joesampson said:
onionberry said:
Tomb raider doesn't have an open 3D design like mario 64, the camera is fixed and the levels are corridors for the most part, plus it looks like shit tbh, the controls are not good and not fluid like mario 64. So saying that tomb raider is more influential is nonsense
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You can't say it's nonsense when we're talking about a subjective topic. I feel like you haven't played the game, at least not at that time. It's is definitely an open 3D design. In fact Mario 64 is practically linear in comparison. Look at levels like the colosseum in which the Dev's had to use fog shading to be able to render the whole space smoothly. The levels were so opened ended which is what made the platforming puzzles unique and challengeing. The controls were rough but it's something you got used to. I was a pro at using the dpad in tomb raider by the end of the first world. Mario has plenty of influence on other Mario games but I see more Tomb Raider in games like Uncharted, GTA, Assasins Creed. Plus it had more influence on games outside of actual level design. It was the first game I played that incorporated cinemátics, a story, and character building. Mario is about as one dimensional as possible in those categories.
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About GTA, Rockstar developers themselves recognize the influence in 3D design of Mario and Zelda 64 and other developers have said it was a huge influence for them (e.g http://sourcegaming.info/2016/01/21/sakuraixnomuraparttwo/). The mission-based level scheme has also been noted as an influence by other developers. Camera control in 3D space was the great achievement of Mario 64, and it wasn't developed by Tomb Raider. Also it's success was instrumental to show the use of analog joystick in consoles.
About story and character buliding, those had been developed previously in the 16-bit generation, and I think that games like Metal Gear Solid and FF VII were far more influential in the cinematic evolution of videogames.
Of course Tomb Raider was a highly influential game, especially for action games and in pop culture, and one of the greatest games of its generation, but trying to deny Super Mario 64 influence in general 3D design is just trying to neglect the facts.