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Forums - Gaming - your controversial opinion about "one of the best games ever made"

VXIII said:
Slimebeast said:

Witcher 3.

Everyone thinks it's an RPG, when in fact all the RPG mechanics are so restricted and controlled that it plays like an action adventure. The mechanics are very cynically controlled to the smallest detail. Every decision is there to restrict player freedom and instead give control to the developer. For example: 
- XP is given almost entirely from the main quest in order to secure that every player is equally leveled at any point in the story. It's impossible for the player to be overpowered as well as underpowered. You can't grind and become overpowered, and you can't rush through and ignore everything and become underpowered. The game simply takes care of this, it's not comething the player has to worry about.
- Skill tree is restricted. There are skill trees you can carefully deposit points into but even if you avoid them altogether the game will play almost identical to the first hours when you were slaying innumerable town-guards.
- Items are leveled, which means you simply can't find a powerful weapon no matter your luck or no matter if you go at lengths to go deep into hostile territory and take down a really difficult monster. No reward in the form of a powerful item.
- the toxicity system and the limited potion slots are there only to restrict the player's ability to heal and buff up in battle 
- There are no options to mold your character unique. 
- Witcher 3 decides which enemies you can take on and when. Try to take on an enemy 7 or more levels above you, and the game artifically reduces your damage to literally 1 with each attack on that enemy! As if the challenge already wasn't very tough, the game makes it literally impossible to take on enemies it decides are too early for you.
- In summary, just like with most modern game design, the developer is so anxious that the player will choose "wrong" so he goes at length to control all aspects of the experience. But the price is that we get a product that doesn't feel genuine and spontaneous.

Witcher 3 is a huge ripoff of Red Dead Redemption.

I loved Red Dead Redemption, but what Witcher 3 does worse is that unlike Red Dead its main protagonist is very unlikeable. Geralt is elitist and smug to the point that you just want that guy to fail. And Witcher 3's environments aren't at all as pleasant as the deserts and beautiful vistas of Red Dead. Witcher 3's world is made of repetitive continental European countryside.

The world design is quite generic. Every 15 meters you have one of these "enemy hubs", which feels very artificial and unexciting. On top of this, like a Rockstar game, big parts of the world are simply closed off until you have reached certain parts of the story.

The morals and values in the game is a huge negative. It bothers me so much that people in this supposed primitive medieval world are aware of the most modern social issues, just like the most up to date SJW of our time. The moral dilemmas are in stark contrast with classic RPGs. In this game it's about slavery, equality, racism, sexuality, feminism, gender issues, human rights. Witcher 3 is politically correct to the core. And it makes me vomit. I hate being preached to. The game is politically correct like no other game we have seen yet, even compared with Bioware's games. And it's particularly disappointing that it was made by a Polish developer, because Polish people aren't known for being politically correct. 

I'm just waiting for Geralt to start passionately raving about pro-choice at any time. 

Sadly, gamers hail the game as mature and sophisticated. It's laughable. Most people don't seem to understand how cheap this is, and they don't understand that other games on purpose have chosen to retain classical, traditional RPG moral values, such as Bethesda's with its games. Where good is good and evil is evil. Where it's still okay to have the innocent morals of old. Where characters are unaware of the social issues of the 21st century. It's a virtue to stand for traditional morals in this day and age. It shows integrity and courage. But I'm afraid Witcher 3's success will sadly force Bethesda and others to make their future games more cynical and SJW (especially given that Bethesda's game director Todd Howard is a leftist SJW himself. So far he has just decided to leave politics out of his games. But I think this change will suit him).

As the icing of the cake the game has the "Witcher sense" - his own version of Eagle vision by which he makes an investigation at yet another crime scene *cringe*

And I'm banging my head against the wall that nobody else seems able to see these things. The game is universally hailed as a revolution for the RPG genre, the new standard to which all future RPGs will be measured. I can only come to the conclusion that despite all the advances, gaming is still a primitive and anti-intellectual form of entertainment. It's my only comfort.

Such a great post. You have said it better than I ever could. The Witcher 3 is very limited and restricted in its core. That doesn't necessarily mean it is a bad game; I personally enjoyed the game to a degree. But I think it was praised for being something that it was really not.

OP: I think that Uncharted series recycles many concepts and design choices way too much. I find the games to be fun, but I don't think they deserve the legendary status that was given to them.

Damn it, now you made me extremely happy. Happy for the recognition. I am happy when others see.

I don't see Witcher 3 as a bad game either! It's a good game, but has some very irritating elements that are largely overlooked by the gaming community, and that's what makes me so frustrated (and worried, since all the praise will most likely cause these irritating elements to be carried over to future games).



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GTA V is an overrated and boring open-world mess. None of the characters are even remotely likeable, and it's the same mindless game of shooting cops and running down hookers.



onionberry said:
aikohualda said:
i try to like legend of zelda... but... i can't appreciate it!

because you're a sinner!

 

please forgive me! T_T

 

Ocarina of Time is the most overrated game ever. Really, it was no where near the epic game that people said it was. It didn't even age well like A Link In Time. It was only hyped because it was Nintendo and the media wanted the N64 to succeed.

Resident Evil 4 was not great at all and started the downfall of the franchise.

FFX was not great either and also started the downfall of the franchise.

Halo was nothing more than a generic shooter that was hyped due to Live and Xbox being a American console.



I used to think TLOU was a bit overrated but once it sunk in.. I realiuzed how much I enjoyed it.

Uncharted 4 are my current whipping boy though.. havnt come over that one yet.



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joesampson said:
onionberry said:

Tomb raider doesn't have an open 3D design like mario 64, the camera is fixed and the levels are corridors for the most part, plus it looks like shit tbh, the controls are not good and not fluid like mario 64. So saying that tomb raider is more influential is nonsense

You can't say it's nonsense when we're talking about a subjective topic. I feel like you haven't played the game, at least not at that time. It's is definitely an open 3D design. In fact Mario 64 is practically linear in comparison. Look at levels like the colosseum in which the Dev's had to use fog shading to be able to render the whole space smoothly. The levels were so opened ended which is what made the platforming puzzles unique and challengeing. The controls were rough but it's something you got used to. I was a pro at using the dpad in tomb raider by the end of the first world. Mario has plenty of influence on other Mario games but I see more Tomb Raider in games like Uncharted, GTA, Assasins Creed. Plus it had more influence on games outside of actual level design. It was the first game I played that incorporated cinemátics, a story, and character building. Mario is about as one dimensional as possible in those categories. 

About GTA, Rockstar developers themselves recognize the influence in 3D design of Mario and Zelda 64 and other developers have said it was a huge influence for them (e.g http://sourcegaming.info/2016/01/21/sakuraixnomuraparttwo/). The mission-based level scheme has also been noted as an influence by other developers. Camera control in 3D space was the great achievement of Mario 64, and it wasn't developed by Tomb Raider. Also it's success was instrumental to show the use of analog joystick in consoles.

About story and character buliding, those had been developed previously in the 16-bit generation, and I think that games like Metal Gear Solid and FF VII were far more influential in the cinematic evolution of videogames.

Of course Tomb Raider was a highly influential game, especially for action games and in pop culture, and one of the greatest games of its generation, but trying to deny Super Mario 64 influence in general 3D design is just trying to neglect the facts.



RavenBlue said:
Ocarina of Time is the most overrated game ever. Really, it was no where near the epic game that people said it was. It didn't even age well like A Link In Time. It was only hyped because it was Nintendo and the media wanted the N64 to succeed.

Resident Evil 4 was not great at all and started the downfall of the franchise.

FFX was not great either and also started the downfall of the franchise.

Halo was nothing more than a generic shooter that was hyped due to Live and Xbox being a American console.

Couple of things:

 

A Link in Time doesn't actually exist. At least, I've never heard of it.

 

Xbox Live didn't exist when the original HalI released.

 

 

On a different note, this thread oddly makes me want to buy The Witcher 3 even though I didn't really like The Witcher 2.



Funny you mention TW3, that's my pick for overrated.

Sure it started great, peaked early with the Baron quest, then just dragged on and on and on and on. I finished it yet was only relieved it was finally done. I couldn't remember the story anymore anyway. Haven't touched it since. Too much fluff, inventory management, repetitive points of interests, villages, samey backstories, and way way way too much loot, 99% junk. Geralt the junk collector of Riva.



Slimebeast said:

Witcher 3.

Everyone thinks it's an RPG, when in fact all the RPG mechanics are so restricted and controlled that it plays like an action adventure. The mechanics are very cynically controlled to the smallest detail. Every decision is there to restrict player freedom and instead give control to the developer. For example:
- XP is given almost entirely from the main quest in order to secure that every player is equally leveled at any point in the story. It's impossible for the player to be overpowered as well as underpowered. You can't grind and become overpowered, and you can't rush through and ignore everything and become underpowered. The game simply takes care of this, it's not comething the player has to worry about.
- Skill tree is restricted. There are skill trees you can carefully deposit points into but even if you avoid them altogether the game will play almost identical to the first hours when you were slaying innumerable town-guards.
- Items are leveled, which means you simply can't find a powerful weapon no matter your luck or no matter if you go at lengths to go deep into hostile territory and take down a really difficult monster. No reward in the form of a powerful item.
- the toxicity system and the limited potion slots are there only to restrict the player's ability to heal and buff up in battle
- There are no options to mold your character unique.
- Witcher 3 decides which enemies you can take on and when. Try to take on an enemy 7 or more levels above you, and the game artifically reduces your damage to literally 1 with each attack on that enemy! As if the challenge already wasn't very tough, the game makes it literally impossible to take on enemies it decides are too early for you.
- In summary, just like with most modern game design, the developer is so anxious that the player will choose "wrong" so he goes at length to control all aspects of the experience. But the price is that we get a product that doesn't feel genuine and spontaneous.

Witcher 3 is a huge ripoff of Red Dead Redemption.

I loved Red Dead Redemption, but what Witcher 3 does worse is that unlike Red Dead its main protagonist is very unlikeable. Geralt is elitist and smug to the point that you just want that guy to fail. And Witcher 3's environments aren't at all as pleasant as the deserts and beautiful vistas of Red Dead. Witcher 3's world is made of repetitive continental European countryside.

The world design is quite generic. Every 15 meters you have one of these "enemy hubs", which feels very artificial and unexciting. On top of this, like a Rockstar game, big parts of the world are simply closed off until you have reached certain parts of the story.

The morals and values in the game is a huge negative. It bothers me so much that people in this supposed primitive medieval world are aware of the most modern social issues, just like the most up to date SJW of our time. The moral dilemmas are in stark contrast with classic RPGs. In this game it's about slavery, equality, racism, sexuality, feminism, gender issues, human rights. Witcher 3 is politically correct to the core. And it makes me vomit. I hate being preached to. The game is politically correct like no other game we have seen yet, even compared with Bioware's games. And it's particularly disappointing that it was made by a Polish developer, because Polish people aren't known for being politically correct.

I'm just waiting for Geralt to start passionately raving about pro-choice at any time.

Sadly, gamers hail the game as mature and sophisticated. It's laughable. Most people don't seem to understand how cheap this is, and they don't understand that other games on purpose have chosen to retain classical, traditional RPG moral values, such as Bethesda's with its games. Where good is good and evil is evil. Where it's still okay to have the innocent morals of old. Where characters are unaware of the social issues of the 21st century. It's a virtue to stand for traditional morals in this day and age. It shows integrity and courage. But I'm afraid Witcher 3's success will sadly force Bethesda and others to make their future games more cynical and SJW (especially given that Bethesda's game director Todd Howard is a leftist SJW himself. So far he has just decided to leave politics out of his games. But I think this change will suit him).

As the icing of the cake the game has the "Witcher sense" - his own version of Eagle vision by which he makes an investigation at yet another crime scene *cringe*

And I'm banging my head against the wall that nobody else seems able to see these things. The game is universally hailed as a revolution for the RPG genre, the new standard to which all future RPGs will be measured. I can only come to the conclusion that despite all the advances, gaming is still a primitive and anti-intellectual form of entertainment. It's my only comfort.

I didn't see this post before, great way to sum up my feelings about TW3. It started as a good game yet I was completely disengaged by the end.

I'm just waiting for Geralt to start passionately raving about pro-choice at any time.
HAHA, you know he actually does that in the books!



The last of us. Sure, it was imersive for a bit, but the dislexic story and flow of the game were highly flawed to me. I had to force myself to finish and it didn't feel worth it. The middle atc with the brothers for example was a complete side-story.
Looking at it now, i think its that trope that must appeal to american's but not so much european's.

On that same veign i didn't enjoy RE4. Same american trope of saving the president's daughter also didn't appeal to me, added to the fact she was a pain to look after and all the effin traps in that game! You had to constantly be looking at the ground and that was very annoying. I don't want to spend time playing a game of constantly looking at the ground.

 

Inspired by another poster i can add the post 3 GTA series. It's always the same game with a new paint job that doesn't quite hit the marks GTA3 did due to novelty.