Soundwave said:
spemanig said:
It doesn't matter what you think though. The fact is that games ARE that bloated, and thanks to PS4 and XBO, devs don't have to care. With Switch, storage is assumed to have a massive bottleneck, and that's a huge issue for third party support, no matter who's fault it is. It's Nintendo's job to accommodate developers, not the other way around.
And 32GB is not the rumored standard card size on the Switch: 16GB is. That means that 32GB cards will be more expensive and 64GB even more expensive still, which was the EXACT issue the N64 had.
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N64 would've won its generation and retained most of its third party support if it had 256MB and 512MB cartridges that cost $2-$3 a pop to manufacture.
Anyways if Japanese devs want to bitch about only 32GB + the option to off-load another 4-8GB to downloads, lets see how they feel about a future where they can only make games based on Apple's iOS limit.
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Or they could just sell their stuff in the west, like they've been doing successfully. The Japanese marketplace isn't the be-all end-all of anything. The only reason that marketplace matters is because of ego and pride. If they can't sell FF in Japan anymore, they will just sell it in the west and make their money here.
EDIT: To clarify, when I say "that marketplace," I mean that the only reason the Japanese home console market place specifically matters to Japanese developers is because of the pride they have for their franchises to do well in their home market, which is obviously understandable. I don't mean in general; the comment is meant to be taken as a matter of fact.
The truth is that there nothing at all wrong with a Japanese market place dominated by mobile. Japan has gone mobile because the people there prefer it, so there's nothing wrong with it over taking home consoles there unless you have a personal bias for the well-being of those games succeeding there, which they're understandably going to have.