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bonzobanana said:
This is hardly surprising even if 16GB is the maximum capacity. Its a 4GB console with flash memory for main storage and will run a gpu that is somewhere between last generation and current generation. 16GB is fine and likely launch games at least more minor titles will be on smaller carts than this. Macronix lists flash cards by bit not byte and wasn't there something about 32Gb and 64Gb cartridges at launch which is 4 and 8 gigabyte which would make 16 gigabyte a sensible maximum.

Cartridge games cost more to make so you can expect so will always be heavily compressed and with un-necessary data removed. I mean the average wii u game is only about 6gb in size. Optical discs are cheap to make and have a fixed capacity so you can afford to be generous with high resolution movie sequences etc.

In the old days of ps3 and 360 one advantage the ps3 had was extra fancy high quality movie sequences with up to 7.1 sound. The 360 resorted to lower resolution, higher compression etc to fit the same movie sequences on dvd and many games just had movie sequences using the game engine itself rather than video files.

What would a true 32GB or 64GB cartridge cost Nintendo to make by Macronix and then you have the game development, profit for Nintendo, wholesalers, shops etc. The base price to manufacture can only be a few dollars especially for games that only sell in low numbers. This is what I would call completely unrealistic expectations if people were expecting huge capacity cartridges.

The thing is that the tweet in the article says that 16 GB is the standard cartridge size, not maximum cartridge size.