
The Legend of Zelda: Twilight Princess
The Nintendo Wii system couldn't have started off, or the GameCube send of, with a better game than 'The Legend of Zelda: Twilight Princess'. As of now the only game in the series simultaneously released across two platforms spanning two generations, but that will change soon enough. Personally I got the GameCube version first, only to get the Wii version a couple months later when I finally got the Wii.
The game follows a familiar pattern in the series and is heavily inspired by one of it's famous predecessors. That doesn't make it less of a game though, and it actually helps the fluent story. A story presented in a very stylistic way, including what is probably the best cutscene I ever saw in a video game. Like any Zelda game, the look of it serves the theme of the game perfectly, in this case the depressed story of the evil thief Ganondorf's return after being imprisoned and his puppetry of a cast-down member of the Twili, a people that live in the seperate dimension of the Twilight. The environments, the tone of the visuals and the soundtrack all serve to show a Hyrule long past it's prime, with hints of a more prosperous past.
What sets the game apart though is it's gameplay design. Dungeons are important to me in any Zelda game, as well as the beautiful landscapes, and this game delivers in a big way. The game is home to plenty of enormous dungeons, each more unique than the next, each with their own imaginative back-stories and plenty of aspects and detail to theorize about. Some of the series' best dungeons and bosses are in this game. It also features grand vistas while riding on horseback, which never gets old. It all is some of the best level-design in general among the entirety of gaming actually. It keeps drawing me back every time.
