| ironmanDX said: How much does it cost? It's either not available on android, or Australia yet. |
It is available in Australia.
| ironmanDX said: How much does it cost? It's either not available on android, or Australia yet. |
It is available in Australia.
What's that chart referring to? All-time?
edit: Probably not, and regional too.
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i have to say, more mobile developers should take notes from Nintendo. i dont have an Apple device to play it on and i havent enjoyed auto-run games much at all, but the game itself just seems so clean.
obviously you pay $10 for it, and then there are no ads, micro-transactions, no stupid gold/gems/energy systems. its an actual game that you buy and start playing, and can play the whole way through in a single go. never any "you ran out of lightning bolts. watch an ad to get more lightning bolts or wait 10 hours." normally gamers would be use to this but on mobile devices it is so much more of a big deal. it makes me wish all games had a pay once format on mobile devices.
my only complaint though is the vault mechanic. Mario has never vaulted in any game before so it looks a bit weird, and unnecessary.
also i dont understand why there couldnt be an option to play in landscape mode. i get that it was made for single-handed gameplay so portrait mode is more optimal for that, but it doesnt do the game any good to not have it.
maybe i will try it out when it comes to android but until then i rate it 7.5/10
That sounds pretty good so far. Any solid numbers yet?



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| Yerm said: i have to say, more mobile developers should take notes from Nintendo. i dont have an Apple device to play it on and i havent enjoyed auto-run games much at all, but the game itself just seems so clean. obviously you pay $10 for it, and then there are no ads, micro-transactions, no stupid gold/gems/energy systems. its an actual game that you buy and start playing, and can play the whole way through in a single go. never any "you ran out of lightning bolts. watch an ad to get more lightning bolts or wait 10 hours." normally gamers would be use to this but on mobile devices it is so much more of a big deal. it makes me wish all games had a pay once format on mobile devices. my only complaint though is the vault mechanic. Mario has never vaulted in any game before so it looks a bit weird, and unnecessary. also i dont understand why there couldnt be an option to play in landscape mode. i get that it was made for single-handed gameplay so portrait mode is more optimal for that, but it doesnt do the game any good to not have it. maybe i will try it out when it comes to android but until then i rate it 7.5/10 |
I've been playing Mario since 1986 and I'll admit that it's the first ios platformer that "gets it right". It's designed to work well with the input device and it works flawlessly. But as fun as it is, it drives me nuts not to be able to stop, run backwards etc. It's too simplistic for someone like me.
But I suppose they're not aiming for me now are they? lol
I want to but only 24 levels + always online is like essh
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850
| spurgeonryan said: http://www.gonintendo.com/stories/270451-super-mario-run-becomes-top-downloaded-app-in-62-countries Number one on ios! |
It's not the #1 grossing game as well as downloaded.
| Captain_Yuri said: I want to but only 24 levels + always online is like essh |
NSMB was 72 levels and 50 dollars. That's about .69 cents a level. This is 24 levels for 10 dollars which would come out to about .41 cents a level.
pray4mojo said:
NSMB was 72 levels and 50 dollars. That's about .69 cents a level. This is 24 levels for 10 dollars which would come out to about .41 cents a level. |
Yea but this is also on mobile where there are tons of other platformers that are also equally enjoyable if not more so which costs less while giving more levels. The game almost plays by itself apart from jumping.
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850