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Forums - Gaming - FFXV's Sales In Japan: It Is Time For Japanese Devs To Support Switch?

It was a mistake to debut the game on a playstation console, like the exclusive sfv.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


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Drakrami said:
Do you realize there are only 2million ps4s sold in Japan.. (I believe) so 700k is already 35% attachment rate...

It it almost double de installbase than your guess, and with those numbers FFXIII did double the amount in the first week than FFXV.

 

This time there's no spin.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


Soundwave said:
spemanig said:
All snark aside, I do think the Switch is in a unique position. I don't think FFXV's sales is a PlayStation issue, but rather a home console issue. Switch has the advantage of being something else. But if the Switch'S storage is a limited as the rumors suggest, none of that will matter. Every Nintendo system since the N64 came with a 3rd party Achilles Heel, and space might be it for the Switch.

If you can't make a game fit on 32GB storage IMO (you can even go a little over thanks to today having DLC, so you could offload 8GB more say if it was really a big deal) ... you've massively fucked up somewhere. There's a lot of bloat and nonsense in today's games, time to program more efficiently. 

This is hardly the days of the N64 where a N64 cartridge could only store 1/20th of a CD-ROM. 

It doesn't matter what you think though. The fact is that games ARE that bloated, and thanks to PS4 and XBO, devs don't have to care. With Switch, storage is assumed to have a massive bottleneck, and that's a huge issue for third party support, no matter who's fault it is. It's Nintendo's job to accommodate developers, not the other way around.

And 32GB is not the rumored standard card size on the Switch: 16GB is. That means that 32GB cards will be more expensive and 64GB even more expensive still, which was the EXACT issue the N64 had.



I don't see why people keep dismissing the idea. I actually think it'd be great if it received a good port on the switch. If it's a hit in Japan because of it also being a handheld, it could help FFXv sales tremendously. Unless it bombs, I think most Japanese developers should make games for it. It just makes sense.



Uh, a port to Switch is something that's feasable if it takes off. Not just dropping support for a platform with 50 million units out there with games that still have international appeal outside of Japan. To solely commit to a system that's following up the biggest failure Nintendo's had in the home console market to date. This is a Nintendo thread alright. 



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spemanig said:
Soundwave said:

If you can't make a game fit on 32GB storage IMO (you can even go a little over thanks to today having DLC, so you could offload 8GB more say if it was really a big deal) ... you've massively fucked up somewhere. There's a lot of bloat and nonsense in today's games, time to program more efficiently. 

This is hardly the days of the N64 where a N64 cartridge could only store 1/20th of a CD-ROM. 

It doesn't matter what you think though. The fact is that games ARE that bloated, and thanks to PS4 and XBO, devs don't have to care. With Switch, storage is assumed to have a massive bottleneck, and that's a huge issue for third party support, no matter who's fault it is. It's Nintendo's job to accommodate developers, not the other way around.

And 32GB is not the rumored standard card size on the Switch: 16GB is. That means that 32GB cards will be more expensive and 64GB even more expensive still, which was the EXACT issue the N64 had.

N64 would've won its generation and retained most of its third party support if it had 256MB and 512MB cartridges that cost $2-$3 a pop to manufacture. 

Anyways if Japanese devs want to bitch about only 32GB + the option to off-load another 4-8GB to downloads, lets see how they feel about a future where they can only make games based on Apple's iOS limit. 



Soundwave said:
spemanig said:

The situation is far more complicated than you're giving credit for when it comes to SE not supporting Nintendo.

In the past it was. It isn't now. 

Switch is the only system that has the potential for a *healthy* sized userbase in Japan in the range of 20 million systems. That is good for *every* Japanese developer, because then companies will be willing to greenlight games knowing there's at least some userbase to sell to. 

PS4 is never going to be a big thing in Japan. Never. I don't care if they release another model with 8K resolution. It ain't happening. 

Switch is the only system that has a shot at a Super Famicom/Playstation 1-2/3DS size userbase in Japan. So to me this is real simple. Japanese devs you either support this fucking thing or you don't give me the sob story 3/4 years from now that traditional gaming in Japan is dead and your boss will only let you make your IP on smartphone and you don't know how this possibly could've happened. 

But even the "it's complicated" stuff ... the 3DS has 20 million sold in Japan. And the only Final Fantasy games its really has it two fucking music games. What does it have to sell to get some respect from Square? 30 million? 40 million? They'd rather put World of Final Fantasy and are willing to jump through hoops and headaches to make Dragon Quest Builders run on a Vita though. Real smart. Why is the Vita getting a port of Final Fantasy X for example? That would run fine on a 3DS. 

If its space is restricted, then it's not a system with potential for a healthy sized used to base in Japan. None of that other stuff matters if the games are too disproportionately expensive to fit. It's not square's job to make unfavorable business decisions to help Nintendo out.



RJ_Sizzle said:

Uh, a port to Switch is something that's feasable if it takes off. Not just dropping support for a platform with 50 million units out there with games that still have international appeal outside of Japan. To solely commit to a system that's following up the biggest failure Nintendo's had in the home console market to date. This is a Nintendo thread alright. 

Why not? Sony gets the benefit of the doubt every time, FFXV, KHIII, DQXI were all announced for it before it really sold big, it doesn't really even deserve a Dragon Quest game based on its sales in Japan. And that's fine, but would it kill Japanese developers to even give Ninendo the benefit of the doubt *one fucking time*? Even when it's their own future that depends on it?

Nintendo shouldn't be the one jumping through hoops here trying to impress Japanese developers like a dog when they've had the two best selling platforms in Japan for the last decade easily. 

Nintendo should finally be given some benefit of the doubt, they are the only one in Japan that has any chance of selling 20 million units. If Switch is reasonably powered, it's time for Square to swallow their pride and admit they need Nintendo to build them a healthy traditional gaming base in Japan or the future of many of their key IP is in serious trouble. 



Soundwave said:
spemanig said:

It doesn't matter what you think though. The fact is that games ARE that bloated, and thanks to PS4 and XBO, devs don't have to care. With Switch, storage is assumed to have a massive bottleneck, and that's a huge issue for third party support, no matter who's fault it is. It's Nintendo's job to accommodate developers, not the other way around.

And 32GB is not the rumored standard card size on the Switch: 16GB is. That means that 32GB cards will be more expensive and 64GB even more expensive still, which was the EXACT issue the N64 had.

N64 would've won its generation and retained most of its third party support if it had 256MB and 512MB cartridges that cost $2-$3 a pop to manufacture. 

Anyways if Japanese devs want to bitch about only 32GB + the option to off-load another 4-8GB to downloads, lets see how they feel about a future where they can only make games based on Apple's iOS limit. 

Or they could just sell their stuff in the west, like they've been doing successfully. The Japanese marketplace isn't the be-all end-all of anything. The only reason that marketplace matters is because of ego and pride. If they can't sell FF in Japan anymore, they will just sell it in the west and make their money here.

EDIT: To clarify, when I say "that marketplace," I mean that the only reason the Japanese home console market place specifically matters to Japanese developers is because of the pride they have for their franchises to do well in their home market, which is obviously understandable. I don't mean in general; the comment is meant to be taken as a matter of fact.

The truth is that there nothing at all wrong with a Japanese market place dominated by mobile. Japan has gone mobile because the people there prefer it, so there's nothing wrong with it over taking home consoles there unless you have a personal bias for the well-being of those games succeeding there, which they're understandably going to have.



This action game should not be sold under the name Final Fantasy. It deserves the bad Japan sales because it is not what JRPG players want or expect. But 690.471 units are still extremely good, I wish it would have sold worse.