Torillian said:
If the core concept is to not develop for two platforms and just develop for one doesn't that mean Sony already did this as well. I mean I keep hearing about how they abandoned the Vita to focus solely on PS4. Gravity Rush 2 is coming to PS4 when the previous one was on handheld. Are there any Sony developers making Vita games left? And if not, haven't they already beaten Nintendo to this innovative concept of consolidating their development teams, just not in the nice way people would like? |
Or we could say that MS beat both on that by not even releasing a handheld... or even if we were being serious, their W10 approach is exactly allowing any system that runs W10 to be playable anywhere, so if your phone have w10 you can play that game, if it have hdmi port you can play it on tv, and if you can pair with bluetooth a control you have full console on your phone, same with windows tablet, notebook or surface... Good that now we stablished that Nintendo copied MS.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."










