3DS started off with 2GB carts at launch with a maximum storage of 8 GB later on if the game needed it. Same thing with Switch too probably, there will be higher capacity (32-64 GB cap?) carts in the future for bigger games.
3DS started off with 2GB carts at launch with a maximum storage of 8 GB later on if the game needed it. Same thing with Switch too probably, there will be higher capacity (32-64 GB cap?) carts in the future for bigger games.
Standard doesn't mean maximum, this is just for launch titles, see Super Mario 64 cartridge? It's holding 8MB while Resident Evil 2 cartridge is 64MB maxed.
The tweet in the article mentions that 16 GB is the standard capacity, not maximum capacity. The article is misleading.

Bait click title.The leak says is the standard, which dosent mean maximum(and neither minimum).It could simply mean that, if a game dosent need more than 16 GB, it could simply use a smaller cartridge space, and thus making it cheaper to make.
Plus I will also call bullshit on this one, since the size is ridiculous small, by any standard.AS I said, there are probably multiple cartriges sizes, depending on the games sizes and needs(a smart way to cut costs and get a larger profit on each copy for smaller titles)
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1
Man, Nintendo´s stock must be all over the place with these rumours. Well, here in brazil the company is not listed, so, what do I care?
I understand their tactic. They are trying to spread as much misinformation as possible in order to force Nintendo's hand and release more info to stop too much negative press from occurring.
This is hardly surprising even if 16GB is the maximum capacity. Its a 4GB console with flash memory for main storage and will run a gpu that is somewhere between last generation and current generation. 16GB is fine and likely launch games at least more minor titles will be on smaller carts than this. Macronix lists flash cards by bit not byte and wasn't there something about 32Gb and 64Gb cartridges at launch which is 4 and 8 gigabyte which would make 16 gigabyte a sensible maximum.
Cartridge games cost more to make so you can expect so will always be heavily compressed and with un-necessary data removed. I mean the average wii u game is only about 6gb in size. Optical discs are cheap to make and have a fixed capacity so you can afford to be generous with high resolution movie sequences etc.
In the old days of ps3 and 360 one advantage the ps3 had was extra fancy high quality movie sequences with up to 7.1 sound. The 360 resorted to lower resolution, higher compression etc to fit the same movie sequences on dvd and many games just had movie sequences using the game engine itself rather than video files.
What would a true 32GB or 64GB cartridge cost Nintendo to make by Macronix and then you have the game development, profit for Nintendo, wholesalers, shops etc. The base price to manufacture can only be a few dollars especially for games that only sell in low numbers. This is what I would call completely unrealistic expectations if people were expecting huge capacity cartridges.

Oh, STANDARD. That's pretty good for a standard size seeing as 3DS was what, 2GB?
Doubtful
Smash 4 is 15.6 GB and Xenoblade X is 22.7 GB
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| bonzobanana said: This is hardly surprising even if 16GB is the maximum capacity. Its a 4GB console with flash memory for main storage and will run a gpu that is somewhere between last generation and current generation. 16GB is fine and likely launch games at least more minor titles will be on smaller carts than this. Macronix lists flash cards by bit not byte and wasn't there something about 32Gb and 64Gb cartridges at launch which is 4 and 8 gigabyte which would make 16 gigabyte a sensible maximum. Cartridge games cost more to make so you can expect so will always be heavily compressed and with un-necessary data removed. I mean the average wii u game is only about 6gb in size. Optical discs are cheap to make and have a fixed capacity so you can afford to be generous with high resolution movie sequences etc. In the old days of ps3 and 360 one advantage the ps3 had was extra fancy high quality movie sequences with up to 7.1 sound. The 360 resorted to lower resolution, higher compression etc to fit the same movie sequences on dvd and many games just had movie sequences using the game engine itself rather than video files. What would a true 32GB or 64GB cartridge cost Nintendo to make by Macronix and then you have the game development, profit for Nintendo, wholesalers, shops etc. The base price to manufacture can only be a few dollars especially for games that only sell in low numbers. This is what I would call completely unrealistic expectations if people were expecting huge capacity cartridges. |
The thing is that the tweet in the article says that 16 GB is the standard cartridge size, not maximum cartridge size.
