more fluid, but I doubt I would notice that all that much while playing the game. There are games which profit heavily from 60 fps. Bloodborne is not one of them. But maybe that's just me.

Yep it's just you.

Seconded. "A little more fluid?" Come on.



miz1q2w3e said:
At first I was thinking "there isn't much difference", although usually I can spot 60 vs 30 fps.

Turns out this is just bullshit by the channel; they use motion interpolation. True 60 fps would look much smoother.

It looks a lot better even with with edited motion interpolation tough . Sony should rather find a way using this motion interpolation technique for gaming in 60fps, rather than Checkerboard 4K, or both. 



Frame rate just does not make a very large difference in a 3rd person game. That is why almost all 3rd person games are locked at 30 FPS



Slimebeast said:
Azuren said:

It gets very Lovecraftian after (I think) the fourth mandatory boss.

 

EDIT: Yep, double checked. It's the fourth mandatory boss. Depending on how you play the game, though, it could be your fifth  sixth, or even seventh boss. 

Nice! Have you completed the game?

Completed it? I Platinum'd it!



Watch me stream games and hunt trophies on my Twitch channel!

Check out my Twitch Channel!:

www.twitch.tv/AzurenGames